Welcome to Season 05 Reloaded
Season 05 Updates
Welcome to Season 05
Welcome to Season 05 Reloaded
The action never dies as the mid-season update arrives in Call of Duty®: Black Ops 6 tomorrow, September 4, bringing a new Multiplayer map, new and returning modes, new armaments, events, Reckoning Directed Mode in Zombies, and more.
New Map
Jackpot
- Step into the Casino Luttazzi, where luxury meets chaos. Inspired by the “High Rollers” Campaign mission from Black Ops 6 and the “Casino” Multiplayer map from Black Ops 4, Jackpot sets the stage for incredible action as Operators battle over the casino floor, the dazzling Stage, and the outer Terrace and Gazebo, dripping with opulence at every turn.
New & Returning Modes
- Ransack
- Put it all on the line in this returning mode where teams attempt to strike it rich by looting and stashing the noblest metal of them all. Score points by looting gold bars from designated piles around the map and off fallen enemies who drop their acquired gold when eliminated.
- Blueprint Gunfight (In-Season)
- Add some style to your Gunfight matches by taking on enemy duos using a variety of curated Weapon Blueprints. In each round, all four players are given the same pre-determined class. There are no respawns, so play smart, communicate with your teammate, and clutch up round after round on the way to six wins to cinch the match.
- Cranked Demolition (In-Season)
- Turn up the explosive energy in this bomb-based mode as teams alternate between attacking and defending two bomb sites while managing a Cranked timer. Plant, defuse, or eliminate enemies to earn speed Perks and activate a bomb countdown on your Operator. Chain eliminations and play the objective to refresh the bomb timer and earn twice the score for your team.
New Weapon
Gravemark .357 Revolver (Pistol, Event Reward)
- Single-action revolver. High power and considerable range, limited by lower ammo count and segmented reload.
- Knock foes flat with the heavy-hitting Gravemark .357 Revolver, a devastating weapon that forgoes modern trappings for tried-and-true lethality. Each round must be manually reloaded into the cylinder’s chambers, so make your shots count and get behind cover or swap to your Primary Weapon when it’s time to reload.
New Scorestreak
Combat Bow (Event Reward)
- Heat up the competition with the Combat Bow, providing five explosive-tipped arrows that fire fast and leave a patch of flame at the impact site. Shoot from the hip or down the sight, eliminating enemies with a direct hit while providing momentary area control within the arrow’s flaming remains.
- Type: Lethal
- Score: 500
- Also available in Zombies! Check out the Crafting Table for details.
New Weapon Attachment
PPSh-41 Helical Magazine (Event Reward)
- Say goodbye to reloads with the PPSh-41 Helical Magazine providing the PPSh-41 with a massive amount of ammo. Sustained fire fills an overheat meter, so take intermittent breaks from the onslaught of lead to keep your weapon at the ready.
Reckoning Directed Mode
With the mid-season arrival of Directed Mode for Reckoning, players can now benefit from a maximum round cap of 15 plus added guidance when pursuing the Main Quest as they breach Janus Towers, which are on the verge of perilous collapse.
Team Cranked Returns
Power up and slay zombie after zombie to keep the clock ticking as Team Cranked returns in the mid-season!
In this exhilarating game mode, the Cranked Timer is activated for the whole team after the first undead enemy is eliminated. Once active, you’ll have to work together to keep the timer ticking by chaining eliminations; if the seconds count down to zero, it’s game over.
Leaderboard Events: No Cranked, No Glory & Undead Ascension
Look for two new Zombies Leaderboard Events arriving in the mid-season. Climb the ladder and earn rewards starting with No Cranked, No Glory, followed by Undead Ascension coming later in the mid-season.
New Event: Nuketown Block Party (MP, ZM)
Celebrate Nuketown in explosive fashion with this mid-season event packed with themed rewards honoring this timeless classic map.
- Get all the details about this event at the Call of Duty Blog.
GLOBAL
UI
- Last-Used Camo Tracking
- The Camo Tracker displayed in the Lobby Challenge panel and In-Game via the Options Menu will now automatically display the next Camo for your "Last Used" Weapon, if applicable. "Last Used" is determined as:
- In the Lobby: the Primary Weapon equipped to your Favorite Loadout
- In-Game via the Options Menu: the current Weapon you're holding
- If you've earned all Camos currently available for the current Weapon it will not be automatically shown. Additionally, any Weapons you're tracking the Next Camo for will appear before the automatically displayed "Last Used" Weapon in the Camo Tracker.
- The Camo Tracker displayed in the Lobby Challenge panel and In-Game via the Options Menu will now automatically display the next Camo for your "Last Used" Weapon, if applicable. "Last Used" is determined as:
Weapons
Assault Rifles
Assault Rifle Adjustments
AK-74
The AK-74 is meant to fit a high damage, slower handling and mobility role in the AR class. Over the course of the Black Ops 6 seasons, this position has become less unique, and we’ve seen the weapon fall to the lower end of ARs in our data. We are giving the AK-74 a new, more powerful Max Damage Range up close. Our goal is to set it apart from the other ARs with similar damage profiles and emphasize the original design intent of this weapon.
AK-74 Damage Adjustments
Maximum Damage Range
— Damage —
27
— Range —
0 - 40.6mm
— Damage —
29 ⇧
— Range —
0 - 11.4m ⇩
Medium Damage Range
— None —
Note: This weapon previously only had Maximum and Minimum Damage Ranges.
