Call of Duty: Warzone Season 06 Patch Notes

  • WZ
  • Notas del parche
  • Temporada 6

The Haunting returns with a vengeance in Season 06, bringing new Halloween-themed map variants and chilling LTMs across all three modes. Fight as and against iconic slashers and zombies and unlock a hearty helping of spooky rewards scattered throughout in-game events and the new seasonal Battle Pass. Season 06 launches October 9 at 9AM PT.

TUESDAY OCTOBER 21

RANKED PLAY

  • Restriction
    • X52 Resonator has been restricted in Ranked Play.

EQUIPMENT

  • Smoke Grenades
    • Maximum carry amount increased from 1 to 2.
Based on feedback gathered since the launch of Season 06, we’ve decided to revert the change that reduced the maximum number of Smoke Grenades a player can carry from 2 to 1.

Our intent with the earlier adjustment was to encourage players to explore a broader range of tactical options. However, our data shows that Smoke Grenades remain a strongly favored choice across most matches.

While we’ll continue to evaluate how to maintain the most balanced lineup of equipment choices, in this case, we believe returning to the previous limit is the right call.

WEAPONS

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

ABR A1

Adjustments:

Attachment Adjustments

  • Full-Auto Rapid Fire
    • Reduces recoil by 12% (New Benefit)
    • Lower Torso and Leg multiplier increased from 0.9x to 1x
Weapon:

AK-74

Adjustments:

AK-74 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

39

 

— Range —

0 - 43.2m

Post-Patch:

— Damage —

43⇧

 

— Range —

0 - 50.8m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

37

 

— Range —

43.2 - 63.5m

Post-Patch:

— Damage —

37

 

— Range —

50.8 - 70m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

31

 

— Range —

>63.5m

Post-Patch:

— Damage —

31

 

— Range —

>70m⇧

Additional Adjustments

  • Horizontal Recoil reduced by 8%
Weapon:

AMES 85

Adjustments:

AMES 85 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

34

 

— Range —

0 - 39.4m

Post-Patch:

— Damage —

34

 

— Range —

0 - 45m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

28

 

— Range —

39.4 - 50.8m

Post-Patch:

— Damage —

28

 

— Range —

45 - 60m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

24

 

— Range —

>50.8m

Post-Patch:

— Damage —

24

 

— Range —

>60m⇧

Additional Adjustments

  • Bullet Velocity increased from 880m/s to 910m/s
Weapon:

GPR 91

Adjustments:

Attachment Adjustments

  • Double Barrel Conversion
    • Rate of Fire increased from 638 RPM to 667 RPM
Weapon:

MERRICK 556

Adjustments:

MERRICK 556 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

37

 

— Range —

0 - 52m

Post-Patch:

— Damage —

37

 

— Range —

0 - 52m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

29

 

— Range —

52 - 68m

Post-Patch:

— Damage —

31⇧

 

— Range —

52 - 68m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

25

 

— Range —

>68m

Post-Patch:

— Damage —

25

 

— Range —

>68m

Additional Adjustments

  • Recoil reduced by 8%
  • Upper Torso and Arms multiplier increased from 0.95x to 1x

LMG Adjustments

Weapon
Adjustments
Weapon:

FENG 82

Adjustments:
  • Lower Torso multiplier increased from 0.9x to 1x
  • Bullet Velocity increased from 810m/s to 880m/s
Weapon:

GPMG-7

Adjustments:

Adjustments

  • Lower Torso multiplier increased from 1x to 1.05x
  • Bullet Velocity increased from 815m/s to 860m/s
Weapon:

PML 5.56

Adjustments:

Adjustments

  • Recoil reduced by 8%
  • Bullet Velocity increased from 840m/s to 890m/s
Weapon:

PU-21

Adjustments:

Adjustments

  • Lower Torso multiplier increased from 1x to 1.08x
  • Bullet Velocity increased from 820m/s to 870m/s
Weapon:

XMG

Adjustments:

Adjustments

  • Head multiplier increased from 1.22x to 1.32x
  • Upper Torso multiplier increased from 1.1x to 1.2x
  • Bullet Velocity increased from 810m/s to 860m/s

