Call of Duty: Black Ops 6 Season 05 Patch Notes

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Welcome to Season 05 Reloaded
Season 05 Updates
Welcome to Season 05
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Welcome to Season 05 Reloaded

 

The action never dies as the mid-season update arrives in Call of Duty®: Black Ops 6 tomorrow, September 4, bringing a new Multiplayer map, new and returning modes, new armaments, events, Reckoning Directed Mode in Zombies, and more.

 

New Map

Jackpot

  • Step into the Casino Luttazzi, where luxury meets chaos. Inspired by the “High Rollers” Campaign mission from Black Ops 6 and the “Casino” Multiplayer map from Black Ops 4, Jackpot sets the stage for incredible action as Operators battle over the casino floor, the dazzling Stage, and the outer Terrace and Gazebo, dripping with opulence at every turn.

 

New & Returning Modes

  • Ransack
    • Put it all on the line in this returning mode where teams attempt to strike it rich by looting and stashing the noblest metal of them all. Score points by looting gold bars from designated piles around the map and off fallen enemies who drop their acquired gold when eliminated.
  • Blueprint Gunfight (In-Season)
    • Add some style to your Gunfight matches by taking on enemy duos using a variety of curated Weapon Blueprints. In each round, all four players are given the same pre-determined class. There are no respawns, so play smart, communicate with your teammate, and clutch up round after round on the way to six wins to cinch the match.
  • Cranked Demolition (In-Season)
    • Turn up the explosive energy in this bomb-based mode as teams alternate between attacking and defending two bomb sites while managing a Cranked timer. Plant, defuse, or eliminate enemies to earn speed Perks and activate a bomb countdown on your Operator. Chain eliminations and play the objective to refresh the bomb timer and earn twice the score for your team.

 

New Weapon

Gravemark .357 Revolver (Pistol, Event Reward)

  • Single-action revolver. High power and considerable range, limited by lower ammo count and segmented reload.
  • Knock foes flat with the heavy-hitting Gravemark .357 Revolver, a devastating weapon that forgoes modern trappings for tried-and-true lethality. Each round must be manually reloaded into the cylinder’s chambers, so make your shots count and get behind cover or swap to your Primary Weapon when it’s time to reload.

 

New Scorestreak

Combat Bow (Event Reward)

  • Heat up the competition with the Combat Bow, providing five explosive-tipped arrows that fire fast and leave a patch of flame at the impact site. Shoot from the hip or down the sight, eliminating enemies with a direct hit while providing momentary area control within the arrow’s flaming remains.
    • Type: Lethal
    • Score: 500
    • Also available in Zombies! Check out the Crafting Table for details.

 

New Weapon Attachment

 

 

PPSh-41 Helical Magazine (Event Reward)

  • Say goodbye to reloads with the PPSh-41 Helical Magazine providing the PPSh-41 with a massive amount of ammo. Sustained fire fills an overheat meter, so take intermittent breaks from the onslaught of lead to keep your weapon at the ready.

 

Reckoning Directed Mode

With the mid-season arrival of Directed Mode for Reckoning, players can now benefit from a maximum round cap of 15 plus added guidance when pursuing the Main Quest as they breach Janus Towers, which are on the verge of perilous collapse.

 

Team Cranked Returns

Power up and slay zombie after zombie to keep the clock ticking as Team Cranked returns in the mid-season!

 

In this exhilarating game mode, the Cranked Timer is activated for the whole team after the first undead enemy is eliminated. Once active, you’ll have to work together to keep the timer ticking by chaining eliminations; if the seconds count down to zero, it’s game over.

 

Leaderboard Events: No Cranked, No Glory & Undead Ascension

 

Look for two new Zombies Leaderboard Events arriving in the mid-season. Climb the ladder and earn rewards starting with No Cranked, No Glory, followed by Undead Ascension coming later in the mid-season.

 

New Event: Nuketown Block Party (MP, ZM)

Celebrate Nuketown in explosive fashion with this mid-season event packed with themed rewards honoring this timeless classic map.