— Damage —
27
— Range —
11.5 - 40.6m
Minimum Damage Range
— Damage —
22
— Range —
>40.6m
— Damage —
22
— Range —
>40.6m
Marksman Rifles
Burst fire Marksman Rifles are receiving a small damage multiplier improvement to the upper body. This change will improve their ability to achieve a one-burst kill at mid to long ranges. Marksman Rifles should have an edge on ARs at these ranges, and this adjustment will help solidify that role.
Marksman Rifle Adjustments
SWAT 5.56
Adjustments
- Neck, Upper Torso, and Upper Arm multipliers increased from 1x to 1.05x.
AEK-973
Adjustments
- Neck, Upper Torso, and Upper Arm multipliers increased from 1x to 1.05x.
Sniper Rifles
We are making improvements to several handling traits across the Sniper Rifle class. These changes differ from weapon to weapon, with the goal of reinforcing the strengths of each one while still pushing the overall power of the class.
Sniper Rifle Adjustments
LW3A1 Frostline
Adjustments
- Aim Down Sight Speed improved from 535ms to 520ms.
- Sprint to Fire Speed improved from 290ms to 260ms.
- Tactical Sprint to Fire Speed improved from 430ms to 350ms.
SVD
Adjustments
- Tactical Sprint to Fire Speed improved from 450ms to 400ms.
LR 7.62
Besides handling improvements, the LR 7.62 is receiving additional improvements to Flinch and Idle Sway that support its design as a heavier, more stable weapon.
Adjustments
- Aim Down Sight Speed improved from 600ms to 580ms.
- Sprint to Fire Speed improved from 320ms to 290ms.
- Tactical Sprint to Fire Speed improved from 460ms to 380ms.
- Flinch Resistance improved from 0.85N to 0.7N.
- Movement while ADS no longer causes additional Idle Sway on this weapon.
AMR Mod 4
Adjustments
- Tactical Sprint to Fire Speed improved from 460ms to 420ms.
HDR
Adjustments
- Aim Down Sight Speed improved from 510ms to 500ms.
- Tactical Sprint to Fire Speed improved from 375ms to 340ms.
- Flinch Resistance improved from 0.85N to 0.8N.
MULTIPLAYER
Maps
- Jackpot (6v6)
- Step into the Casino Luttazzi, where luxury meets chaos. Inspired by the “High Rollers” Campaign mission from Black Ops 6 and the “Casino” Multiplayer map from Black Ops 4, Jackpot sets the stage for incredible action as Operators battle over the casino floor, the dazzling Stage, and the outer Terrace and Gazebo, dripping with opulence at every turn.
Modes
- Ransack
- Score points by looting gold bars from designated piles around the map and from fallen enemies who drop their acquired gold when eliminated.
Scorestreaks
- Combat Bow (Event Reward)
- New Lethal Scorestreak available for 500 score.
UI
- Addressed an issue where the Scorestreak destroyed state would remain on the Scorestreak selector when a Scorestreak has been destroyed and another is earned.
- Addressed an issue where a player who has not unlocked Ranked Play joins a party of a player that has unlocked Ranked.
- Addressed an error where players would observe no indication on the Hardcore Scorestreak widget when a 4th alternative Scorestreak is obtained from a Care Package.
Stability
- Addressed various stability issues.
ZOMBIES
Events
- Leaderboard Events
- Look for two new Zombies Leaderboard Events arriving in the mid-season. Climb the ladder and earn rewards starting with No Cranked, No Glory, followed by Undead Ascension later in-season.
Maps
- Reckoning
- Addressed an exploit that allowed players to kill zombies coming out of a specific location during the Wonder Weapon Upgrade Quest in Reckoning.
- Addressed an issue where the Janitor's Bucket can be moved farther than intended when players melee it during a shock charge activation in Reckoning.
- Addressed an issue where players would not have a weapon after the Weapon Carousel Grief during the S.A.M. boss fight when holding a Support Item in Reckoning.
- Addressed an issue where the Attuned Wonder Weapon would lose the charged VFX when parachuting or when taking the Anti-Grav Personnel Launcher in Reckoning.
- Addressed an issue where zombies may not spawn when defending the Maintenance Klaus during the Wonder Weapon Upgrade Quest in Reckoning.
- Addressed an issue where T2 Teleportation Lab would be dark after loading a saved file in Reckoning.
- Addressed an issue where a teleporter would lose its glowing red FX after loading a saved file in Reckoning.
- Addressed an issue where players are able to interact with the Genome Sequencer multiple times for the Fowler-Mangler step in Reckoning.
- Citadelle des Morts
- Addressed an issue where players may take damage when jumping on a vehicle in Citadelle Des Morts.
- Addressed an issue where zombies would spawn and come through a closed gate in Citadelle Des Morts.
- The Tomb
- Addressed an issue with players getting out of bounds with Aether Shroud's Burst Dash augment in The Tomb.
- General
- Closed an exploit where Save and Quit could be used to repeat Main Quest completion reward points for leaderboard events.
Modes
- Reckoning: Directed Mode
- With the mid-season arrival of Directed Mode for Reckoning, players can now benefit from a maximum round cap of 15 plus added guidance when pursuing the Main Quest as they breach Janus Towers, which are on the verge of perilous collapse.
- Team Cranked
- Power up and slay zombie after zombie to keep the clock ticking as Team Cranked returns! The Cranked Timer is activated for the whole team after the first undead enemy is eliminated. Once active, you’ll have to work together to keep the timer ticking by chaining eliminations; if the seconds count down to zero, it’s game over.
