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From the Engine to the Torpedo bay, battle through the confined quarters of the USS Tommy Briggs submarine, trading shots along narrow corridors with just enough room to outmaneuver your opponents. Keep a keen eye out for rope Ascenders placed throughout the sub, giving access to the Forward and Aft Decks up top to push for the flank… but be mindful of players at the top of the Sail who have views of the upper decks.
In the interior, time your movements through tight spaces while seeking out vantage points throughout, such as the upper walkway in the Forward and Aft Silos. When on the same level as your opponent, dodge and weave among the boat’s various obstacles to outmaneuver your foe using any means possible.
1. Learn the ropes — There are nine different ways to move from the interior of the submarine to the exterior, and seven of them are via Ascenders. If you’re running and gunning, it can be easy to miss where each of these Ascenders are, so take some time and learn their locations so that you can be both ready to escape when the situation gets hairy and be prepared to fire on unsuspecting enemies when they emerge from one of these positions.
2. Narrow doesn’t mean nowhere — Just because Abyss takes place in a narrow submarine, it doesn’t mean your choices are just as slim. Whether it be switching sides from port to starboard, or going up and around, or even retreating to get a better defensive position, there’s always somewhere to go that isn’t just throwing yourself into enemy fire. You may not be able to perform a wide flank like most 6v6 maps, but it doesn’t mean you can’t outsmart the enemy team with something a bit more cunning.
3. Trophy Systems protect Equipment, too — While most players make the smart decision of placing a Trophy System near or on the location they’re defending, it’s important to know that most Equipment can also be lost to Lethal explosions and EMPs. Sometimes you and your team need to take some pressure off a choke point or have just set up a dark zone by deploying Mute Fields and Scramblers. Toss down a Trophy System near one of your teammates Field Upgrades and use that to protect it from incoming explosives and prevent the enemy from negating your team’s hard-earned Equipment.
In certain locations, Wall Jumping will always be faster than climbing up a ledge. In both the Forward and Aft Silo rooms, there are two different levels and often you may want to make it to the Reactor or the Racks without having to climb to the second floor. From the Silo floor, you can make the jump to the window by wall jumping off of the one of the silos itself and hopping high enough to make it into the room above.
Controlling positions within the interior of the submarine can be incredibly difficult, however being able to take a teammate or two and control the upper Decks is a little more manageable with the right strategy.
The Sail is a huge piece of cover where as long as there is someone controlling the top of it and another friendly using it as hard cover from below and sending rounds down toward the enemy spawn, it makes it rather difficult for enemies to advance up top.
Note: If you fall into the water at any point other than the Aft end of the submarine, there’s a good chance that you’ll survive long enough to be able to make it to a climbable spot before the ship passes by. Find that spot before you freeze to death and you’ll be back in the fight without another elim on your record.
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