BUG FIXES

  • Fixed an issue showing inconsistencies with Pros and Cons for the Rapid Fire attachment on the Dresden 9mm.
  • Fixed an issue with the GPR 91 Double-Barrel Conversion is lacking information about what attachment becomes blocked after equipping the attachment.
  • Fixed an issue causing the GPR 91 Double-Barrel Conversion to use shotgun ammo instead of AR/LMG ammo.
  • Fixed an issue causing an error when pinging the X52 Resonator from the inventory.
  • Fixed an issue where the requirements to unlock the Mastery camos for the Boxing Gloves were not consistent with those of other Melee weapons.
  • Fixed an issue where no victory or defeat screen would appear after completing a Zombie Royale match.
  • Fixed an issue causing all players in a Zombie Royale match to see Jason’s teleport effect on their screen.

 

WEDNESDAY OCTOBER 8

GLOBAL


RICOCHET ANTI-CHEAT

Last week, #TeamRICOCHET shared a blog detailing changes coming to our security measures alongside Call of Duty: Black Ops 7. RICOCHET Anti-Cheat is entering its strongest phase yet,  powered by advanced machine learning trained on millions of gameplay hours to catch cheaters faster and more reliably. The team is taking an all-fronts approach, from in-game detections to legal actions against cheat makers, and continuing to expand protections against external hardware. This all begins with the implementation of TPM 2.0 and Secure Boot, which has been live since Black Ops 7 Beta kicked off.

 

For Season 06 of Black Ops 6, we’ve expanded in-game notifications to include additional details about TPM 2.0 and Secure Boot requirements. This update is designed to help players better understand and resolve issues related to their PC’s security configuration.

 

If you haven’t yet, check out the full blog for a deeper look at what’s new with #TeamRICOCHET and how these upgrades set a new standard for fair play.

EVENTS

The Haunting descends across Call of Duty: Warzone with new events, rewards, and the return of your favorite horrors. Drop into the night variants of Verdansk and Rebirth Island and complete limited-time challenges to unlock new Operators, Weapon Blueprints, and more.

 

Throughout the season, you’ll find:
 

  • The Haunting Daily Login
    • Earn treats like Tier Skips, XP Tokens, and the “Rave in Us” Assault Rifle Blueprint.
  • Echoes of the Dead
    • Conquer vengeful spirits to claim the X52 Resonator Special Weapon and GPMG-7 Muzzle Booster.
  • Chucky Event Pass
    • Slice through the shadows to unlock Chucky and Tiffany Operators plus the Chainsaw Melee Weapon.
  • Tapes of Terror
    • Collect tapes to earn the Scavvy Operator Skin and the Animated “Zombies Reel” Weapon Camo.

 

Whether you’re here for the screams or the loot, The Haunting has plenty to fear and plenty to earn.

BATTLE PASS

An unrivaled hunter, the Predator leads this season’s Battle Pass content, a death-defying collection of Operator Skins, Weapon Blueprints, and more inspired by The Haunting and the history of horror films. Purchase The Haunting Battle Pass for 1,100 COD Points or The Haunting Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page, including the following items:
 

  • 10% Battle Pass XP Boost
  • The new “Jungle Hunter” Predator Operator and “Jungle Hunter BlackCell” Predator Skin for those who purchase BlackCell
  • The “Trophy Hunter” Legendary Blueprint for the XM4 Assault Rifle
  • The “Plasma Casted” Finishing Move
  • The “Targeting Laser” Reticle

The Haunting Battle Pass features over 110 pieces of unlockable content (excluding BlackCell) including two new (and free) Base Weapons, the GPR 91 Double-Barrel Conversion attachment, and more.

CALL OF DUTY: WARZONE

MAPS

New

Verdansk Night Variant

 

Nighttime descends on Verdansk, shrouding the Battle Royale map in darkness. From the Dam to the Port, Operators must navigate the eerie terrain where threats can emerge from the shadows at any moment. Scouting and communication are key to your survival, so stay sharp and call the shots for a chance to make it to the end.

Rebirth Island Night Variant

 

Deploy to the infamous prison island well into the night. Fight along the shoreline ambushing enemies from the shadows or climb up the towers or Prison Block rooftop to survey the area from above. Too spooked to explore the frightening exterior? You can always head inside and try your luck by the prison cells.

