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The following intel represents a thorough exploration of every part of Al Mazrah down to the nearest palm tree, residential hut, waterway, stone ruin, and every other landmark and geographical feature. This guide has been designed for you to easily explore Al Mazrah before, during and after you squad up and drop in. Below you can click on each Sector and explore. Here’s how the information is presented:
For ease of use, this guide’s interactive Al Mazrah map has been divided into six arbitrary, color-coded areas known as Sectors. They are as follows:
Sector 01: Al Mazrah Northwest
Sector 02: Al Mazrah Northeast
Sector 03: Al Mazrah West
Sector 04: Zaya Observatory and Mountains
Sector 05: Al Mazrah Southwest
Sector 06: Al Mazrah South
Within each Sector, arbitrary boundaries (usually drawn along easily-definable topographical features such as river banks or roads) known as Zones occur. This allows cartographers to showcase areas of interest more easily. Sectors and Zones do not occur within the game; they are in the guide to provide spatial awareness. Each Sector has between two and eight zones as follows:
Sector 01: Al Mazrah Northwest: Five Zones (1A, 1B, 1C, 1D, 1E)
Sector 02: Al Mazrah Northeast: Eight Zones (2A, 2B, 2C, 2D, 2E, 2F, 2G, 2H)
Sector 03: Al Mazrah West: Three Zones (3A, 3B, 3C)
Sector 04: Zaya Observatory and Mountains: Four Zones (4A, 4B, 4C, 4D)
Sector 05: Al Mazrah Southwest: Two Zones (5A, 5B)
Sector 06: Al Mazrah South: Three Zones (6A, 6B, 6C)
Major Points of Interest are shown both in-game and in this guide, as they refer to the named locations you can see both on your in-game Tac-Map, and when you drop in by parachute. Note that any Zone with boundaries around a Major Point of Interest is known by that point of interest.
Within or outside a Major Point of Interest are smaller “pins” showing specific or “minor” locations that are of tactical advantage to know about; or “Minor Points of Interest”. This additional specificity allows you to learn about areas within named major POIs as well as locations off the beaten path with no in-game labels. These are represented by pins in the guide maps, and each Zone has between three and 14 of them.
Additionally, and to provide further assistance to your Al Mazrah knowledge, the map itself has provided icons depicting specific Landmarks across the terrain. This allows you to learn the Area of Operations (AO) more easily, and concentrate on locations that have a high likelihood of helpful loot. Note that certain items that appear randomly (like loot crates and Buy Stations) are not shown. The following Landmarks are visible on this guide’s Tac-Map:
Resupply your weaponry with this Ammo Cache, usually found in Covered Markets throughout the Area of Operations.
Likely a good source of Cash for the Operator in need of funds, these bank structures also have good rooftop vantage points.
Strongholds are bases where enemy soldiers reside, and there are over 70 possible locations across Al Mazrah where Strongholds could be at the start of your match. Clear a Stronghold, and you may receive a Black Site key (given to the first team that clears an active Stronghold). Then head to one of these locations; a more dangerous type of Stronghold that offers a permanent Weapon Blueprint reward and even more valuable in-match items for those who clear it out.
Offering the best selection of burgers anywhere in the Republic of Adal, Burger Towns are everywhere; sometimes within visual distance of each other!
A tall metal radio mast offering exceptional – if completely exposed – views of the surrounding scenery.
With a sand and red color exterior paint, these buildings stand out not just because of the tower you can climb up (though only from the outside).
Locate these filling stations to refuel and repair your chosen vehicles, and watch out for enemy squads with the same plan.
Boats also require fueling and repair, and these dockside Gas Stations provide this service. As you’d expect, they are situated along the rivers of Al Mazrah.
Though there are many shops, stores and strip malls across Al Mazrah, this one is particularly recognizable. Inside, expect empty store shelves.
Identifiable by the large archway entrance and blue paint stripe along the base exterior of the structure, this was a base of operations for local law enforcement.
If you’re after medical supplies, looting the interior of these structures might be helpful. Look for the blue signage outside to confirm this is a clinic.
A remote desert where ancient ruins and a small Oasis have been discovered. Several pools of fresh water and palm trees offer respite from the desert beyond it. Note the ancient ruins — this small area was once a means of life in a bygone age.
Two larger, shallow pools surrounded by palms trees in the remote, northwestern climbs of the map with undulating sand dunes surrounding the grove of trees.
A single, shallow pool and sandy peninsula surrounded by trees and lower dunes, offering a remote hideout and reasonable cover.
The ruined foundations of an ancient temple are visible from the highway, and are a good landmark to find if you’re heading to the Oasis. There’s little cover aside from the sandstone blocks and old weathered pillars linking the road to the Oasis.
A burned-out vehicle at the crossroads allows excellent tarmac-road navigation north and south, as well as into the Rohan Oil facility. Don’t forget to explore the elevated mountain road that heads west, and bends southwards towards Quarry.
Northern oil fields, a war-torn abandoned Taraq Village and small airfield. A United Offensive reduced this once peaceful village to mere Rust and rubble. The tight confines of these areas make it conducive to small squad combat, especially duels.
A rudimentary runway, with a tire-X marking the northern end, features digging equipment, and a scaffold hut as a control tower.
A small forward-operating base with scattered tents, barracks, a small watchtower within viewing distance of the much-older Taraq tower to the south. Also south is a Gas Station by the highway. On the eastern side is a small firing range, and a road with parked trucks near the river.
A small cluster of buildings by the river bridge to Al-Mazrah, and a makeshift barricade. The main structure offers reasonably elevated sightlines southwest across Taraq Village.
Located on a lower floodplain with oil derrecks and pipeline, to the west, this battle-torn settlement has plenty of half-standing structures that provide a rabbit warren of hiding opportunities. North is a tower, a turquoise-colored school (mostly intact), small graveyard (northeast) and a main east-west street leading to a three-floor compound (mostly intact).
The remains of an ornate domed structure is a good landmark to find (the dome is still intact and clad in blue and green tile).
A scattering of oil wells oozing pools of thick crude, snaking pipework, a recognizable refinery tower, and vats of various sizes dot the landscape to the west of Taraq Village.
Between the oil field and the highway is a cluster of maintenance and mechanical buildings, garages and offices along with half-buried oil pipework. Three derricks along the southern edge of this maintenance complex are still extracting oil from the sands.
Set between the rough dirt and tarmac roads due south of the main Taraq Village is a small recycling yard with a warehouse along the southern area and numerous junked vehicles parked haphazardly.
South of the NOC Oil Field and northeast of the main Rohan Oil Refinery itself is a large orange-striped vat, a medium-sized warehouse, garage and monitoring office.
The main road and rail lines throughout western Al Mazrah pass through here.
Along the main tarmac highway and parallel railroad is a small reststop with a gas station and medical center.
A cluster of small rural dwellings pre-dating the nearby road and reststop, these are nestled into the rocky foothills of the eastern part of the map. There are a couple of small farmsteads within the dozen or so stone structures.
Along the railroad to the west of the highway is a large blue warehouse, smaller white office structure, and some smaller office huts, adjacent to a container yard where cargo is dropped off en route to the oil refinery.
A massive oil facility is currently on fire, with one of the many massive vats ablaze. One of the largest employers in the region, the Rohan Oil refinery is positioned strategically near some of Adal’s oldest petroleum derricks. Note the living quarters to the north and south of this otherwise sprawling factory.
There are numerous openings around the perimeter concrete wall into the Processing section of the Oil Refinery facility. Expect a few low-level office outbuildings, a large parking lot, two Processing Tanks (expelling flames) you can climb to the top of, as well as a trio of massive smokestack chimneys that are mostly out-of-bounds, aside from at ground level.
The northwester corner of the facility is a large parking lot with limited cover, aside from the tents and gabion wall blocks. Close to the basketball court (on the parking lot tarmac) is a prefab Worker Housing block where close combat and a bit of elevation is expected.
A huge warehouse bay covers the train yard and is the main entrance along the western side of the facility. It is open at ground level, and either side of the tracks is a Control Room (south), Shipping & Receiving area (north), and Cargo Area (underground, linking the north and south sides of the yard).
Further north is the main Shipping & Receiving warehouse, with corrugated roofs and ladders to scramble up and down, and a sizable two-floor interior.
The train yard itself is a place to watch for snipers, using the gas tank carriages as cover. The train tracks continue in a map-wide loop around Al Mazrah.
Along the western side of the refinery are two huge spherical LNG (Liquid Natural Gas) Silos with a maze of metal walkways and stairs to manuever about. Watch for snipers from the radio mast in the desert just west of the boundary here.