Support
- Combat Bow (Event Reward)
- Available at the Crafting Table once unlocked via Event Reward. Heat up the competition with the Combat Bow, providing five explosive-tipped arrows that fire fast and leave a patch of flame at the impact site. Shoot from the hip or down the sight, eliminating enemies with a direct hit while providing momentary area control within the arrow’s flaming remains.
- Addressed an issue where the ARC-XD Support Item would remain active after teleporting to Tower 3 in Reckoning.
- Addressed an issue where the ARC-XD Support Item would not explode on contact with Uber Klaus enemies in Reckoning.
- Addressed an issue where Mutant Injection cannot be used or cancelled when standing close to a wall.
Weapons
- Addressed an issue where the Gorgofex VFX would play on the player's secondary weapon in Reckoning.
- Addressed an issue where a Gorgofex Wonder Weapon would spawn in the Dark Entity Containment after reloading a saved file in Reckoning.
- Addressed an issue where the Gorgofex Wonder Weapon will fire at full auto when the player mantles while charging the weapon in Reckoning.
Perks
- Addressed an issue where the Double Tap Machine purchase animation would eliminate zombies that were not in front of the machine.
Field Upgrades
- Adjusted Energy Mine's Turret augment to ignore enemy skin damage reduction.
- Addressed an issue where Aether Shroud's Group Shroud augment VFX would not play on the player being revived.
- Addressed an issue where Mister Peeks Field Upgrade would insta-kill any enemies.
GobbleGums
- Addressed an issue where the Announcer VO will not play when picking up Power-ups while Tactical Diffusion GobbleGum is active.
- Addressed an issue where players would lose ammo while having Free Fire GobbleGum active when stepping out of the Point of Power trap or after it deactivates.
Power-Ups
- Addressed an issue where the Mystery Box would disappear when bought at the end of a Fire Sale while another Fire Sale is activated.
Loot
- Addressed an issue where the S.A.M. Trial reward will not appear while the Exfil radio is active.
Enemies
- Addressed an issue where the ARC-XD Support Item would eliminate the Z-Rex instantly in Shattered Veil.
- Addressed an issue where S.A.M. would not end its laser attack when the eye is destroyed in Reckoning.
- Addressed a visual issue with zombies being launched from the Anti-Grav Personnel Launcher in Reckoning.
Challenges
- Addressed an exploit where Save/Load could be used to repeat Main Quest completion reward points for leaderboard events.
- Addressed an issue where eliminations with the Dragon's Breath attachment would not count toward Daily and Camo challenges.
UI
- The Arachnophobia sccessibility setting has been temporarily disabled while we investigate a related crash and will be re-enabled once the fix is released.
- Addressed an issue with Maintenance Klaus showing a red enemy icon on the map even though it is friendly in Reckoning.
- Addressed an issue where the weapon rarity would not be displayed correctly in the HUD after teleporting to Tower 3 in Reckoning.
- Players can now skip the cinematics after a Boss Fight in Reckoning.
Audio
- Addressed an issue where all players can hear the sound when one player is jumping into the Particle Accelerator in Reckoning.
- Addressed an issue where all players can hear the sound of a charged Gorgofex in Reckoning.
- Addressed various voice line issues.
Stability
- Addressed various stability issues.
MULTIPLAYER
Gunsmith
- Addressed an issue that prevented Quick Equip from functioning properly in some menus.
- Addressed an issue where some Barrel and Stock attachments would not remain equipped when loading into a match.
Stability
- Addressed various stability issues.
ZOMBIES
Maps
- Reckoning
- Addressed an issue that prevented the Geneticist from dropping the Key Card if they were absorbed by The Cyst.
- Reduced the damage that can be done to boss enemies by the ARC-XD pulse.
- Addressed an issue that allowed the Gorgofex to be duplicated.
- Addressed an issue where the Aether Elevator would remain functional after shutting down during the Gorgofex upgrade quest.
- Addressed an issue where loading a save after entering Tower 3 could prevent the player from using the elevator.
- Gorgofex
- Addressed an issue where sometimes enemies hit by the weapon projectile's splash damage are not affected by the weapon's After Effect.
- Gorgofex C
- Addressed an issue where the Corpse Blast explosion sequence of enemies hit by the weapon's After Effect could get stuck mid sequence.
- Uber Klaus
- Addressed an issue where shields would not reduce the damage dealt by the Aether Shroud Void Sheath Augment.
Stability
- Addressed various stability issues.
Welcome to Season 05
The Rogue Black Ops team is reinstated with the CIA, hunting down the final Pantheon moles. Stop the enemy at all costs while deploying to explosive new and reimagined Multiplayer maps. Breach Janus Towers in the epic finale of Black Ops 6 Zombies, wield new weapons and gear, and much more. Season 05 launches tomorrow, August 7, at 9AM PT.
Looking for the Season 05 Call of Duty: Warzone Patch Notes? Raven Software has you covered.
New Multiplayer Maps
Runway (6v6)
- A Pantheon mole attempts their escape via the Arzak Provincial Airport. All hell breaks loose as the Rogue Black Ops team pursues one of their final targets. Wreckage and luggage litter the tarmac, flames licking the sides of the terminal and black smoke rising from the fire in the airport control tower.