MODES

New

Casual Z Limited-Time Mode

 

The undead are spreading across Verdansk and Rebirth Island, invading Battle Royale and Resurgence Casual modes. In Casual Z, Operators must fight both enemy squads and roaming zombie hordes that hunt anything still breathing. These zombies lack the powers seen in Zombie Royale but in overwhelming numbers they’re a deadly threat, especially mid-fight. As with standard Casual modes, progression is limited, and results don’t affect your stats or Resurgence Ranked eligibility.

Returning

Zombie Royale Limited-Time Mode (In-Season)

 

The fan-favorite Zombie Royale returns for The Haunting, bringing new zombie abilities and map-wide features to the mode where slain Operators return as the undead. The last squad with a living Operator wins.

 

  • Mimic Zombie Ability
    • Inspired by Prop Hunt, zombies can now disguise themselves as an item within the environment. When the enemy approaches, reveal your true identity and tear them to pieces. There’s a cooldown between uses, so wait for the right moment to set the bait.
  • EMP Blast Zombie Ability 
    • Disrupt the living and their gear with an area-of-effect attack that destroys equipment and disables vehicles and HUDs within its blast radius while additionally stunning and slowing down nearby human Operators. Launch an attack while they struggle to recover.
  • Mutant Injection Zombie Killstreak 
    • Take your abilities to a new level with the Mutant Injection. This valuable item dropped by slain humans can be activated to temporarily transform the zombie player into a powerful adversary, its effect changing throughout the season.
  • Portals Map-Wide Feature 
    • Traverse large distances in the blink of an eye through portals placed throughout the map. Their effect differs based on the traveler: Human Operators who enter a portal will redeploy in the air away from zombies, while undead travelers will be teleported to a random human Operator who is not part of their squad.
  • Haunted Box Field Upgrade 
    • Found in Supply Boxes or dropped by eliminated Operators, the Haunted Box dispenses items like armor, ammo, equipment, and rare items. Be on guard when using this item, as you never know when the goods will come along with a scare for good measure.

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.

RANKED PLAY

New

Career Rewards

Top 15 Placements
Rewards
Top 15 Placements:

5

Rewards:
  • Animated Emblem
Top 15 Placements:

10

Rewards:
  • WZ Ranked Play Operator Skin
Top 15 Placements:

20

Rewards:
  • Loading Screen
Top 15 Placements:

50

Rewards:
  • Spray
Top 15 Placements:

100

Rewards:
  • Weapon Charm
Top 15 Placements:

150

Rewards:
  • Spray
Top 15 Placements:

250

Rewards:
  • Weapon Camo
Top 15 Placements:

300

Rewards:
  • Knife Melee Blueprint
  • Weapon Decal

Rank Operator Skins

Rank Milestones
Rewards
Conditions
Rank Milestones:

Gold

Rewards:

WZ Gold Competitor

Conditions:

Awarded immediately upon reaching Gold for the first time.

Rank Milestones:

Platinum

Rewards:

WZ Platinum Competitor

Conditions:

Awarded immediately upon reaching Platinum for the first time.

Rank Milestones:

Diamond

Rewards:

WZ Diamond Competitor

Conditions:

Awarded immediately upon reaching Diamond for the first time.

Rank Milestones:

Crimson

Rewards:

WZ Crimson Competitor

Conditions:

Awarded immediately upon reaching Crimson for the first time.

Rank Milestones:

Iridescent

Rewards:

WZ Iridescent Competitor

Conditions:

Awarded immediately upon reaching Iridescent for the first time.

Rank Milestones:

Reach Top 250

Rewards:

WZ Top 250 Competitor

Conditions:

Awarded for placing in the Top 250 at the end of the season.

Rank Milestones:

Reach #1 in 250

Rewards:

WZ Top 250 Champion

Conditions:

Awarded for placing #1 in the Top 250 at the end of the season.