 

GLOBAL

 

UI

  • Last-Used Camo Tracking
    • The Camo Tracker displayed in the Lobby Challenge panel and In-Game via the Options Menu will now automatically display the next Camo for your "Last Used" Weapon, if applicable. "Last Used" is determined as:
      • In the Lobby: the Primary Weapon equipped to your Favorite Loadout
      • In-Game via the Options Menu: the current Weapon you're holding
    • If you've earned all Camos currently available for the current Weapon it will not be automatically shown. Additionally, any Weapons you're tracking the Next Camo for will appear before the automatically displayed "Last Used" Weapon in the Camo Tracker.

 

Weapons  

 

Assault Rifles

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

AK-74

Adjustments:
The AK-74 is meant to fit a high damage, slower handling and mobility role in the AR class. Over the course of the Black Ops 6 seasons, this position has become less unique, and we’ve seen the weapon fall to the lower end of ARs in our data. We are giving the AK-74 a new, more powerful Max Damage Range up close. Our goal is to set it apart from the other ARs with similar damage profiles and emphasize the original design intent of this weapon.

AK-74 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

27

— Range —

0 - 40.6mm

Post-Patch:

— Damage —

29 ⇧

— Range —

0 - 11.4m ⇩

Damage Range:

Medium Damage Range

Pre-Patch:

— None —

 

Note: This weapon previously only had Maximum and Minimum Damage Ranges.

Post-Patch:

— Damage —

27

 

— Range —

11.5 - 40.6m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>40.6m

Post-Patch:

— Damage —

22

 

— Range —

>40.6m

Marksman Rifles

Burst fire Marksman Rifles are receiving a small damage multiplier improvement to the upper body. This change will improve their ability to achieve a one-burst kill at mid to long ranges. Marksman Rifles should have an edge on ARs at these ranges, and this adjustment will help solidify that role.

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

SWAT 5.56

Adjustments:

Adjustments

  • Neck, Upper Torso, and Upper Arm multipliers increased from 1x to 1.05x.
Weapon:

AEK-973

Adjustments:

Adjustments

  • Neck, Upper Torso, and Upper Arm multipliers increased from 1x to 1.05x.

Sniper Rifles

We are making improvements to several handling traits across the Sniper Rifle class. These changes differ from weapon to weapon, with the goal of reinforcing the strengths of each one while still pushing the overall power of the class.

Sniper Rifle Adjustments

Weapon
Adjustments
Weapon:

LW3A1 Frostline

Adjustments:

Adjustments

  • Aim Down Sight Speed improved from 535ms to 520ms.
  • Sprint to Fire Speed improved from 290ms to 260ms.
  • Tactical Sprint to Fire Speed improved from 430ms to 350ms.
Weapon:

SVD

Adjustments:

Adjustments

  • Tactical Sprint to Fire Speed improved from 450ms to 400ms.
Weapon:

LR 7.62

Adjustments:
Besides handling improvements, the LR 7.62 is receiving additional improvements to Flinch and Idle Sway that support its design as a heavier, more stable weapon.

Adjustments

  • Aim Down Sight Speed improved from 600ms to 580ms.
  • Sprint to Fire Speed improved from 320ms to 290ms.
  • Tactical Sprint to Fire Speed improved from 460ms to 380ms.
  • Flinch Resistance improved from 0.85N to 0.7N.
  • Movement while ADS no longer causes additional Idle Sway on this weapon.
Weapon:

AMR Mod 4

Adjustments:

Adjustments

  • Tactical Sprint to Fire Speed improved from 460ms to 420ms.
Weapon:

HDR

Adjustments:

Adjustments

  • Aim Down Sight Speed improved from 510ms to 500ms.
  • Tactical Sprint to Fire Speed improved from 375ms to 340ms.
  • Flinch Resistance improved from 0.85N to 0.8N.