South of the LNG Silos is a blue-and-gray Control Room; a foreman’s office with a storage bay and two floors.
East of the LNG Silos are six gigantic Oil Distribution Vats, two white, two orange and two blue, with intersecting catwalks and snaking pipes everywhere. Note that a fierce blaze has erupted from one of the large white tanks, and is currently being contained.
The central spine of the Refinery consists of a long road stretching from the north parking lot, under the train tracks (with side tunnels) and continuing a small distance southward before turning east around the perimeter of the facility. The more refined oil within the western Distribution tanks is taken via pipeline, through a small Control Room, and then southwards across Al Mazrah, through the mountains, down through Sa’id City, to a terminal at Hafid Port. The pipeline is bright orange; you can’t miss it!
The entire eastern side of the Refinery facility is taken up by six gigantic vats raised up on concrete foundtains on the western side. All vats have exterior access. On the perimter are a couple of small office outbuildings and the perimter road.
On the lower ground at the base of the mountain to the south is a large eight-bay Worker Garage surrounded by housing for the facility crew. East of the garage is a two-floor office structure, and the rest of the six structures are all multi-storey worker housing buildings. Note the number on the side of each structure, as well as the color of the exterior walls if you’re needing to know which building to look for. Only building 1 has a single level.
A large-scale marble quarry nestled in the western foothills of Al Mazrah. Massive deposits make the Quarry one of the three largest industrial areas in Al Mazrah, with nearly a dozen warehouses and hundreds of individually chiseled stone blocks.
The natural plateaus of the western mountains make this village an excellent place to hide. Flanked by a tarmac road (south) and a dirt track at higher elevations (north), expect around a dozen dwellings of different sizes, with two small watchtowers at the main entrances to the compound.
This tiered rockface is where gigantic cubes of marble are cut from the mountain. Note the perimter dirt track above the tiers, and a small worker’s cabin near the top rock wall.
Northeast of the main bisecting road through the quarry is the upper ground of the facility, consisting of two large cranes, warehouse 5 (note the number on the chimney) with a foreman’s office and loading bay, a cluster of fuel cylinders, and a mechanic’s warehouse on the lower plateau to the east.
There’s access into the main quarry hub via a covered bridge to the southwest.
Move further southeast down the mountain to a brownish-red warehouse, parked digging equipment, and access road to the valley and main road, as well as the rest of the quarry facility.
This is the main Quarry footprint where the majority of the marble has been harvested. Some of the central area is waterlogged, with Kushaak Construction warehouses, two linked vats, a couple of large cranes, and upper warehouses around the perimter of the pit.
This is a highly dense area, packed with buildings, pathways, gantries built into the road and can be a confusing warren. Though if you look for the color-coding of the buildings (red to the south with “2” and “3” on the roof, blue to the southeast, and blue-and-mustard in the main pit area), you can start to learn the intricacies of this area.
A small ancient dome and pillars sit atop a tree-lined plateau offering exceptional views of not only the Quarry, but Al-Mazrah to the east.
Southeast of the main quarry pit is a staging area where huge blocks of marble are stored, then packed ready to move to the distribution area. Aside from a small pre-fab office, the majority of this area consists of stacked towers of marble. Use the letters painted on some of the blocks to situate yourself, and watch for attacks from above as well as within this maze, and the smaller one at the other side of the road where cut marble is stored within wooden box frames.
Overlooking the distribution yard are two construction warehouses. One is teal-colored with two forklifts, and the other (olive color) has containers inside. Both are adjacent to a tall radio tower, making this easy to find.
A barricade and small vehicle accident gives you a visual of the western edge of Al Mazrah.
The lowest quarry plateau houses cut marble in a large expansive yard, resplendent with a convoy of flatbed trucks, refuse trucks, and a large crane. The blue warehouse here houses a locker room, office, and empty interior bay. The edge of the quarry is marked by the railroad bridge.
Nestled between the main road and the ocean is a gas station and mini mart, and along the low cliffs are four beachfront mansions showing signs of extreme wear and tear. By the beach itself is a rickety jetty and rocks to clamber about. This is another way to reach Hafid Port, if you’re thinking of using a boat or swimming.
North of the river is the main arterial highway, an elevated roadway you can drive under as well as across. Linking the desert to the west, this Zone is primarily light industrial, with a large number of warehouses relatively close to the water.
Offering some of the most impressive and long-range 180 degree views southwards across Al Mazrah, this large rock plateau has an electrical tower to land on if you’re craving even more height. The rocky foothills allow steep but manageable traversing down to the urban areas.
Abandoned traffic is parked on the highway and intersecting road here. Follow the highway into Taraq Village or east to the perimeter east of the city. There’s a Gas Station, Fire Station, and some storage structures near a watchtower ajacent to the river bridge.
Off the beaten track, though surrounded by a dirt road and a tarmac street is a medium-sized warehouse complex with a walled perimeter and large unloading dock, and interior. Close by is a single residence, all close to the cliff perimeter.
Further east of the warehouse along the tarmac road is an electrical tower and some small dwellings at the foot of the cliffs.
A light industrial park consisting of numerous warehouse structures just north of the road separating this area from the northern part of the City. Two large unloading warehouses take up space on the eastern edge of this minor POI, along with a smaller yellow-colored storage warehouse, and a container yard to the north, near the elevated freeway.
Further west are four mechanic warehouses (in a line, some with parked forklifts inside), and two old Kushaak Construction warehouses to the west, near a power transformer and electrical tower.
Along the main road is a Car Sales showroom and office, and auto-repair shop. Across by the river is a long patch of sandy earth used to store refuse.
The elevated freeway takes a turn to the south here, and a spiraling off-road surrounds a small rocky bluff with an electrical tower atop it. This can be climbed if you’re seeking elevation over even the freeway.
The inhospitable desert is slowly being reclaimed by land-planners, though the western edge of town is still dominated by windswept bluffs and sand.
A sliver of sand near a lone dwelling close to the river, and dotted rock outcrops is the transition between the Al Mazrah City suburbs and the more remote and wartorn Taraq Village to the west. Note the Comms Tower landmark.
A collection of tents and a walled encampment either side of the railroad tracks, along with a watchtower, signifies a military presence though the compound is seemingly abandoned.
The encroaching desert has been reigned in with a number of larger residential dwellings and irrigated gardens dotted throughout the low rocky bluffs. There are six two-floor structures throughout this undulating area with dirt trails, numerous trees, and a couple of smaller structures closer to town.
Adjacent to Zarqwa Hydroelectric to thr southwest is a Comms Tower and copse of palm trees in the rough sandy terrain close to the military camp and train tracks. A small storage garage and modest farmstead dwelling offer additional cover.
The past 100 years of Adal history encapsulated: High rises and modern buildings are at the core of the largest point of interest in Al Mazrah. It was planned to be the ideal city — it soon welcomed nearly a million people, who were pushed out to the slums on the outskirts.
North of the roundabout is a group of structures dominated by a Police Station. Adjacent along the river is a three-floor apartment, an auto mechanics garage with apartments atop, and a single level market strip mall along the north river’s edge. By the rocky bluffs to the west are two large residential structures, and a dirt yard with refuse containers.
South of the roundabout as the road splits into a divided thoroughfare, you’ll find a large Gas Station and two mixed-use structures (stores and dwellings) surrounding a small play park and garage.
Cross the road to the east to find two white and blue hotel structures (each four floors tall) adjacent to the waterfront. Nearby is a single-story strip mall of three stores, a parking lot, and a large apartment complex with five floors including the roof. All are relatively densely-packed.
A number of unique structures can be found in this densely-populated part of the City. The bright white structure is a modern “Spec Electronics” structure with a central covered stairwell allowing access up into the modern office interior, or the roof via rappel.
Adjacent is a the Museum, full of artifacts (one you may have spotted if you spent time in Verdansk). The Museum is two separate structures, with one linked via skybridge to a parking lot. Head south past the parking lot to a modern office and Administation building on the corner of the east-west road.
Along the western edge of this area (south of the Spec Electronics building) is an ornate structure of offices with tent-like roof shades and a pair of old cannons opposite a forecourt, near an information booth and a riverside grassy park that’s seen better days.
Between the main east-west road to the bridge and the elevated train tracks is an impressively-sized Burger Town, two mixed-used apartment and store structures, and a three-floor Bank of Adal near the bridges.
Along the western edge of this district are three medium-density apartments (a three-floor and two similarly-sized two-floor structures), as well as a Fire Station.
