Chaos Concoction II

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GobbleGums
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GobbleGums
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Chaos Concoction II
Only the best is offered with the GobbleGums Chaos Concoction II, which includes only the rarest Ultra and Legendary gums.Read the guide.
Contents:

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Gift Card
^1ZOMBIES:^# Gain 30,000 essence. ^)DEAD OPS ARCADE:^# Gain $30,000 to spend in the SlayerMart.

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Hidden Power
^1ZOMBIES:^# Upgrade your currently held weapon to Legendary rarity. ^)DEAD OPS ARCADE:^# (Lasts 10 Minutes) All weapons you pick up will start at max level.

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Near Death Experience
^1ZOMBIES:^# (Lasts 3 Minutes or 5 Revives) Revive, or be revived by being near other players. Revived players keep all their Perks. (Lasts 10 Seconds) For each nuke dropped from your arsenal, gain an extra life. (Arenas only)

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Reign Drops
^1ZOMBIES:^# Spawns all the core Power-Ups at once. ^)DEAD OPS ARCADE:^# (Activates at the next SlayerMart store) Each items is randomly 20-50% off. A reroll of the store will cancel the sale.

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Wonderbar!
^1ZOMBIES:^# (Activates on Mystery Box Spin) The next weapon from the Mystery Box will be a Wonder Weapon. (Lasts 30 Minutes) At the start of each round, either become a Mutant or receive a chicken.

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Perkaholic
^1ZOMBIES:^# Gives the player all available Perks. ^)DEAD OPS ARCADE:^# Gives the player a random Field Upgrade, random Ammo Mod, Level 1 Armor Vest and 30 minute Chicken.

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Time Out
^1ZOMBIES:^# (Lasts 3 Minutes) Clear all Normal and Special enemies and end the Round. Normal spawning will not resume during this time. (Lasts 30 Minutes) Within 30 seconds of the start of each new round, a Nuke will activate free of charge.

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Armor Gettin'
^1ZOMBIES:^# Receive a 3-Plate Armor Vest and Full Plates. ^)DEAD OPS ARCADE:^# Receive a 1-Plate Armor Vest, if you don't have one. Get full plates.

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Round Off
^1ZOMBIES:^# (Activates on Round Transition) Rounds Prevented from Advancing for 2 Rounds.

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On The House
^1ZOMBIES:^# Activates a Random Perk Power-Up. ^)DEAD OPS ARCADE:^# (Activates on SlayerMart Purchase) Receive one extra random item in your deliveries.

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Phoenix Up
^1ZOMBIES:^# Revive all teammates. Teammates keep all of their Perks. ^)DEAD OPS ARCADE:^# All players gain an extra life.

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Wall Power
^1ZOMBIES:^# (Activates on Wall Buy Purchase) The next weapon purchased off a wall comes Pack-A-Punched. (Lasts 1 Round) Electric poles do not damage you.

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Crate Power
^1ZOMBIES:^# (Activates on Mystery Box Spin) The next weapon taken from the Mystery Box comes Pack-A-Punched. (Activates on Death) You do not lose your gems on death.

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Immolation Liquidation
^1ZOMBIES:^# Activates a Fire Sale Power-Up. ^)DEAD OPS ARCADE:^# (Lasts 5 Minutes) Holy Brimstone rains fire down onto the field.

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Wall To Wall Clearance
^1ZOMBIES:^# (Lasts 30 Seconds) Weapon Wall Buys cost 10 Essence. (Lasts 2 Minutes) A Nuke will activate free of charge on your position every 10 Seconds. Global cooldown of 15 minutes.

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Idle Eyes
(Lasts 30 Seconds) All zombies ignore players and stand idle.

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Modified Chaos
(Lasts 60 Seconds) Greatly reduce all Ammo Mod cooldowns.

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Support Group
^1ZOMBIES:^# Gives ARC-XD, Mangler Cannon, Sentry Turret and Disciple Injection in order. ^)DEAD OPS ARCADE:^# (Lasts for 5 Minutes) Only Monkey Bombs spawn instead of items. Does not affect weapon or treasure spawns.

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Flavor Hex
Gives the player a random Ultra GobbleGum.