MULTIPLAYER

 

Maps  

  • Jackpot (6v6)
    • Step into the Casino Luttazzi, where luxury meets chaos. Inspired by the “High Rollers” Campaign mission from Black Ops 6 and the “Casino” Multiplayer map from Black Ops 4, Jackpot sets the stage for incredible action as Operators battle over the casino floor, the dazzling Stage, and the outer Terrace and Gazebo, dripping with opulence at every turn.

 

Modes

  • Ransack
    • Score points by looting gold bars from designated piles around the map and from fallen enemies who drop their acquired gold when eliminated.

 

Scorestreaks 

  • Combat Bow (Event Reward)
    • New Lethal Scorestreak available for 500 score.

 

UI

  • Addressed an issue where the Scorestreak destroyed state would remain on the Scorestreak selector when a Scorestreak has been destroyed and another is earned.
  • Addressed an issue where a player who has not unlocked Ranked Play joins a party of a player that has unlocked Ranked.
  • Addressed an error where players would observe no indication on the Hardcore Scorestreak widget when a 4th alternative Scorestreak is obtained from a Care Package.

 

Stability

  • Addressed various stability issues.

 

ZOMBIES

 

Events

  • Leaderboard Events
    • Look for two new Zombies Leaderboard Events arriving in the mid-season. Climb the ladder and earn rewards starting with No Cranked, No Glory, followed by Undead Ascension later in-season.

 

Maps 

  • Reckoning
    • Addressed an exploit that allowed players to kill zombies coming out of a specific location during the Wonder Weapon Upgrade Quest in Reckoning.
    • Addressed an issue where the Janitor's Bucket can be moved farther than intended when players melee it during a shock charge activation in Reckoning.
    • Addressed an issue where players would not have a weapon after the Weapon Carousel Grief during the S.A.M. boss fight when holding a Support Item in Reckoning.
    • Addressed an issue where the Attuned Wonder Weapon would lose the charged VFX when parachuting or when taking the Anti-Grav Personnel Launcher in Reckoning.
    • Addressed an issue where zombies may not spawn when defending the Maintenance Klaus during the Wonder Weapon Upgrade Quest in Reckoning.
    • Addressed an issue where T2 Teleportation Lab would be dark after loading a saved file in Reckoning.
    • Addressed an issue where a teleporter would lose its glowing red FX after loading a saved file in Reckoning.
    • Addressed an issue where players are able to interact with the Genome Sequencer multiple times for the Fowler-Mangler step in Reckoning.
  • Citadelle des Morts
    • Addressed an issue where players may take damage when jumping on a vehicle in Citadelle Des Morts.
    • Addressed an issue where zombies would spawn and come through a closed gate in Citadelle Des Morts.
  • The Tomb
    • Addressed an issue with players getting out of bounds with Aether Shroud's Burst Dash augment in The Tomb.
  • General
    • Closed an exploit where Save and Quit could be used to repeat Main Quest completion reward points for leaderboard events.

 

Modes 

  • Reckoning: Directed Mode
    • With the mid-season arrival of Directed Mode for Reckoning, players can now benefit from a maximum round cap of 15 plus added guidance when pursuing the Main Quest as they breach Janus Towers, which are on the verge of perilous collapse.
  • Team Cranked
    • Power up and slay zombie after zombie to keep the clock ticking as Team Cranked returns! The Cranked Timer is activated for the whole team after the first undead enemy is eliminated. Once active, you’ll have to work together to keep the timer ticking by chaining eliminations; if the seconds count down to zero, it’s game over.

 

Support 

  • Combat Bow (Event Reward)
    • Available at the Crafting Table once unlocked via Event Reward. Heat up the competition with the Combat Bow, providing five explosive-tipped arrows that fire fast and leave a patch of flame at the impact site. Shoot from the hip or down the sight, eliminating enemies with a direct hit while providing momentary area control within the arrow’s flaming remains.
  • Addressed an issue where the ARC-XD Support Item would remain active after teleporting to Tower 3 in Reckoning.
  • Addressed an issue where the ARC-XD Support Item would not explode on contact with Uber Klaus enemies in Reckoning.
  • Addressed an issue where Mutant Injection cannot be used or cancelled when standing close to a wall.