The roughly triangular plot of land with roads around its perimeter (and the river to the west) is dominated by the Channel 7 TV Tower and surrounding buildings. From the raised planters of agaves and strelitzias you can enter the tower with its opulent white walls and stairwell up to the 11th floor TV studio. One floor up is the roof, offering excellent, 360 degree sight lines.
Moving clockwise around the TV Channel grounds is a server building, satellite dishes, an outdoor recreation area with sun sails, parking and two single-floor office structures.
East of the Channel 7 TV Tower is a relatively nondescript area of low-rise, mixed-use shops and office spaces. There are three office and market buildings, as well as a large Burger Town, and adjacent to the tarmac on-ramp (east) is a set of storage garages, and a three-storey apartment offering a jump from the roof to the elevated highway.
The United States Embassy in Al Mazrah is located beyond a high-walled security perimeter, though there are signs of conflict from the parking lot (west) and throughout the facility itself. The wall has numerous climbing spots all around the perimeter.
The main office with the helipad on the roof is the largest structure of the three buildings within the compound. There’s a reception and waiting areas on the ground floor, and offices above. Take the stairwell five floors up or climb an exterior ladder to reach the roof.
The L-shaped southwest structure has a laundry and kitchens, and access to the lower roof. Reach the roof from the inside by taking the elevator in the dining room.
The other structure (northwest) near the tennis court (building “E2”) has servers inside the ground floor, stairs to the lower roof, and a ladder from this lower roof you can climb to reach the upper roof and metal bridge linking both the smaller buildings.
For a full inspection of this location, play the Call of Duty®: Modern Warfare® II Multiplayer Map “Embassy”.
East of the Embassy perimeter is a large Rohan Gas Station.
Either side of the concrete canal is a road and pedestrian promenade pathways with the main river bank to the west.
Between the river and the canal moving southwards is a skatepark, and five-floor apartment complex and parking lot.
Between the canal and the main road is a similar five-floor apartment complex, though this lacks parking facilities.
This city block is bisected by a canal between the two sets of structures, though this canal links to the river on the western side of this area where the arched white footbridge is located.
Moving south from the east-west bridge and road, the area between the river (west) and canal (east) houses a wood-panelled office and store structure, though most of the ground-floor offices are boarded up. There’s an alleyway between these structures, and an open electronics store on the south side.
South of the canal is a bike rental and storefront (closed) and a garage providing interior cover to the alleyways of the taller apartment complex on the southern edge. Only the stairwell to the roof is accessible. Southeast is a taller apartment structure facing the entwined archway bridge. The Sarwana Hotel has a reception area and a large interior stairwell with roof access.
Easily spotted by the large exterior arched windows, the tallest structure in this city block (between the canal and the main north-south road) is a bazaar with a central market on the ground floor, and an orange double-floor stairwell up five levels (ten floors) to the roof. South of that is a secondary bazaar and a pond.
If your travel plans take you east to west across the City, be sure to use the road bridge; a bespoke white-painted metal suspension structure of intertwined arches. Or, you can take the concrete railway bridge, either on foot or by vehicle. On the eastern side of the bridge is a small hardscaped park with a griffin statue.
Note the river under these bridges can also be traversed; learn your waterways especially when maneuvering through these parts by boat!
The main landmark of Al Mazrah City is the huge Highrise structure that can be viewed as three connected structures.
North Structure: To the north with white design girders across the east and western upper windows, and a giant Al Mazrah Mall billboard on the north wall, is the northern structure, complete with three large entrances, each numbered (3, 4, and 5 so you know where you are). This tower section has two ascenders (northwest and southeast corners). Enter the building and find yourself in a plush foyer with a life-size golden whale statue. Find the interior stairwell opposite the closed Fish and Chips shop; the stairwell allows access to the upper balcony levels and all the way to the roof.
Continue up the stairwell to “04” (technically around eight floors up from the ground) with accessto the Jamaica Coffeehouse; a swanky bar and billiard lounge. There’s also a wrap-around food court, and access out onto the roof of the central area and the helipad “Highrise” area itself.
Back in the stairwell, continue to “07” and two doors flanking the landing, both leading to a floor of executive office space (and a view down to “Highrise”). One floor above that is a mechanical room and the roof. The roof offers exceptional views and access across to the other buildings within the Highrise city block.
Center “Highrise” Structure: Accessed via the main road (west) or roundabout (east) is the connecting interior structure, with ascenders to access the roof from ground level. Enter the marble-covered interior forecourt and central ticket booth area, and access to the north or south structures.
Only accessible via climbing the north or south structures or by ascending or dropping in, the central roof of the main tower consists of a Helipad surrounded by mechanical rooms and open-air corridors on adjacent vertical levels.
South Structure: To the south is the tallest structure anywhere in Al Mazrah, a skyscraper with a skybridge to the metro station on the south wall, complete with three large entrances, each numbered (1, 2, and 6 so you know where you are). This tower section has three ascenders (southwest, southeast, and east, leading to a lower roof area). Enter the building to discover a rather palatial hotel. A reception (west, doorway 02) and main central foyer with a huge lantern and balconies above. Ascend the interior by following the Al Mazrah Metro sign (south wall).
Atop the stairs before the skybridge south to the Metro station is a stairwell entrance, allowing access all the way to the roof (around 18 floors from the ground, though the numbers on the stairwell increase every other floor). Head up a floor to access (from the Skybridge level or stairwell) the circular balcony above the lantern. No further interior balconies can be accessed and the skylight isn’t accessible.
Back in the stairwell, ascend to the door left of the “03” marked wall to enter some impressive office space; this is Mikhail Hong and Partners. Explore the executive offices, the cube, reception and immediate access to both the center “Highrise” section, and the lower roof (east side) with metal gantry steps to two upper exterior balconies. These balconies provide quick access via a small interior corridor to the other lower roof sections, each of which has an ascender allowing rapid access to the upper roof.
Using exterior ascenders, or the remaining interior stairwell to access it, the upper roof offers incredible sight lines across almost all of Al Mazrah.
North of the roundabout to the east of the main Highrise skyscraper is marble-lined foodcourt with a single-story structure housing a Coffee Corner, Globe Pizza, Supermarket, Yum Yum Burger, and a Burger Town. The interior connects all the stores together, with an interior stairwell to the roof.
A slightly more dilapidated collection of structures sits along the eastern edge of the City (with the elevated highway to the east), comprising of (from north to south) the Eurek One Electronics Shop attached to a barber’s shop and apartment building. The Bank of Adal (three floors and a roof) near a Hotel with an interior Café and Bistro as well as five floors of stairwell and a roof to explore.
Further south throughout this parking lot is a single-storey strip mall, a small two-story office structure, and a terracotta-color basketball court next to the highway; easily spotted as you parachute in.
Appearing at far distance like some great golden scarab beetle with its curved roof, the main Metro Station is south of the Highrise, close to the river, and connects the main roads, elevated train tracks, and the Highrise structure together (via a skybridge). Inside are turnstiles and escalators up to the cover platform itself. Close by to the south is the main road bridge with griffin statues flanking the divided highway.
An expansive concrete park dominates the landscape southeast of Highrise. Moving west to east is a mixed-use office building (with no interior access to the roof; use the ascenders instead) with a Burger Town (the third in this general area!), as well as a two-floor market and office building.
The rest of the space is taken up by an urban park with geometric sculptures, sitting areas, planters, and an large underground parking lot with four access points; via the road (east) and two stairwells (west).
Further south still is the main east-west road, train tracks, and river bridge as well as freeway access; an impressive junction of tarmac.
A mixture of residential dwellings are dotted about in the northeastern coner of the map, giving way to more mixed-use housing, and a large Police Institute building. Everything east of the elevated freeway is here.
Between the elevated highway and perimeter cliffs are around 20 structures comprising mainly of low (one to two-floor) dwellings, as well as scattered shops, low-rise apartments, garages and a blocked tunnel to the northeast. There’s also an electrical tower near a transformer by the freeway itself. The elevated freeway can be traversed under.
The main Police Institute building is at the eastern end of the main divided road and is close to a Rohan Gas Station, Fire Station, and some storage garages. The Police HQ has a low wall perimeter, large outdoor parking. The roads bisect the both sections of the ground floor which mainly consist of a conference chamber and mess hall. The second main floor (accessed via an interior stairwell) allows access to two more large classroom-style chambers, and the roof above.
Across the parking lot (southeast) is a secondary Police building, housing numerous offices on two separate floors, and a roof with two skylights you can destroy to gain access from above.