Exchange (6v6, 2v2)
- Rogue Black Ops pursues a mole attempting to strike a deal in a vibrant Avalon marketplace. Crash the party and unleash havoc on this small-sized three-lane map centered around the Deli, its roof adorned with a marble statue of a mythic sea god.
World Motor Dynasty (W.M.D.) (6v6)
- From its inception as a Nova 6 processing laboratory first introduced in the original Call of Duty: Black Ops, W.M.D. returns in a reimagined form as an Italian luxury car manufacturer in Avalon. Trade the snow of the original map for an overcast day around the Autofiorno plant, using your memories of the prior map to help navigate the larger area of operations.
New Multiplayer Modes
Aim High
- Aim high to survive across a variety of game modes — including Team Deathmatch, Domination, Hardpoint, and Kill Confirmed — where headshots land instant eliminations while full body armor minimizes damage dealt anywhere below the neck. As a bonus, this headshot training is likely to hone your talents when unlocking Weapon Camos.
Snipers Only (In-Season)
- Hardscope? Quickscope? Lucky shot? Take your pick in the Snipers Only playlist. Regardless of the game mode, all Operators spawn with a Sniper Rifle and only a Sniper Rifle. Equipment, Secondary Weapons, Field Upgrades, Scorestreaks, and your Dedicated Melee Weapon are restricted. You still get your pick of Perks, so choose wisely and hone your marksman skills to perfection.
Cranked Moshpit (In-Season)
- Crank up the adrenaline in this Moshpit where eliminations give you speed Perks and activate a bomb countdown on your Operator. Chain eliminations to refresh the bomb timer and earn twice the score for your team. If you do get taken out, start the process again and keep slaying to maintain your momentum.
New Weapons
PML 5.5 - LMG (Battle Pass)
- Full-auto light machine gun. Fast rate of fire and high lethality offset by low mobility and hefty recoil.
- When a rival Operator is holding the trigger down on the PML 5.56, you’ll know, mainly due to the damage and huge ammunition reserves, mitigated somewhat by a lengthy reload.
ABR A1 - Assault Rifle (Battle Pass)
- Three-round burst assault rifle. Good handling and power. Moderate recoil and range. Configurable to full auto.
- The iconic Assault Rifle returns! With a similar weapon being a fan-favorite staple of the Black Ops series, the ABR A1 combines a high damage output that can drop enemies in tight three-round bursts with a brief pause in-between, almost fast enough to be called automatic.
Boxing Gloves - Melee (In-Season, Event Reward)
- Moderate damage. Fast attack speed. Long range.
- Slip on the Boxing Gloves and knock out foes with a swift barrage of jabs and uppercuts.
New Attachments
9mm PM Skull Splitter (Two Attachments, Battle Pass)
- Bring the power and precision of a marksman rifle to your favorite pistol with the 9mm PM Skull Splitter Barrel. The Barrel greatly increases damage, especially to the head, reducing rate of fire. Pair with an extended magazine that gives the Operator additional ammo for this weapon at the expense of handling.
PPSh-41 Helical Magazine (In-Season, Event Reward)
- Fire to the beat of your own drum with this SMG attachment that puts other magazines to shame. Manage heat on this high-ammo count magazine that excels at spraying bullets in close and medium ranges.
New Zombies Map: Reckoning
Looming over the once-sleepy settlement of Liberty Falls, the Project Janus Headquarters—three edifices known locally as Janus Towers— now teeters on the verge of collapse.
New Enemies
Uber Klaus + Uber Klaus Core
- The secret Research and Development program of Project Janus appears to have been more evolved than originally thought, developing many more robots in the Klaus Assembly Lab than first anticipated. The greatest of these threats is the Uber Klaus – a murderous automaton encased in a toughened, bulky exoskeleton – that maintains a cocky attitude, lethal efficiency, and super strength, all directed at newly-programmed threats.
- Enemy takedown tactics are unknown at this point, though combat is likely to be focused on disrupting the Uber Klaus form’s heavy shielding and avoiding its melee attacks. Once the exoskeleton is broken, the Uber Klaus Core will eject, revealing its second deadly form.
- The Uber Klaus Core increases in agility, sacrificing defenses for less lumbering locomotion and flying capabilities thanks to rocket-powered hover boots. It continues to employ energy-based, arm-mounted launchers, while its defensive shield can prevent your incoming attacks.
Kommando Klaus
- Preceded by a strange red mist, these automated enemies have had their higher functions disconnected and self-destruct sequences activated.
New Wonder Weapon: Gorgofex
Latest intel all but confirms Janus Towers may be hiding a new and grotesquely potent Wonder Weapon known as the Gorgofex. Partly charred experimentation notes discovered on microfiche indicate the existence of a “bio-aetheric” armament.
Combining fungal, floral, and insectile traits to deliver precise impact damage and gravity-defying disruption in close quarters, glowing membranes on the weapon show hints of motion and circulation under the surface. The weapon seems to pulse and breathe, with a beating central heart-like organ that “pumps” energy through the weapon. Due to the saturation of Dark Aether and other unknown energies, the weapon is said to emit faint psychic vibrations.
New Field Upgrade: Mister Peeks (In-Season)
Summon Mister Peeks to our reality to create chaos, as the deadly and distracting bunny busts out the moves and bashes undead brains to a raving disco beat.
Once Mister Peeks arrives in your hands, throw this hairy helper into the fray, and he gleefully attracts normal and Special enemies and attacks any undead within his wandering radius, savaging foes until they explode in a shower of bright confetti.