Season 01 Rewards

Requirements
Rewards
Requirements:

1 Win

Rewards:
  • Usagi - Weapon Charm
Requirements:

25 Eliminations (Battle Royale)

OR
40 Eliminations (Resurgence)

Rewards:
  • Gutter Tooth - Weapon Sticker
Requirements:

100 Eliminations (Battle Royale)

OR
150  Eliminations (Resurgence)

Rewards:
  • Of Bone And Steel - Weapon Camo
Requirements:

250 Eliminations (Battle Royale)

OR
400 Eliminations (Resurgence)

Rewards:
  • Outcast - Weapon Blueprint 
Requirements:

Reach Silver

Rewards:
  • Savage Silver - Player Emblem
Requirements:

Reach Gold

Rewards:
  • Salvage Sovereign - Player Emblem
  • The Spoil King - Player Spray
Requirements:

Reach Platinum

Rewards:
  • Platinum Scrounger - Player Emblem
  • Dregwalker - Player Spray
Requirements:

Reach Diamond

Rewards:
  • Diamond Hunter - Player Emblem
  • Scrap Hunter - Player Spray
Requirements:

Reach Crimson

Rewards:
  • Scorch Mark - Player Emblem
  • Ironclaimed - Player Spray
Requirements:

Reach Iridescent

Rewards:
  • Radium Circuit - Player Emblem
  • Bone Hauler - Player Spray
Requirements:

Finish in Top 250

Rewards:
  • Hoard Master 250 - Player Emblem
  • 250 - Player Spray
Requirements:

Finish #1 in Top 250

Rewards:
  • Apex Alpha - Player Emblem

LOOT & ECONOMY

Adjustments

  • Ground Loot
    • The new Merrick 556 Assault Rifle and Dresden 9MM Submachine Gun have been added to ground loot and Supply Boxes.
    • All ground loot weapon builds have been updated, and most instances of attachment RNG have been removed to ensure a more consistent and reliable looting experience.
    • Most placed weapons and weapon builds have been updated to align with the current ground loot pool.

BUY STATIONS

Adjustments

» Verdansk «
  • Buy Stations
    • Buy Station spawn locations have been re-randomized across the map to create more dynamic combat scenarios and rotation opportunities.
    • New Buy Station locations are as follows:

CONTRACTS

Adjustments

» Plunder «
  • Search & Destroy
    • Completing the contract now awards $20,000 Cash to each squad member.
    • Removed the incorrect “1 Discount Item” callout from the contract description, as this reward was never granted in Plunder.
We’ve fixed an issue where the Search & Destroy contract in Plunder was granting incorrect or missing rewards. This contract has been updated to provide the correct rewards.

EQUIPMENT

Adjustments

  • Throwing Knife
    • Base damage increased from 175 to 250.
    • Headshots now deal 500 damage.
    • Neck and upper-chest hits now deal 275 damage.
 
  • Smoke Grenade
    • Maximum carry amount reduced from 2 to 1.
 
  • Thermobaric
    • Detonation time reduced from 1.75s to 1s.
    • Inner explosive damage increased from 220 to 280.
    • Outer explosive damage increased from 55 to 175.

WEAPONS

New Weapons

  • Dresden 9mm Submachine Gun
    • Full-auto submachine gun. Very high damage and manageable recoil. Short range and slower rate of fire.
    • Can be acquired via Battle Pass Page 3
  • Merrick 556 Assault Rifle
    • Full-auto assault rifle. Excellent range and highly rewards headshots. Configurable into a high-power semi-auto via barrel attachment.
    • Can be acquired via Battle Pass Page 6
  • Chainsaw Melee (In-Season)
    • Cut foes down to size with the Chainsaw, the perfect armament for the nightmarish battles ahead. Rev the engine and prepare to swing using the heavy attack or go wild with a combination of slash and overhead attacks.
    • Unlock via the Chucky Event Pass
  • X52 Resonator Special Weapon (In-Season)
    • Full-auto anomaly. Extreme rate of fire and range, but with high recoil.
    • Transform the weapon by adding one of three unique Shard attachments in the guise of crystals, each resulting in a different style of attack. Equip the Orbed Eruption Shard for a versatile multi-shot, the Spiked Barrage Shard for a slow but lethal 7-round burst, or the Stone Escalation Shard for a powerful charge shot.
    • Unlock via the Echoes of the Dead event