South and a little west of the Police Institute is a collection of apartment dwellings, some in a poor state of repair, furrowed allotment gardens with crops, parked cylindrical train carriages, some old sheds, and a covered market. There’s good access to road and rail lines here.
South of the river is a place of contrast; new construction, the famous Al Mazrah arch, and the main Post Office are juxtaposed with slum structures closer to the swampy ground to the south.
Southwest of Al Mazrah City is around a dozen dwellings, mainly single-family structures on low undulating hills with some irrigation, and mostly two-floor in size. Note the Gas Station in the far southeast corner by the river bridge. The roughly central high ground dwelling offers good views all around.
Surrounding the roundabout at the southern end of the main thoroughfare through Al Mazrah to the north are a variety of structures more densely located.
Southeast of Roundabout: A gas station.
Northeast of Roundabout: A Medical Center (northeast) and parking lot with low-rise apartments, mixed-use office and storefronts, and a riverside promenade to the north.
West of Roundabout: Residential structures as well as a storage garage and bike shop.
Northwest of Roundabout: The area is dominated by the white-walled, and partly scaffolded Al Mazrah Post Office, with an ornate façade (if you’re looking at the northern front entrance) and an open interior consisting of a reception, sorting conveyor room, unloading and sorting area, and two stairwells (southeast, southwest corners) leading to the roof. Further northwest across the construction yard alley is a group of apartments.
Above one of the largest roundabouts is a spectacular display of modern engineering, the landmark Al Mazrah arch you can use as a landmark from great distances. The structure can’t be entered, so you might spot snipers atop the arch itself.
A large-scale construction project is occurring across the sand-covered yard dominated by two half-finished towers. Kushsaak Construction has a number of projects underway:
Worker Housing: Pre-fabricated housing sits in the northwestern corner of the site.
Concrete Maze: Most of the footprint of the area is taken up by a large half-built office complex that’s not quite roughed-in; there are entrances around the exterior, and inside are numerous rooms and an upper exterior level of rebar pillars.
Red Tower: The north tower, covered in orange-red tarps, has an interior ascender allowing roof access.
Gray Tower: Separate and in the southeast corner of the yard is the start of a second tower, with the top three floors accessible, usually from above or a central ascender.
The cradle of civilization now comes full circle to the modern era with the advent of renewable energy. A mix of historical landmarks, midcentury living arrangements, and modern industrial buildings are scattered around the rivers that create electricity for this small town, as well as for the entire region.
North and northwest of the hydroelectric facility is the main township with at least 20 densely populated residential homes and apartment buildings flanked to the north by the pipeline, and the south by the river. The ancient stone pillar indicates the center of town.
More recently-constructed structures flank the eastern side and are part of the main facility to the southeast. Here you’ll find a Comms Tower on the outskirts of town, a Gas Station, offices, a small mechanic’s warehouse next to a white water tower, water vats and a pump station.
The central island with flanking waterfall channels (two east, one west) provide the power, and the main facility on the western side of the island comprises of a Control Center (blue walls), Pumped Storage Station (tile walls) and a Power House (red walls). North and south are bridges leading to the residential areas, and the rest of the island consists of old ruined structures and Pipe Well Ruins at the western end. Note the underwater tunnels below this island allowing you to escape foes or ambush them.
Note: Play the Modern Warfare® II Multiplayer Map “Zarqwa Hydroelectric” for a full view of this location.
An old bridge bolstered with yellow steel support girders spans the main river from north to south.
The terracotta-color dwellings on the southeast side of the river are easily spotted from a distance, though the close density of mainly residential homes and apartments make enemy confirmation more tricky. The structures are spread wider as you head up the hillside. Note the Gas Station near the bridge (west) and a small lake to traverse on the western side. Otherwise, this is a close-quarter urban location with multiple interiors to traverse.
Sat halfway up the hill before the mountain becomes much more rocky and steep, is a small military checkpoint along the road at the junction, along with a fenced compound with containers and a tent.
The Marshlands was once the home of the ambitious River Diamond Luxury Resort, with construction currently halted. Now, due to rising river levels, it and the town around it are completely flooded, both with water from the rivers and trash flowing from the city to the north.
Use the stone bridge as a landmark if you’re trying to find this collection of single-family residences and a small farmstead on the hillside southwest of the marsh. These are modest and made of stone, aside from the roadside cellphone shop and stilt huts along the river’s edge.
There are a number of low islands dotted along the marsh river both east and west of the stone bridge. The largest of these has the wreckage of an old wooden fishing boat sitting at a jaunty angle. Elsewhere are piles of refuse and numerous trees allowing some semblance of cover. There are shanty-style dwellings along the north bank where the algae grows thick.
Close to the two half-constructed towers is an electrical substation, Fire Station, and closer to the river’s edge, a dwelling and hut, and the remains of a road bridge, completely destroyed with only the support pillars visible in the marsh. East of the bridge remains is a walled industrial facility where AWT (Adal Waste Treatment) trucks are parked and maintained in the mechanic’s warehouse, and questionable liquids are pumped into the marsh.
East of the road bridge on the western side of this Zone are the remains of a grand entrance to the River Diamond Luxury Resort, now a half-flooded derelict mire of abandoned structures. A double stone archway entrance and spiraling pavilion structure offer a glimpse of the past grandeur. It overlooks the marshy remains of a diving board, with chalet outbuildings along the western side of the island.
Not exactly a diamond in the rough, this half-built resort has been flooded and ransacked, partially boarded up, and left to slowly decay. The main building is a maze of half-finished rooms, marble hallways, and scaffolding and gantries. A second pavilion on the north side beyond the edge of the marsh is in similar disrepair.
This fork in the river takes you northwest through Al Mazrah City, or west towards the Hydroelectric facility. The Docks here belong to the adjacent Police Station. North is a residence, fishing hut, freeway ramp and road bridge. South is a second road bridge, some small wooden wharfs along the southern edge of the marsh, and the river flowing south into the ocean.
South of the main Police Institute are areas of open desert ground, as well as residences and markets that have grown thanks to the easy roadway infrastructure.
A relatively flat patch of scrubland ends at a low cliff edge with elevated views, mainly of the freeway and suburbs to the south.
The southern suburbs are split between the elevated freeway. On this (western) side is a medical center and three low-rise market store fronts. South of the side road is a covered market, a barber, and other mixed-use stores and apartments between road and railline.
East of the freeway is a large Rohan Gas Station and storage garage.
Next is a block dominated by a Comms Tower, with storage garages, some two and three floor apartments, some with stores at ground level, a scattered collection of parked or derelict vehicles (mainly orange trucks), and (in the southwest corner) an air conditioner shop and Burger Town.
Further south is a collection of run-down homes and apartments as well as a large white water tower to climb. Continue south to the ocean itself.
The river narrows to a concrete canal inlet and access can be found along either side of the bank by one of the three bridges (a road bridge, a yellow-girdered main rail bridge, and a wide freeway bridge).
A deep network of underground hideouts lies in plain sight of a small village — where a plane once crashed — built on the mountainside. Elsewhere, a maze of subterranean tunnels lie beneath the foothills, where a tall communications tower and small collection of homes span back toward the Quarry.
A village at the base of the mountain and adjacent to the railroad bridge, with a covered market and a number of older stone dwellings clustered around a main dirt thoroughfare.
The shallow hillside has been excavated here and dozens of stone retaining walls constructed, providing stepped crops of poppies and other planting, along with barrel irrigation. Surrounding the farm steps are settlements; small dwellings of the upper village. Continue upwards to the southeast to enter one of the caves in the complex.
Down on the road across from the gas station (Zone 1E) are a trio of larger family homes just south of the rail bridge, with steep but traversable access up the mountain.
Use the dirt trails to reach the top of the hill with the cave system beneath you. A cluster of old ruins offers a modicum of protection up here, but otherwise this is a place you don’t need to spend time at, unless you’re nestled in the upper rocks.
Along the northern edge of the hillside, with excellent views down to the refinery and across the oil fields, as well as the hydroelectric area and pipeline. Here, expect more farmstead dwellings and stepped crops. Some are nestled close to rock outcrops, allowing for some interesting and varied hiding spots. There are at least 15 dwellings to explore here.
Atop the hill and dominating the northeastern part of the Sattiq Cave Complex overground, is a comms tower offering views of Saqqit itself, and trails down to the town as well as dotted mortar emplacements. Note the three openings in the cliffside on the northeastern edge; watch for foes holed up here!