- Mister Peeks: Major Augments
- Dance Party
- Mister Peeks becomes the life of the party, attracting nearby zombies to him, before he detonates an Aether Pulse to thin out the crowd considerably.
- Arcane Fury
- Mister Peeks has become a master of the elements, enhancing his regular damage with a random Ammo Mod (with an Augment from that Ammo Mod).
- Apex Hunter
- Mister Peeks focuses all attacks on the strongest nearby enemy other than bosses. For example, Uber Klaus would be targeted over regular foes, with increased damage inflicted.
- Dance Party
- Mister Peeks: Minor Augments
- Social Butterfly
- Increase Mister Peeks’ attraction radius.
- Peeks’ Favor
- Mister Peeks is good to have around Mystery Box locations. Get a free box spin if you’re near one during activation!
- Party Animal
- Increase Mister Peeks dance duration.
- Social Butterfly
GLOBAL
Ricochet Anti-Cheat
RICOCHET Anti-Cheat is built to evolve. We’re ramping up our fight against cheaters with new security measures deploying across both Multiplayer and Call of Duty: Warzone.
These updates include changes in Season 05 that lay an important groundwork for our future. With this season, Call of Duty will begin a phased rollout of two Windows security features: TPM 2.0 and Secure Boot. TPM 2.0 (Trusted Platform Module) is an industry-standard, hardware-based security feature built onto CPUs or motherboards. It helps lock out PCs that have been tampered with from connecting to our game, making it harder to cheat.
Secure Boot makes sure a PC can only load trusted software when Windows starts. Together, these features help us ensure that players are starting the game from a secure, cheat-free foundation.
Combined with our existing systems, ongoing improvements and legal actions against cheat sellers, these measures allow us to deliver a more secure and enjoyable experience for everyone.
For more information on RICOCHET Anti-Cheat, check out our recent Progress Report.
Weapons (Multiplayer & Zombies)
Weapon Level Max Level Display
- Your current Weapon Level and the Weapon's Max Weapon Level will now both be displayed in many locations where previously only your current Weapon Level was displayed. This will make it easier for players to see how many Weapon Levels they have remaining before reaching Max Weapon Level.
Attachments
- Addressed an issue where the Monolithic Suppressor remained locked for some players on the LC10 and FFAR 1.
Weapon Ajustments
With our Season 05 update, we are targeting some of the weapons that are seeing lower overall usage than we would like. For primary weapons those are mainly the shotguns and semi-auto rifles, as well as the Feng 82. These weapons have all received range improvements that will help them remain effective in more combat scenarios.
We’re also making improvements to all the launch pistols. With the introduction of powerful special weapons, the new Skull Splitter Barrel for the 9mm PM, and the upcoming Gravemark .357, the other sidearms are due a revisit. That said, it is still our design intent for the sidearms to be limited in versatility or power when compared to primary weapons.
Along those lines, we are reducing the effectiveness of the Olympia in this update. We are happy that it made its triumphant return, but it was a little too versatile AND powerful in its previous state. More details can be found below.
Thank you, as always, for your ongoing feedback.
Assault Rifles
Assault Rifle Adjustments
Goblin Mk2
Goblin Mk2 Damage Adjustments
Maximum Damage Range
— Damage —
33
— Range —
0 - 25.4m
— Damage —
33
— Range —
0 - 33m ⇧
Medium Damage Range
— Damage —
28
— Range —
25.5 - 44.5m
— Damage —
28
— Range —
33.1 - 48.3m ⇧
Minimum Damage Range
— Damage —
24
— Range —
>44.5 m
— Damage —
24
— Range —
>48.3 m
Shotguns
All the primary shotguns are receiving improvements to their Mid and Minimum Damage Ranges to help with their consistency beyond very close quarters encounters. These changes are also paired with some ADS Spread improvements. The spread changes seem small, but little adjustments here can have a surprisingly large impact on accuracy, especially when paired with a choke attachment.
The Olympia’s performance in Season 04 Reloaded is an example of the power level we do not want to maintain with shotguns in BO6, but we feel that there is an appropriate level in between for the class to sit.
Shotgun Adjustments
Marine SP
Marine SP Damage Adjustments
Maximum Damage Range
— Damage —
60
— Range —
0 - 3.3m
— Damage —
60
— Range —
0 - 3.3m
Medium Damage Range 1
— Damage —
34
— Range —
3.4 - 5.3m
— Damage —
34
— Range —
3.4 - 6.6m ⇧
Medium Damage Range 2
— Damage —
25
— Range —
5.4 - 9.7m
— Damage —
25
— Range —
6.7 - 11.4m ⇧
Minimum Damage Range
— Damage —
17
— Range —
9.8 - 25.4m
— Damage —
17
— Range —
11.5 - 26.7m ⇧
Additional Adjustments
- ADS Spread improved from 3.1° to 3°.
ASG-89
ASG-89 Damage Adjustments
Maximum Damage Range
— Damage —
30
— Range —
0 - 2.8m
— Damage —
30
— Range —
0 - 2.8m
Medium Damage Range 1
— Damage —
20
— Range —
2.9 - 4.8m
— Damage —
20
— Range —
2.9 - 6.1m ⇧
Medium Damage Range 2
— Damage —
17
— Range —
4.9 - 9.1m
— Damage —
17
— Range —
6.2 - 10.4m ⇧
Minimum Damage Range
— Damage —
11
— Range —
9.2 - 26.7m
— Damage —
11
— Range —
10.5 - 27.9m ⇧
Additional Adjustments
- ADS Spread improved from 3.285° to 3.27°.