New Attachments

  • GPR91 Double-Barrel Conversion
    • Adds a second barrel to the GPR 91, allowing the weapon to fire two bullets at once, but at a slightly reduced rate of fire and with higher recoil.
    • Can be acquired via Battle Pass Page 7
  • GPMG-7 Muzzle Booster (In-Season)
    • Harnesses the energy of escaping propellant gases to improve bullet velocity and increase the rate of fire over time, but at the expense of recoil.
    • Unlock via the Echoes of the Dead event

Default Loadouts

  • Enforcer
    • Merrick 556 replaces the Kilo 141
  • Infiltrator
    • Dresden 9mm replaces the Saug

Gulag Loadouts

  • LC-10 replaces the Jackal PDW
  • Ladra replaces the KSV

Weapon Adjustments

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

ABR A1

Adjustments:

Attachment Adjustments

  • Full-Auto Rapid Fire
    • Max Damage Range increased from 35.56m to 40m
    • Medium Damage Range 1 increased from 45.7m to 55m
Weapon:

AK-74

Adjustments:

Adjustments

  • Recoil reduced by 10%
Weapon:

CR-56 AMAX

Adjustments:

CR-56 AMAX Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

39

 

— Range —

0 - 50.8m

Post-Patch:

— Damage —

39

 

— Range —

0 - 50.8m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

32

 

— Range —

50.8 - 64.7m

Post-Patch:

— Damage —

32

 

— Range —

50.8 - 70m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

28

 

— Range —

>64.7m

Post-Patch:

— Damage —

28

 

— Range —

>70m⇧

Additional Adjustments

  • Bullet Velocity increased from 880m/s to 900m/s
Weapon:

MODEL L

Adjustments:

MODEL L Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

44

 

— Range —

0 - 38.1m

Post-Patch:

— Damage —

44

 

— Range —

0 - 45m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

38

 

— Range —

38.1 - 50.8m

Post-Patch:

— Damage —

38

 

— Range —

45 - 60m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

31

 

— Range —

>50.8m

Post-Patch:

— Damage —

31

 

— Range —

>60m⇧

Additional Adjustments

  • Lower Torso multiplier increased from 0.8x to 0.86x
  • Bullet Velocity increased from 870m/s to 890m/s

SMG Adjustments

Weapon
Adjustments
Weapon:

KOMPAKT 92

Adjustments:
  • Jog Movement Speed improved from 4.8m/s to 5.2m/s
  • Aim Down Sight Speed Movement Speed improved from 3.5m/s to 3.7m/s
Weapon:

PPSH-41

Adjustments:

PPSH-41 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

30

 

— Range —

0 - 12.7m

Post-Patch:

— Damage —

30

 

— Range —

0 - 13.5m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

25

 

— Range —

12.7 - 21.1m

Post-Patch:

— Damage —

25

 

— Range —

13.5⇧ - 21.1m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

>21.1m

Post-Patch:

— Damage —

28

 

— Range —

>21.1m

Additional Adjustments

  • Aim Down Sight Movement Speed improved from 3.6m/s to 3.8m/s
  • Aim Down Sight Speed improved from 185ms to 175ms
Weapon:

SAUG

Adjustments:

SAUG Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

34

 

— Range —

0 - 12.7m

Post-Patch:

— Damage —

34

 

— Range —

0 - 13.2m⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

29

 

— Range —

12.7 - 19.8m

Post-Patch:

— Damage —

25

 

— Range —

13.2 - 21m⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>19.8m

Post-Patch:

— Damage —

28

 

— Range —

>21m⇧

Shotgun Adjustments

Weapon
Adjustments
Weapon:

ASG-89

Adjustments:

ASG-89 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range (Per Pellet)

Pre-Patch:

— Damage —

25

 

— Range —

0 - 4.3m

Post-Patch:

— Damage —

25

 

— Range —

0 - 4.3m

Damage Range:

Medium Damage Range 1 (Per Pellet)

Pre-Patch:

— Damage —

20

 

— Range —

4.3 - 6.3m

Post-Patch:

— Damage —

20

 

— Range —

4.3 - 8.1m⇧

Damage Range:

Medium Damage Range 2 (Per Pellet)

Pre-Patch:

— Damage —

15

 

— Range —

6.3 - 10.4m

Post-Patch:

— Damage —

15

 