The very definition of a maze, Sattiq Town is an old settlement atop the hillside, with older buildings nestled inside a natural gorge, and additional dwellings carved into the hillside, especially along the northeastern side of town. In addition, there are numerous openings that allow access into various caves and tunnels, allowing you to set ambushes, or effectively flee enemies. Here are some highlights (though learning the topography is by far the best plan here):
The main thoroughfare begins at an old rusting pipeline just north of the main Rohan orange oil pipeline. The dirt road comes out of a cave, continues north under two old stone bridges, then splits up and connects to the stepped farms to the northwest and northeast.
Eastern Outcrop and Caves: The remains of a storage yard with crossbeam wooden entrance posts and a winding trail to a rocky vantage point overlooks a large hole (leading into the Eastern Cave Complex). Note the cavern below the vantage point on the east side of town, which has mining tunnels and a shaft connecting to the East Cave Complex (A11). A good place to be dug in.
Rock Wall Homes: The northeast side of town has a number of dwellings built into the cliffs, providing excellent cover, though few escape options unless you find the tunnel by the north stone bridge that allows access behind some of the dwellings.
Western Cave Complex Entrances: The west side of town has three large cavern entrances leading into a larger complex. Two of them are on the exterior raised dwellings plateau connected to the north bridge.
North End Excavation: The dirt road junction at the north end of town offers some road routes out and down the hill towards the farmsteads, but few options underground.
Under the hills on the southwest and western side of Sattiq town is a large cave complex recently utilized by Al Qatala forces. There are three main entrances along the western side of town, and a forth to the northwest near the upper village (A02). Inside you’ll find a number of immobile trucks, a road big enough to drive through, floodlights and a secondary tunnel. Above this complex are rocky bluffs you can climb to reach higher ground overlooking the Hilltop Ruins (A04).
Use the orange pipeline as a landmark guidance as the hillside above and north of the pipeline is where the more remote Sattiq town is situated. Also use the nearby comms tower to guide you to this area. Utilize the dirt tracks for easier vehicular access around these parts. Follow the pipeline northeast to a tarmac road and a construction area with trucks, surrounding a very large hole (A10).
There is a secondary cave complex within the Sattiq hills, and this one is at sea level. Access it via either of the tunnel entrances along the river (one by a collection of fishing huts and a jetty, just south of the road bridge, and the other near the Fishing Hut (A11)), or by dropping into the ivy-covered hole near the construction area by the tarmac road above, close to the pipeline.
The interior of the cave is roughly a giant U-shape, partly waterlogged allowing boats to dock at a small wooden jetty. Here you’ll find hidden excavation machinery, floodlights, trucks, and a narrow mining tunnel leading up an ascender to the eastern side of Sattiq town (the Eastern Outcrop and Caves). Learn this route as you can lose or ambush enemies easily if you have good knowledge of the area.
A small hut by the river, below the main road and adjacent to the riverside entrance into the Eastern Cave Complex (A10).
At least a dozen residential dwellings sit on the low foothills below a comms tower, just north of Sa’id City (Zone 3C). The elevated ground offers an advantage if you’re looking for long-range takedowns across Sa’id City, but be wary as there’s higher ground above the pipeline.
The Port is the economic gemstone of Al Mazrah, ending the Rohan Oil pipeline out to the greater seas. Several large warehouse structures can be found inland, while the Port itself has few containers due to the international restrictions for the region.
A large series of metal gantries and a dock with a cargo ship moored at the port greets explorers in this area.
Dockside: A small office, snaking pipework, stacked poles and containers sit on the yard. Venture west onto the jetty to reach a north-south gantry. North is a helipad. To the south, the gantry has collapsed into the water.
Construction and North Dock: A large part of the yard is in mid-excavation with a digging machine, a Rohan water tower, and a concrete dock to the north. Note the location of the ladders from the water to the dock so you can plan a route.
Container Ship: Continue west to a large concrete dock (with two tower platform you can use as an elevated position) and moored container ship, one of the few that hasn’t run aground causing an ecological disaster. You can thoroughly explore the ship, including the deck and the maze of containers, and the bridge area.
Explore every building north of the orange pipeline within the Port yard to discover a number of large warehouses, mostly with blue rooftops, with the following areas of interest (moving east to west):
Parking Lot and Admin: A small two-floor white structure and parking lot along the northern edge of the port. There’s good road access alongside the main warehouse.
Rohan Warehouse 54: The biggest warehouse is L-shaped, with a blue roof, and “54” painted on the east and west entrances. This is a massive, hangar-sized structure with a small submarine inside, undergoing maintenance. There are numerous gantries and a smaller connected storage lean-to on either side. Running north to south, with no interior connection to warehouse 54, is a second warehouse with an upper floor office and main storage area with parked forklifts, and a number of skylight entry points.
Unloading Warehouse: West of Warehouse 54 is a blue-roof warehouse with containers dotted either side of it, and six unloading bays. Access is available inside where numerous pallets and crates are stored. Watch for foes on the roof skylights.
West Warehouses: The rest of this area comprises connecting tarmac roads, a square-shaped storage warehouse (blue roof, yellow stripe wall), a mechanic’s warehouse (red roof), and a gray metal L-shaped warehouse near the gasoline truck parking lot.
The massive orange pipeline that stretches all the way from the Rohan Oil Refinery (Zone 1D) concludes at this collection of nine massive oil vats (six large, and three gargantuan). This is signposted as Oil Distribution, with a Control Room office with white exterior walls by the road to the west. Climb onto the vats using ladders and gantries or ambush foes in the maze of curved walls at the base of the vat structures.
Ihtaq Logistics owns most of the property south of the pipeline, comprising of a number of warehouse structures. This is another massive yard with the following buildings to discover:
Two Blue Warehouses: These have peaked rooftops and are mostly empty aside from scattered storage crates and barrels. To the east by the rail tracks is a small metal foreman’s office (red roof) and west by the road is a pre-fabricated office.
Ihtaq Warehouse: Identifiable due to the faded green rooftops, there is a massive warehouse and a covered unloading station above the railroad tracks. The huge warehouse has an impressive interior with parked trucks, containers, offices (and additional offices elevated in the middle of the structure). Between the green roof structures is a smaller garage with plastic bucket containers, adjacent to the unloading station. The trio of covered unloading bays have offices above them.
Outside Yard: Either side of the road leading to the oil vats are some smaller warehouse and office structures, all accessible.
With a sea wall of boulders to stop the encroaching ocean, and a concrete jetty to the south, there is an area of sandy scrub ground with a collection of rusting white and red cargo containers, and a small parking lot where quarry trucks have started to unload stone, ready for inspection at a small pre-fab office near the jetty.
An extensive modern shopping mall is juxtaposed by old apartments that housed generations of port workers. The area also contains a medieval-themed carnival and a minor league football stadium.
A dilapidated soccer stadium with a pitch that’s more sand than grass dominates the northern part of Sa’id City. There are elevated stands on three sides, with interior corridors. Northwest of the stadium are five larger residences, four with walled gardens, and the pipeline signifying the unofficial perimeter of this Zone.
West of the main city district is a no man’s land of rusting rail carriages and dirt ground. Cross the railroad to reach a collection of storage vats, a trio of small warehouses, and two small apartment buildings and parking lot. South of that is a boat launch ramp into the ocean. Note the auto-repair shop at the south end of the dirt strip, by the bridges.
The most densely-packed district of apartments and shops in the whole of Al Mazrah, Sa’id City’s main streets are flanked by tarmac roads to the north and south, with two more roads running in parallel throughout the middle of the buildings. There are hundreds of hiding spots, rooftops, access points, and defensive positions to take up. Consult the Call of Duty®: Modern Warfare® II Ground War map of the same name for a full understanding of these mean streets.
South of the city streets are the remains of a fairground on the edge of the main river. Let’s inspect the locations from east to west:
River: This runs from the ocean and winds north and west, passing Sattiq Caves, Zarqwa Hydroelectric, turns marshy and then connects to another river just southeast of Al Mazrah city.
Ticket Booths and Restaurant: The “castle entrance” and two ticket booths are on the eastern side of the fairgrounds, just north of a circular restaurant which has sandbag cover on the roof.
Fairground: Comprising three merry-go-rounds, a number of tent stalls, and a sand pit with swings, this may be an area to avoid due to the elevated structures to the north.
Gas Station: A Rohan Gas Station is at the western end, by the road bridge.
A once-impressive, but now decaying shopping mall dominates the eastern part of Sa’id City. Though there are interior entrances on all sides, the main access points are just beyond one of the two double-archways marking the perimeter parking lot. A second, three-level parking lot sits to the east, connecting the mall via bridge.