Maelstrom
Maelstrom Damage Adjustments
Maximum Damage Range
— Damage —
25
— Range —
0 - 1m
— Damage —
25
— Range —
0 - 1m
Medium Damage Range 1
— Damage —
15
— Range —
1.1 - 5.7m
— Damage —
15
— Range —
1.1 - 7.2m ⇧
Medium Damage Range 2
— Damage —
11
— Range —
5.8 - 9.5m
— Damage —
11
— Range —
7.3 - 11m ⇧
Minimum Damage Range
— Damage —
11
— Range —
9.6 - 29.2m
— Damage —
11
— Range —
11.1 - 30.7m ⇧
Additional Adjustments
- ADS Spread improved from 3.45° to 3.35°
LMGs
The Feng 82 has continued to see lower usage when compared to the other LMGs. A slower rate of fire can make full-auto weapons less forgiving, but typically we balance that with an exceptional TTK and good performance at range. In the case of the Feng 82, the range at which that exceptional TTK was available was very short, especially for the LMG class. This change almost doubles the range where headshots matter most.
LMG Adjustments
Feng 82
Feng 82 Damage Adjustments
Maximum Damage Range
— Damage —
38
— Range —
0 - 17.8m
— Damage —
38
— Range —
0 - 30.5m ⇧
Medium Damage Range
— Damage —
35
— Range —
17.9 - 41.9m
— Damage —
35
— Range —
30.6 - 41.9m
Minimum Damage Range
— Damage —
28
— Range —
>41.9m
— Damage —
28
— Range —
>41.9m
Marksman Rifles
The range improvements to the semi-auto Marksman Rifles focus on the Max Damage Range where the TTK outshines full-auto weapons. These ranges have been increased to ensure that these weapons are significantly advantaged in most of the engagements found on core 6v6 maps.
Marksman Rifle Adjustments
Tsarkov 7.62
Tsarkov 7.62 Damage Adjustments
Maximum Damage Range
— Damage —
75
— Range —
0 - 35.6m
— Damage —
75
— Range —
0 - 43.2m ⇧
Medium Damage Range
— Damage —
60
— Range —
35.7 - 71.1m
— Damage —
60
— Range —
43.3 - 71.1m
Minimum Damage Range
— Damage —
47
— Range —
>71.1m
— Damage —
47
— Range —
>71.1m
DM-10
DM-10 Damage Adjustments
Maximum Damage Range
— Damage —
65
— Range —
0 - 25.4m
— Damage —
65
— Range —
0 - 38.1m ⇧
Medium Damage Range 1
— Damage —
42
— Range —
25.5 - 50.8m
— Damage —
42
— Range —
38.2 - 55.9m ⇧
Medium Damage Range 2
— Damage —
38
— Range —
50.9 - 69.9m
— Damage —
38
— Range —
56 - 69.9m
Minimum Damage Range
— Damage —
34
— Range —
>69.9m
— Damage —
34
— Range —
>69.9m
TR2
Tsarkov 7.62 Damage Adjustments
Maximum Damage Range
— Damage —
44
— Range —
0 - 29.2m
— Damage —
44
— Range —
0 - 35.6m ⇧
Medium Damage Range
— Damage —
40
— Range —
29.3 - 47m
— Damage —
40
— Range —
35.7 - 50.8m ⇧
Minimum Damage Range
— Damage —
29
— Range —
>47m
— Damage —
29
— Range —
>47m
Sniper Rifles
We heard a lot of feedback on the recent SVD Full Auto Mod and how it felt lost between a Sniper and a more traditional rifle. We’ve made several changes that move this more firmly towards the Marksman and Assault Rifle categories, including reduced recoil, sway, and flinch. We’ve also improved the range, which is an important part of the Sniper DNA that we want this attachment to retain.
Lastly, we unlocked the Stock node with the Full Auto Mod, so that players can further improve the Received Flinch and mobility of the weapon. We have been seeing your feedback about wanting fewer restrictions with post-launch attachments, and it’s something that we are being mindful of as we look at the rest of the Black Ops 6 content and beyond.
Sniper Rifle Adjustments
SVD
SVD Full Auto Mod Damage Adjustments
Maximum Damage Range
— Damage —
50
— Range —
0 - 31.8m
— Damage —
50
— Range —
0 - 45.7m ⇧
Medium Damage Range
— Damage —
45
— Range —
31.9 - 55.9m
— Damage —
45
— Range —
45.8 - 66m ⇧
Minimum Damage Range
— Damage —
30
— Range —
>55.9m
— Damage —
30
— Range —
>66m
Additional Adjustments
- Now compatible with Stock attachments.
- View Kick and Gun Kick reduced.
- Visual recoil reduced.
- Idle Sway now reduced by 25% (previously no reduction).
- Received Flinch now reduced by 25% (previously no reduction).
Pistols
Pistol Adjustments
9mm PM
9mm PM Damage Adjustments
Maximum Damage Range
— Damage —
37
— Range —
0 - 10.2m
— Damage —
37
— Range —
0 - 10.8m ⇧
Medium Damage Range
— Damage —
34
— Range —
10.3 - 20.3m
— Damage —
34
— Range —
10.9 - 20.9m ⇧
Minimum Damage Range
— Damage —
30
— Range —
>20.3m
— Damage —
30
— Range —
>20.9m
Additional Adjustments
- Fire Rate improved from 375rpm to 400rpm.
