Vanguard Weaponry — An Opportunity to Level Up Before Release
With these free new Tiers comes two new weapons: an all-around German-manufactured Assault Rifle and the U.S. standard service Marksman Rifle known as the M1 Garand. These will be available as Weapon Blueprints — two for each base weapon — through the free Tiers of the Battle Pass.
When using the two Weapon Blueprints in Warzone only, you will earn Weapon XP for these two weapons. This progress will be tracked and will carry over into Vanguard. When the integration happens later this year, it will carry over into Warzone. Weapon XP allows you to unlock attachments and camo challenges for a specific weapon family, whether you use its base version or, if the base weapon is unlocked, any Weapon Blueprint.
There are some restrictions to this, however: the Gunsmith will not be available for these two base weapons when they are initially released via their Weapon Blueprints on October 12. The weapon attachments and the weapon camos (and their challenges) will also be inaccessible.
Those features will be enabled for those weapons, and the dozens of other weapons that the game will provide, in Vanguard on November 5, and in Warzone later this year.
In other words, while you cannot edit the Weapon Blueprints or use the base weapons, playing with those Weapon Blueprints now will give you a head start on using those base weapons, their Weapon Blueprints, and the full suite of their attachments and camouflages within Vanguard at launch and within Warzone after the Season One integration.
Vanguard Tiers — Weapon Detail and Meta
The ability to earn Weapon XP on two weapons prior to Vanguard’s launch may sound great, but you may be wondering if these weapons matter in Warzone’s 100+-weapon meta.
As seen within the Loadout menu, the most obvious difference between these four Vanguard Weapon Blueprints and any Black Ops Cold War or Modern Warfare weapon is the number of attachment slots. These Weapon Blueprints have seven to ten preconfigured attachments, more than what is possible for other weaponry in the Gunsmith. Iron Trials ’84 introduced weapons with more than five attachments via Classified Weapons. The new Vanguard and Warzone Weapon Blueprints are setting a new limit, with one Weapon Blueprint having ten attachments.
Does this mean these weapons are automatically phenomenal? Not quite — think versatility over power. Having ten attachments may help a weapon better fit a particular combat role or make it more well-rounded, but a five-attachment weapon could still go toe-to-toe with it. And of course, if the Operator behind the ten-attachment weapon can’t shoot straight, then it’s not going to be effective.
Think of these Weapon Blueprints as the blueprint for the foundational changes that Vanguard’s integration will provide to Warzone. Through these Weapon Blueprints, you will see what’s possible with the additional attachment slots, and you’ll be able to decide if these Weapon Blueprints fit within your personal meta right now in Season Six.