Outside and north of the Center is the Fire Station, a scattering of residential homes south of Sattiq hills, and a small L-shaped warehouse.
Outside and south of the Center is a row of riverside structures; a Police Station, Car Sales, strip mall, and Medical Center.
Shopping Center Interior: The mall is roughly T-shaped, with holes in the roof and numerous doors (some leading to side rooms, a security room, or other auxiliary chambers). Inside the main mall corridors you’ll find the stores boarded up, but stairs and escalators to a second floor with balconies overlooking the ground level. Note the elevator above the exterior unloading bay, which also allows access inside.
The western side of the mountains upon which the Observatory sits begins at the river, and features a village on the low bluffs, with steep tarmac roads, tunnels (one closed and one open) and dirt trails to the top of the peak.
Close to the pipeline and south of Zarqwa Hydroelectric, this road bridge over the river offers access across towards the Rohan Oil Refinery (Zone 1D), but is also a useful landmark.
Southwest of “Salmon Town” (Zone 2F, Minor POI F05) is a group of residential dwellings of various sizes, built into the hillside. One of the structures (west) is a covered market, and most offer elevated views. Continue up the winding tarmac road heading roughly south to reach higher ground and the West Tunnel.
Around ten residential structures sit on the hilly ground with views southwest towards Sa’id City. One has a small crop garden. Close by, as you continue to follow the winding tarmac road, is a small checkpoint hut and office adjacent to the West Tunnel (marked “T1”), though it is blocked.
One of the ways to reach the Observatory is via the winding dirt paths on the northwestern side of the mountain. There are ascenders to gain a quicker route.
The main tarmac road continues to wind around the mountain, and down towards the ocean. There are connecting dirt trails, so use them (especially while driving) for an easier climb.
Atop the tallest mountain in Al Mazrah, several Domed structures, including a destroyed one, help the region chart out the stars. Note the research facilities between each of the observation buildings.
Just north of the center of the Observatory complex is the giant “golf ball” radar dome, in need of some repair, with an outside circular gantry and roof girders to stand on. It is close to a comms tower (which is the tallest point in all of Al Mazrah). In the fenced yard to the south are containers and a small warehouse, and west are two garages, and a large warehouse with stacked plastic crates inside. Adjacent and west of the dome is Office 02.
Bunker: In the yard northeast of the Dome is a bunker opening, leading through an underground monitoring area with a tunnel out to the nearby parking lot, as well as telescope 5.
Main Office: This L-shaped structure has seen signs of heavy fighting, with offices and a ruined roof. It has a connected warehouse. Either side of this structure is a small telescope dome (1B and 1C); a sometimes canny hiding spot for enemies.
The structures at the north end of the Observatory are in the shadow of the huge Telescope 5. It is in a good state of repair and a second floor (where the telescope resides) can be accessed as well as an upper, circular exterior gantry. The telescope lens is open to the elements, allowing you to drop into the structure from above.
Office 02: Southeast of the telescope tower is Office 02, a small white structure with good views down to Ahkdar Village.
Ticket Booth and Housing: North and northeast of the telescope is a small ticket booth, a parking lot, two residental apartment structures, and the Burger Town with the highest elevation of all fast food stores in Al Mazrah.
A precarious set of switchback corners (which can be ignored in favor of impressive and dangerous vehicular tomfoolery) leads to a bridge over Al Sharim Pass. Note the numerous trails and off-road antics you can attempt here.
Centrally located within the Zaya Observatory complex is the medium-sized dome of Telescope 2 with a good sized interior and ramp to two further interior floors around the main lens. Use ascenders and gantries to reach the exterior roof. Note the lens roof is open, allowing you access from above.
Container Storage: West of the telescope is an L-shaped metal roofed warehouse and large lean-to with container storage and a parked truck.
Helipad: West of the Container Storage across the road is a helipad with road and trails down the hill.
Pinpoint Telescope 4 as it has a partly flat roof, and green signage. You can enter the structure via the ground floor; it is simply a giant dome with a telescope pointing out of a gap in the roof; use that gap if you want to drop in from above. Otherwise, the roof and circular gantry halfway up are only accessible from outside.
Northeast of the telescope is a small parking lot and elevated foundation leading to research Office 03 with two floors of office space and a concrete patio with umbrellas. Just east of that is a small, long portable worker housing structure.
Flag Tunnel: East of the telescope is the highest natural point in all of Al Mazrah, with a walking trail leading to a flag. Underneath, you can access a small tunnel connecting the main road to the opposide (east or west) side of the observatory complex.
Office 04, Telescope 1D: South of the telescope is a small research office, and further down the road another tiny telescope dome with an interior to hide in.
From the tunnel (B08), pass a stone bridge and small dwelling to a series of winding turns, passing three remote residences and some dirt trails, to the top of the mountain, on the eastern side. Note the steep gully northwest of the lower stone bridge, where the road eventually crosses a second stone bridge to reach the observatory.
The largest telescope tower of all is labeled “Tower 3” and an impressive feat of engineering, though only the ground level interior is accessible. The route to the roof (and a narrow circular gantry halfway up the structure) is to drop down from above. The top of the dome is closed. Adjacent to the tower is a small garage.
Worker Housing: South of the telescope is a quartet of structures, each with between one and three floors of worker apartments to explore.
Take the tarmac road from Ahkdar Village or across the railroad tracks to the south, and after navigating the crossroads, there are trails and a small road tunnel (marked “T1”) to navigate on your way up the mountain.
This old temple sanctuary and mausoleum overlook a modern village and farmsteads dotted along the stepped hillside. The tallest promontory contains several modernized buildings over the rest of the area, though some abodes are partially destroyed due to the elements and the war.
Below the bluffs and the top of this mountain is a small dwelling with an allotment garden. The place offers great views northwards towards the marshland. Behind the farmstead are trails leading to the north entrance to Al Sharim Pass, and the old stone road bridge that spans across it.
On the lower promontories northeast of the main cluster of buildings are a collection of three dwellings, and some tiered farming on the cliffs below them.
The Pass itself is due west of the settlement, below the main tarmac road leading from the Observatory. Between the rocky crags is a gorge trail that takes you under the ancient stone bridge (with the road on it) and down to Ahkdar Village grand bazaar entrance. There are “scramble points” (rocks to climb up if you’re attacked) dotted along the gorge, but note you are dangerously unable to escape a well-timed ambush.
There are two small shallow lakes with a low bridge between them, and a variety of residential homes on the northwestern part of the settlement. The structures include a market and though old, are in extremely good repair. A small orchard of berry bushes has just been watered, near the dirt trail which winds through the center of town, passing the large landmark; a Watchtower which you can land on or climb up the interior of, if you’re after protected views all around the vicinity.
On the south side of town is the main dirt road and a junction with residential buildings dotted either side on small bluffs across the landscape of rock and tiered farming steps. Close to the Watchtower are the remains of an old sanctuary building; a turret with a spiral staircase that’s more of a landmark than a tactical location.
On the high ground to the east side of town is a dirt trail leading up to the remains of an ancient temple, now almost completely impossible to spot, save for some ruined wall sections. The vast majority of this hilltop promontory is a number of lavish townhouse apartments, some with market shops on the ground floor. A courtyard of two trees, trails, and two ascenders on the steep eastern edge are also worth checking.
The entire southern face of the mountain between Al Sharim Pass and Ahkdar Village consists of a few residences surrounded by main tiered steps of farmland, growing copious amounts of berries. Use ascenders as well as the trail roads to navigate up and around these parts.
“An Old Town Fit for a Showdown,” as one writer covering an old coup once wrote. The world heritage site consists of a central courtyard, and grand bazaar (market) areas define the western half, while more modern apartments make up the east.
The main road passes west to east through this gate. Close by, outside the gate and connected north-south walls is a Gas Station and dwelling, as well as three apartment structures near a Comms Tower. Inside the walls to the north is a covered market, and open tracks to the northern hills and Al Sharim Pass. South of the interior market is a sandy playground and park, pedestrian walkway from the walls (southwest corner) and a structure integrated into the walls offering passage to the cluster of residences outside the south wall itself.
A relatively self-contained city block of low-rise apartments (to the north) and an open-air square of garment sinks where cloth is dyed a variety of colors. The buildings around this square allow the garments to be dried and stored. North of here are sections of ancient walls and a road at the foot of the hills. South are higher-rise, four-floor apartments close to the south gate.