Grekhova
Grekhova Damage Adjustments
Maximum Damage Range
— Damage —
20
— Range —
0 - 7.6m
— Damage —
20
— Range —
0 - 8.3m ⇧
Medium Damage Range 1
— Damage —
17
— Range —
7.7 - 17.1m
— Damage —
17
— Range —
8.4 - 17.8m ⇧
Medium Damage Range 2
— Damage —
15
— Range —
17.2 - 21m
— Damage —
15
— Range —
17.9 - 21.6m ⇧
Minimum Damage Range
— Damage —
13
— Range —
>21m
— Damage —
13
— Range —
>21.6m
GS45
GS45 Damage Adjustments
Maximum Damage Range
— Damage —
52
— Range —
0 - 6.4m
— Damage —
52
— Range —
0 - 7.6m ⇧
Medium Damage Range
— Damage —
43
— Range —
6.5 - 22.2m
— Damage —
43
— Range —
7.6 - 22.9m ⇧
Minimum Damage Range
— Damage —
32
— Range —
>22.2m
— Damage —
32
— Range —
>22.9m
Stryder .22
GS45 Damage Adjustments
Maximum Damage Range
— Damage —
29
— Range —
0 - 8.9m
— Damage —
29
— Range —
0 - 9.5m ⇧
Medium Damage Range
— Damage —
26
— Range —
8.9 - 19.1m
— Damage —
26
— Range —
9.6 - 19.7m ⇧
Minimum Damage Range
— Damage —
22
— Range —
>19.1m
— Damage —
22
— Range —
>19.7m
Special
As mentioned in the opening note, the Olympia is receiving some significant nerfs to reduce its effectiveness at longer ranges. These come in the form of actual range reductions, as well as almost a 25% increase to ADS Spread. Players will find that they may need to rely on both shots to take down targets at medium range.
On the flip side, the Short Barrel is seeing improvements to its range and handling. This attachment was outshined by the default barrel, but with the changes to the base configuration and these improvements we hope to make it a viable, aggressive alternative.
Special Adjustments
Olympia
Olympia Damage Adjustments
Maximum Damage Range
— Damage —
100
— Range —
0 - 1.8m
— Damage —
100
— Range —
0 - 1.8m
Medium Damage Range 1
— Damage —
50
— Range —
1.9 - 7.4m
— Damage —
50
— Range —
1.9 - 6.4m ⇩
Medium Damage Range 2
— Damage —
34
— Range —
7.5 - 14.7m
— Damage —
34
— Range —
6.5 - 11.4m ⇩
Minimum Damage Range
— Damage —
25
— Range —
14.8 - 40.6m
— Damage —
25
— Range —
11.5 - 34.3m ⇩
Additional Adjustments
- ADS Spread increased from 2.2° to 2.7°.
Olympia Short Barrel Damage Adjustments
Maximum Damage Range
— Damage —
100
— Range —
0 - 1.5m
— Damage —
100
— Range —
0 - 1.5m
Medium Damage Range 1
— Damage —
50
— Range —
1.6 - 4.7m
— Damage —
50
— Range —
1.6 - 5.6m ⇧
Medium Damage Range 2
— Damage —
34
— Range —
4.8 - 8.9m
— Damage —
34
— Range —
5.7 - 9.7m ⇧
Minimum Damage Range
— Damage —
25
— Range —
9 - 27.9m
— Damage —
25
— Range —
9.8 - 30.5m ⇧
Additional Adjustments
- Sprint to Fire improvement increased from 25ms to 40ms.
- Aim Down Sight Speed improvement increased from 50ms to 70ms.
Maps
- Runway (New)
- New 6v6 map set in 1992 Kuwait.
- World Motor Dynasty - W.M.D.
- Reimagined 6v6 map set in 1992 Avalon.
- Exchange (New)
- New Strike map set in 1992 Avalon.
Modes
- Addressed an issue in Search & Destroy where players would occasionally not spawn in the subsequent round when joining a match in progress.
- Addressed an issue where Objective Kills were not properly tracking in Hardpoint and Hardcore Hardpoint modes.
Perks
- Addressed an issue with the Shadow Perk when throwing Equipment while near an enemy Shock Charge.
Scorestreaks
- Addressed an issue where the Archangel could navigate outside of the intended playspace.
UI
- Fixed a bug where players were able to redirect to the Prestige Menu from the After-Action-Report.
- Fixed an issue in Ranked Play, when switching between certain classes, the primary and secondary weapon icons silhouettes would flash red or green
- Fixed an issue where the Scorestreak widget can incorrectly glow orange and show "Ready for Use" after respawning
- Fixed an issue where users were unable to Prestige in the main Prestige menu
- Fixed an issue where the user would encounter a looping menu error due to tracked challenges in the Challenge Tracker Widget.
- Fixed an issue where the user was unable to unpin weapons whose camo challenges have been completed, and is seeing camo challenges for other game modes for those "perma-pinned" weapons.
- Fixed an issue where the weapon preview fails to display in Weapons tab when a new custom loadout is set to favorite.
- Fixed an issue where users with the Depth of Field setting set to on will see Operators A-Posing in the Winner's Circle
Ranked Play
Hunt down the competition in Season 05 with new rewards to claim.