 

Weapons 

  • Addressed an issue where the Gorgofex VFX would play on the player's secondary weapon in Reckoning.
  • Addressed an issue where a Gorgofex Wonder Weapon would spawn in the Dark Entity Containment after reloading a saved file in Reckoning.
  • Addressed an issue where the Gorgofex Wonder Weapon will fire at full auto when the player mantles while charging the weapon in Reckoning.

 

Perks 

  • Addressed an issue where the Double Tap Machine purchase animation would eliminate zombies that were not in front of the machine.

 

Field Upgrades 

  • Adjusted Energy Mine's Turret augment to ignore enemy skin damage reduction.
  • Addressed an issue where Aether Shroud's Group Shroud augment VFX would not play on the player being revived.
  • Addressed an issue where Mister Peeks Field Upgrade would insta-kill any enemies. 

 

GobbleGums 

  • Addressed an issue where the Announcer VO will not play when picking up Power-ups while Tactical Diffusion GobbleGum is active.
  • Addressed an issue where players would lose ammo while having Free Fire GobbleGum active when stepping out of the Point of Power trap or after it deactivates.

 

Power-Ups  

  • Addressed an issue where the Mystery Box would disappear when bought at the end of a Fire Sale while another Fire Sale is activated.

 

Loot 

  • Addressed an issue where the S.A.M. Trial reward will not appear while the Exfil radio is active.

 

Enemies 

  • Addressed an issue where the ARC-XD Support Item would eliminate the Z-Rex instantly in Shattered Veil.
  • Addressed an issue where S.A.M. would not end its laser attack when the eye is destroyed in Reckoning.
  • Addressed a visual issue with zombies being launched from the Anti-Grav Personnel Launcher in Reckoning.

 

Challenges 

  • Addressed an exploit where Save/Load could be used to repeat Main Quest completion reward points for leaderboard events.
  • Addressed an issue where eliminations with the Dragon's Breath attachment would not count toward Daily and Camo challenges.

 

UI 

  • The Arachnophobia sccessibility setting has been temporarily disabled while we investigate a related crash and will be re-enabled once the fix is released.
  • Addressed an issue with Maintenance Klaus showing a red enemy icon on the map even though it is friendly in Reckoning.
  • Addressed an issue where the weapon rarity would not be displayed correctly in the HUD after teleporting to Tower 3 in Reckoning.
  • Players can now skip the cinematics after a Boss Fight in Reckoning.

 

Audio 

  • Addressed an issue where all players can hear the sound when one player is jumping into the Particle Accelerator in Reckoning.
  • Addressed an issue where all players can hear the sound of a charged Gorgofex in Reckoning.
  • Addressed various voice line issues.

 

Stability 

  • Addressed various stability issues.

MULTIPLAYER

 

Gunsmith  

  • Addressed an issue that prevented Quick Equip from functioning properly in some menus.
  • Addressed an issue where some Barrel and Stock attachments would not remain equipped when loading into a match.

 

Stability 

  • Addressed various stability issues.

 

ZOMBIES

 

Maps 

  • Reckoning
    • Addressed an issue that prevented the Geneticist from dropping the Key Card if they were absorbed by The Cyst.
    • Reduced the damage that can be done to boss enemies by the ARC-XD pulse.
    • Addressed an issue that allowed the Gorgofex to be duplicated.
    • Addressed an issue where the Aether Elevator would remain functional after shutting down during the Gorgofex upgrade quest.
    • Addressed an issue where loading a save after entering Tower 3 could prevent the player from using the elevator.
    • Gorgofex
      • Addressed an issue where sometimes enemies hit by the weapon projectile's splash damage are not affected by the weapon's After Effect.
    • Gorgofex C 
      • Addressed an issue where the Corpse Blast explosion sequence of enemies hit by the weapon's After Effect could get stuck mid sequence.
    • Uber Klaus
      • Addressed an issue where shields would not reduce the damage dealt by the Aether Shroud Void Sheath Augment.

 

Stability 

  • Addressed various stability issues.
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Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.