The center of Ahkdar Village is an impressively vast bazaar or souk, a sprawling market with four towers and outbuildings either side of an open square with a statue in it. Expect arches, ornate brick work of orange and black, and a maze of stores, apartments, and walkways, as well as ladders to the rooftops above. North of this market is the main road and some ancient steps up to farm terraces.
South Gate: South of the market is a cluster of dense residential apartments, a break in the south wall, and just west of the break is a smaller arched exit. Southeast of the market, accessible via the main road, is the South Gate itself. It offers immediate access to the train station (west) and restrooms (east), and an ancient bridge allowing access south to the eastern edge of Sarrif Bay (Zone 6A).
The East Gate has tarmac road access to the housing apartments east of here, and easy access to the closer apartment structures sitting north and south of the walled gate. Attached to the gate, just south of it, is the Ahkdar Hotel. South of that is the south wall with interior and ascender access to the exterior crenelations.
Ahkdar Hotel: This hotel is surrounded by apartments, and has a number of interior floors to inspect. On the ground is a reception and evidence of conflict; sand bags are piled against the walls. A corner stairwell allows access up to second floor rooms. Up on the fourth floor is an Al Qatala base of operations. Use the stairwell to reach the roof and top of the walled gate.
East of Ahkdar Village: East of the main “Village”, beyond the wall, the housing density widens and the buildings become smaller and further apart. The main road out of town allows access to single family dwellings and a Gas Station (north), and additional dwellings, a dirt road and an allotment farm (south).
Follow the main road out of the Village or find it as it draws parallel to the train tracks, to discover a small strip mall of stores and a parking lot, a bank, and a blue-and-white Hotel. Continue east to discover a small car lot and two Gas Stations close to New Town.
Flanked by a large white watertower to the south and a larger Comms Tower to the east is a suburb called New Town, just north of the Airport. In the center of this area are apartment buildings with stores to the north, a medical center on the northern outskirts, and two warehouses near the train tracks.
This is an insection of land and sea: There’s a rail bridge, a highway road bridge, beneath which is a concrete canal and opening into the ocean. It’s at this point you should think about learning where these three main arteries of Al Mazrah can lead you, especially if you’re driving vehicles and boats.
An old cemetery surrounded by low rocky promontories, and the waterlogged Sawah Village to the south. This monument to the fallen, the significant graveyard is now mostly derelict and unkempt, especially with a collapsed water tower flooding dozens of graves. The area is completely open to the elements, with a broken stone wall defining its boundaries.
Relatively modern apartment structures have been constructed along the highway, the largest of which features an interior café. The highway-side structures are around three and four stories high, and the apartment furthest west has an interior ground-floor store near the small exterior gas station.
Near the remains of a coach is a military checkpoint guarding the main bridge to Port Hafid and Sa’id City.
Like the roadside apartments, the two multi-level riverside apartments show the signs of bombardment, and have interiors to explore.
The rest of the single-story riverside structures are stores, featuring an electronics and cell phone store, an appliance store, a laundry, and a small grocery outlet.
Across from the roadside billboard (which can be climbed as a vantage point) is a low rock promotion housing a partly-shuttered market building with empty shelves inside. Just east of that is a small Rohan Gas Station.
Sitting at the base of the mountain where Zaya Observatory is perched on top of, is a medium-sized residential area, segmented by the riverside road to the northwest, the mountains to the north and east, and main highway to the south. There are around 20 buildings here to explore, all with interiors and many with second (or third) floors. They range from modest homes to small tenement blocks. Note the Gas Station to the northwest.
Two small ancient structures once stood on this low and reasonable flat rock promontory. Now merely a few sandstone blocks and an archway, there’s views across the Cemetery (northeast) and Sawah Village (southeast) to be had from here.
Flanked by a comms tower (south), this walled cemetery is the largest in Al Mazrah, and dates back to ancient times. The ground along the eastern side has sunk, and a water tower collapses in the vicinity. The small mausoleums cannot be accessed.
Southwest are four residential structures (all two floors high).
East beyond the cemetery wall is a small hamlet of old buildings with a dirt trail running up the center of it.
North of the cemetery are two small residential structures near the highway.
On the way to Sarrif Bay (if you’re heading east) and south of the main highway and railroad tracks is a walled compound, small tenement block and a line of smallholdings adjacent to the road and dirt trail. You can stop for gas here, too.
Between the cemetery and Sawah Village is a low rock promontory and electrical substation, offering good and elevated views of the surroundings.
Rising sea levels caused this once-bustling coastal village to be submerged underwater, with a crashed freight ship being a symptom rather than the cause of the evacuated population.
Sitting precariously close to a grassy inlet on the ocean’s edge are four large residential structures with two floors and immediate access to the sand bars as well as the railroad line.
This oversized peninsula west of Sawah Village comes complete with a parking lot and a circular pathway leading up to a pedestrian plateau with two ornate fountains. The ocean is reclaiming the main road near this landmark.
A greenish tinge to the flood water inland from this low coastal area shows how widespread the damage to Sawah Village is, and follows the route of the main road. An old well and walking path at the ocean’s edge leads to a large covered market structure, hastily abandoned, and marking the western edge of town.
The “sunken village” of Sawah is deserted, with protective sea walls demonished and most of the southern edge devastated by the Oil Tanker intrusion. North of the main “lake” are residential structures sitting on slightly higher ground. These are around ten modest, single-story residences scattered along the dry northern ground, as well as the local Fire Station with its easily-spotted red tower.
The main village thoroughfare is now a “lake” and there are homes and businesses either side that are flooded with waste-high water everywhere. Continue to the main center of town, passing the National Bank of Adal (flooded), long market stores either side of the flooded road, and a bicycle repair shop (flooded).
Continue eastwards to the main center of town, a roundabout with an old clocktower you can perch atop of. There’s a white-walled, blue-trimmed hotel (waterlogged), more stores and a small Burger Town, and Medical Facility (flooded) before the waters start to recede and higher ground is reached.
A giant oil tanker has beached itself along the southern perimeter of Sawah Village, spilling some of its cargo, creating an ecological disaster if the dead fish and oily waters are any indication, and serving as an excellent landmark for Operators dropping into the vicinity.
Between the two sets of small fishing hut abodes, the super tanker itself is a patchwork of rusting hull holes, and a full deck you can clamber about on and bridge you can investigate, along with some of the interior hull, which has a number of interesting access points and hiding places.
The Gas Station on the east side of town marks the location where the flood waters recede, and there are residential homes and two stores either side of the main road, which can be accessed, along with a couple of small warehouses.
Three derricks and a tower are continuing to pump oil from the coastal grounds, despite the current inhospitable conditions.
The second of three large oil tankers that have run aground in the immediate area, this is listing at an alarming angle, close to half-submerged sand banks and the shoreline southeast of Sawah Village. You can explore the bridge and deck of the vessel, including a small underwater area, but the hold is inaccessible.
Small fishing boats have been dragged to an impromptu mooring location on this palm-tree filled promontory between Sawah Village and Sariff Bay. There are walking trails throughout.
The third scuppered vessel in the vicinity of Sawah Village is easily missed, as it is lying on a sand bar out in the ocean, with only the bridge of the vessel visible. The rest of the vessel (pointing eastwards) is submerged, and the interior of the ship, including much of the hold, can be accessed if you’re a strong enough swimmer.
Home to the country’s valuable fisheries, this Bay maintains the history of Al Mazrah, as well as Adal. It contains a vibrant downtown section with suburbs, a modern resort, and a few small islands. For more information on this Zone, play the Call of Duty®: Modern Warfare® II Ground War Multiplayer Map of the same name.
Adjacent to the divided highway and by the turning to Sarrif Bay is a Gas Station, and east of the road is a military checkpoint, some gabion blocks and a small electrical transformer station. The bright blue walls of the local dwellings along the road lets you know you’re near the Bay itself, as does the turquoise water tower.
On the western outskirts of town, in a flood plain below the rocky hills is a small compound where a number of boxed palm trees are growing in a grove. Further south still is a small watchtower overlooking a hamlet by the ocean inlet (A03).
The southern road, washed out to the east in the flooded Sawah Village (Zone 5B) continues westwards over a low bridge and into Sarrif Bay. Here you’ll find a military style checkpoint over a pristine inlet (if you ignore the scattered refuse), surrounded by fishing houses. Follow the dirt trail northeast past some additional homes to the watchtower (A02) surrounded by low rocky hills that can afford you some cover.
Below the low bluff and south of the main road is a sprawling Resort, with a quartet of beachside tents on an extensive patio, two wooden jetties, and a walled off outdoor swimming pool.