Season 05 Rank Setback
- Competitors who are continuing their conquest in Ranked Play from Season 04 will notice that their accounts may have been set back as outlined in previous notes.
- Every new Season, your Rank may be rolled back based on where you ended the previous season, as follows:
- Bronze or Silver Rank players are not impacted by the Seasonal setback and will be able to pick up where they ended Season 04 with no SR deduction.
- Gold or Platinum Rank players will start Season 05 in Tier I of Gold or Platinum respectively.
- Diamond Rank and above players will start the Season 05 at Diamond I.
Demotion Protection
- Demotion Protection will be active for everyone’s first 3 Ranked Play losses in Season 05, and players can expect 1 free loss per day via Daily Loss Forgiveness like in Season 04.
Ranked Play Unlock Requirements
- Competitors that are returning after an extended period of inactivity may need to Win 10 Matches to requalify for Ranked Play in Season 05.
- New Ranked Play competitors will need to win 50 match-made multiplayer matches like previous seasons.
- Game Pass Free Trial accounts on PC will not be able to participate in Multiplayer Ranked Play.
- NOTE: Game Pass Free Trial accounts on PC will still have access to the Campaign, Multiplayer, and Zombies modes in Black Ops 6. Read the RICOCHET Anti-Cheat Season 05 Progress Report for more details.
Ranked Play Season 05 Rewards
- Rank Weapon Camos
- Each Rank Gold and above has a unique Rank-themed Weapon Camo that you can earn to show off your rank.
- Gold, Platinum, Diamond, Crimson & Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 05 to instantly earn the corresponding Weapon Camo.
- Top 250: Finish Season 05 in the Top 250 to earn the “Top 250” Weapon Camo.
- Rank Calling Cards
- Each Rank Silver and above has a unique Calling Card reward:
- Silver, Gold, Platinum, Diamond, Crimson, Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 05 to instantly earn the corresponding Season 05 Rank Calling Card..
- Top 250: Finish Season 05 in the Top 250.
- Top 250 Champion: One-of-a-kind Calling Card awarded to the single player who finishes Season 05 in the #1 position on the Top 250.
- Each Rank Silver and above has a unique Calling Card reward:
- “Pro Reissue Jackal PDW” Weapon Blueprint: Unlocked by winning 10 Ranked Play matches in Season 05.
- 100 Season 05 Wins Large Decal: Unlocked by winning 100 Ranked Play matches in Season 05.
Stability
- Addressed various stability issues.
ZOMBIES
New Map
- Reckoning
- Looming over the once-sleepy settlement of Liberty Falls, the Project Janus Headquarters—three edifices known locally as Janus Towers— now teeters on the verge of collapse.
Maps
- Addressed an issue where players would take damage while standing on a coffin in Citadelle des Morts.
- Addressed an issue where zombies would not drop down near the dumpster in Pump & Pay in Liberty Falls.
- Closed an exploit where players were able to reach a safe spot using Aether Shroud in Liberty Falls.
Modes
- Addressed an issue where the Grief capture zone was not showing for players who joined a match in progress.
- Addressed an issue where players were not receiving the correct amount of Essence and reserve ammo when joining a Grief match in progress.
- Addressed an issue where the Crafting Table would display the Self-Revive limit as 3 instead of 1 in Grief.
- Addressed an issue where the Dark Flare beam will remain active while the player's weapon is being swapped during Weapon Carousel grief.
Weapons
- Addressed an issue where the additional explosion from Shatter Blast’s Blast Chain Augment would detonate on a zombie instead of the initial detonation point.
- Addressed an issue where players may receive the same weapon twice in a row in the Mystery Box.
- Addressed an issue where players would not receive ammo on the left weapon when purchasing a Wall Buy with an Akimbo Zombie Build.
- Addressed an issue where Shadow Rift may warp zombies outside of the Church during the lockdown event in Liberty Falls.
Perks
- Addressed an issue where players are able to trigger Jugger-Nog’s Reactive Armor Augment using PHD Flopper.
- Addressed an issue that prevented the user's Perk order to be maintained after using Mutant Injection.
- Addressed an issue where Death Perception’s Extra Change Augment lacks SFX when used on certain machines.
- Addressed an issue where Melee Macchiato’s Hidden Impact Augment would refill ammo on certain Support Items.
- Addressed an issue where the player's fist may not appear when using Melee Macchiato.
Field Upgrades
- Addressed an issue where players are able to charge their Field Upgrade rapidly when leaving and rejoining the match in progress during a quest step.
- Addressed an issue where Trials would progress when getting kills with Frenzied Guard’s Retribution Augment.
- Addressed an issue where the player was not able to activate the Pack-a-Punch machine after picking up the Blood Aetherium Crystal while Dark Flare was active.
Scorestreaks
- Addressed an issue where the AFK timer would be active while using a Support Item.
- Addressed an issue where the Chopper Gunner would face the wrong direction in Shattered Veil.
GobbleGums
- Addressed an issue where the Free Fire GobbleGum would not apply to the left-hand weapon with the akimbo attachment.
Enemies
- Addressed an issue where the player's arm will be misaligned during the Amalgam Game Over scene.
UI
- Fixed an issue where users would encounter a menu error in the Zombies Purchase menu in the Arsenal
- Fixed an issue where the Gobblegum store would display a black screen when accessing it.
Stability
- Addressed various stability issues.
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- For all sorts of other franchise content, check out our Call of Duty® Blog.
Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.