— Range —

8.1⇧ - 10.4m

Damage Range:

Minimum Damage Range (Per Pellet)

Pre-Patch:

— Damage —

10

 

— Range —

>10.4m

Post-Patch:

— Damage —

10

 

— Range —

>10.4m

Additional Adjustments

  • Head multiplier increased from 1x to 1.2x
  • Lower Torso and Legs multipliers increased from 0.8x to 1x
  • Aim Down Sight Speed improved from 305ms to 260ms
  • Inflicted Finch increased by 15%
Weapon:

MARINE SP

Adjustments:

Marine SP Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range (Per Pellet)

Pre-Patch:

— Damage —

60

 

— Range —

0 - 1.7m

Post-Patch:

— Damage —

60

 

— Range —

0 - 1.7m

Damage Range:

Medium Damage Range 1 (Per Pellet)

Pre-Patch:

— Damage —

55

 

— Range —

1.7 - 7.1m

Post-Patch:

— Damage —

55

 

— Range —

1.7 - 7.6m⇧

Damage Range:

Medium Damage Range 2 (Per Pellet)

Pre-Patch:

— Damage —

45

 

— Range —

7.1 - 8.9m

Post-Patch:

— Damage —

45

 

— Range —

7.6⇧ - 8.9m

Damage Range:

Minimum Damage Range (Per Pellet)

Pre-Patch:

— Damage —

32

 

— Range —

>8.9m

Post-Patch:

— Damage —

32

 

— Range —

>8.9m

Additional Adjustments

  • Flinch Resistance improved by 25%
  • Aim Down Sight Speed improved from 320ms to 290ms

LMG Adjustments

Weapon
Adjustments
Weapon:

PML 5.56

Adjustments:
  • Lower Torso and Leg multipliers increased from 1x to 1.08x

Attachment Adjustments

  • Recoil Springs
    • Benefit improved from 12% to 20%

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

TR2

Adjustments:

Attachment Adjustments

  • TR2 CQB Auto Conversion
    • Max Damage Range increased from 12.7m to 13.2m
    • Aim Down Sight Speed improved from 230ms to 200ms

Sniper Adjustments

Weapon
Adjustments
Weapon:

SVD

Adjustments:

SVD Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

120

 

— Range —

0 - 55.8m

Post-Patch:

— Damage —

120

 

— Range —

0 - 70m⇧

Damage Range:

Minimum Range Damage

Pre-Patch:

— Damage —

90

 

— Range —

>55.8m

Post-Patch:

— Damage —

90

 

— Range —

>70m⇧

Additional Adjustments

  • Lower Torso and Leg multipliers increased from 0.7x to 0.88x
  • Bullet Velocity increased from 890m/s to 920m/s
  • Aim Down Sight Speed improved from 565ms to 480ms

BUG FIXES

  • Fixed an issue causing certain Ranked reward Camos to display an unlock string in the Customization tab.
  • Fixed an issue where the Search & Destroy Contract in Plunder could grant incorrect or missing rewards.
  • Fixed an issue allowing players to deal damage to teammates in matches of Warzone.
  • Fixed an issue where assets from Emotes could appear inconsistently in the Winner’s Circle.
  • Fixed an issue that could cause players to crash after finishing a match.
  • Fixed an issue causing the cape on Doc’s Cardinal and Cardinal BlackCell Skins to behave incorrectly during the Exfil animations.
  • Fixed an issue where the wrong title’s weapons could appear when changing weapon categories while scrolling in the Front End.
  • Fixed an issue causing player emblems, Calling Cards, and levels to display incorrectly upon elimination.
  • Fixed an issue where a player could complete the bonus Daily Challenge after finishing only two standard Daily Challenges.
  • Fixed an issue causing inflated squad and player counts early in BR Casual Quads matches due to bot behavior.
  • Fixed an issue where a player’s primary weapon was not automatically equipped after acquiring a Loadout in BR Quads.
  • Fixed an issue preventing some legacy Camos from being applied to legacy weapons.
  • Fixed an issue preventing MWIII Weapon Prestige Camos from applying correctly in-game when the Camo Validation flag was active.

 

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For all sorts of other franchise content, check out our Call of Duty® Blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.