Resort Interior: The sand-color hotel has a reception on the eastern side and is built around an interior forecourt open to the skies. The northern interior consists of the kitchens, a corridor and well-appointed room, small server room and laundry. Upstairs, and accessed by the outdoor steps, is a conference room above the reception. Over on the northeastern side are two structures, each containing another well-appointed room, and on the eastern side is a hookah lounge with pool access.
The western part of Sarrif Bay is segmented by tarmac roads, with a blue residential home, an apartment with stepped patio and market stalls, the “fish sign”, an air conditioning store and a Burger Town. North is a small island of rocks with the remains of an old structure, now mere foundations. By the beach and the fishing longboats is a Fire Station.
A large island peninsula features a lighthouse, a number of fishing huts and mooring spots, a U-shaped pier and a jetty on the southwestern side, two small office buildings, an apartment dwelling, and a low warehouse with lean-to. The lighthouse has an apartment within the compound, and the interior has a museum with some ancient weaponry, artifacts, and aquatic displays around the central tower, which is accessed from the museum interior. There’s lower roof access as well as a ladder to the lantern gantry itself.
Due east of the lighthouse at the mouth of the bay is palm tree island, a place to hide out, but offering little cover if you need to escape.
The majority of Sarrif Bay was a bustling town of apartments, storefronts, and specific structures along the ocean front (a market, a fish restaurant, and a U-shaped blue-roof warehouse serving as the main fish market).
Main Housing District: This can be seen as three divided sections, with a road between each and the high ground to the north. West is mixed use structures, solar panels, and housing. Central is a sunken plaza with cobblestone steps, surrounded by apartment buildings you can enter, and rooftops, some with connecting boards to traverse. East is a central east-west alley between a quartet of apartments on the high ground to the north, and storefronts and apartments along the south (a bank, barbers, empty stores, and a covered market in the southeast corner by the Gas Station).
North Suburbs: North of this central town, the buildings are still bright blue, but are fewer in number, sat on the rocky slopes south of the main highway. Northwest is a turquoise water tower, a handy landmark. Also look for a smaller landmark – a small roundabout with a model boat on display – that connects the main road to the highway.
Use the ornate clocktower at the eastern end of Sarrif Bay to situate yourself; continue east past a building site, a warehouse at the corner of the bay, a hotel with a model boat out front and five interior floors to explore and the fish sign that leads out to the Low Plateau and Farmsteads (A11).
South of the large U-shaped blue-roof fish market is a large concrete boat launch, an ornate purple vessel, two jetties, and the eastern bay. On the eastern side of the bay are fishing huts, a salmon-color house, ruined boat, open warehouse, two more jetties and a concrete boat launch close to the inlet of Al Bagra Fortress.
There are a few trails and other roads from the main divided highway to the north, but this is the most impressive. Take the ancient bridge from Ahkdar Village south to a three-road roundabout, and follow it either southeast to the Fortress, or southwest to Sarrif Bay.
There is a wide expanse of flat ground interspersed with low rocky hillocks, and the locals have constructed four self-contained walled compounds throughout these parts, two of which have crop fields. Along the eastern dirt road before you reach the airport outskirts are five additional dwellings set up in a similar manner, with a walled garden. Note the Comms Tower just east of the three-road roundabout (A10).
Terminal to the south tip of Al Mazrah, this modern airport mixes traditional and modern architecture to host both business and leisure activities. The control tower near the sea is extremely approachable.
Adjacent to the elevated highway, but accessed (via vehicle) by an earlier off-ramp, the entrance to the airport consists of an ornate castle-like walkway leading to the drop-off point at the front of the terminal. The two carved pillars (each with a large brass ball) make this easy to spot from a distance. If you’re craving processed meats, a Burger Town can be accessed near the highway, close to another off-ramp and a comms tower that offers elevated views of the vicinity.
The western side of the airport consists of a bus depot and finely-carved bridge, a car rental kiosk (red roof), a white office structure, a large, two-level parking structure connected to the terminal building. Further south is a long loading warehouse with crates aplenty, and a fuel depot with parked trucks as you reach the taxiway.
The main interior of the airport is well signposted, but still contains a huge number of walkways, corridors, rooms, skylights and locations to memorize. Let’s move from the main entrance (north) and explore the facility.
Baggage Claim: From the U-shaped tarmac drop-off point, there are numerous doorways to enter, heading roughtly south into baggage claim with four carousels. Check to the west for a corner coffee shop (and back exit into kitchens, the exterior parking area, and the food court by the terminals). The western side of the building is a corridor leading out (via doorway “3”) to the exterior and parking structures (and a nearby roof ladder).
Check In: Head roughly east from Baggage Claim to reach the main check-in desks. South are a bank of monitors above a doorway with “Arrivals” marked. Explore the check in area; behind the desks is a luggage conveyor belt with access to the security checkpoint, as well as a stairwell up to the roof.
Security: Head north and east from Check In to reach a security office, then round the corner again (facing roughly south) to reach the security check in, with a few offices either side of the concourse with the luggage scanners and metal detectors. Watch for foes dropping in from the skylight here. Once through security, you have a sign showing Shops (left) and International Departures (right).
Food Court (Shops): Head east down the main concourse from Security to reach a Burger Town, and exterior access point with doors marked “3”, numerous skylights, and an upper mezzanine area with stores. This continues to the southeast, and also offers an open window exit from the airport down to the tarmac below.
Terminal: Follow the “Boarding Gates 1 and 2” signs down the escalator to explore the rest of this “Terminal”. Now on the ground floor, you have access out onto the taxiway.
Shipping and Receiving: Outside the Terminal doorway marked “2” is a roof ladder and an entrance to Shipping and Receiving, under the Food Court. The inter-connected storage rooms allow you to double-back around to the Food Court or head onto the runway.
Access Corridor: On the west wall before the Terminal escalators is a sign for International Departures and Waiting Area. This is a short-cut to the eastern side of the airport from the Food Court. Look south through the arched windows to see a metal door and a nondescript room; a break room accessed from the outside gantry. Continue down the corridor to a separate check-in area and extended passenger boarding bridge (leading to exits onto the taxiway).
Departure Lounge: Connected to the “Arrivals monitor” doorway near Check in, or via the Security or Access Corridor, or the roof skylights, the main concourse allows east to west access. The concourse straightens out at a pair of escalators. Head down the escalators and you’re on the taxiway. Under the escalators are side doors, each leading to a large maintenance garage open to the taxiway. Either side of the escalators is an entrance to an upper bar and waiting area resplendent in plant life.
Restrooms and Boarding Gates: Head west along the main concourse to reach Restrooms (north) and Boarding Gates (south). There are two gates, connected to a boarding bridge that drops you down onto the taxiway.
Western Concourse and Boarding Gates: Continue past a coffee shop (north, with access back to kitchens and baggage claim), to the last area inside the airport; another Boarding Gate with a single extended bridge and taxiway access. Note the two maintenance doors leading to the fuel depot outside and a roof ladder.
Airport Roof: There are eight exterior ladders around the airport terminal structure you can use to reach the roof if you aren’t dropping from above. The roof is dotted with skylights, making a descend much easier than a climb.
The large concrete taxiway has scattered vehicles, various access points to the airport interior and the fuel depot near the parking lot, and craters from recent battles. This is a wide expanse where cover isn’t really an option, but offers direct routes around the facility, and to the Control Tower.
Sizable munitions have inflicted critical damage across the runway which stretches northeastwards towards the ocean. Note the concrete towers (two to the south, two to the north on the eastern coast of the airport threshold) which had gun batteries in them. Now they can be used as an elevated position. The runway tarmac itself offers little cover, aside from the craters and vehicles.
Across the runway is the control tower, sure to be a haven for snipers. Surrounding the tower is a vast expanse of tarmac, beach (to the south) and two airplane hangars, each with a parked jet. The tower building itself has a main lower office area with a skylight roof; inside are a number of offices and escalators to a mezzanine balcony and more offices and conference rooms.
Control Tower: Take an interior elevator cable ascender, or a concrete walled stairwell (both accessible from the second floor interior), or exterior ascenders from the lower roof. The Control Room has a circular exterior balcony, then stairs up to the viewing room itself, and a ladder down from the top of the structure. The number of entrances make defending this much more troublesome compared to the airport tower in Verdansk. However, the views are as impressive as they are distant.
The definition of the region’s medieval history, this walled island city was a museum dedicated to displaying its cultural significance up until occupation. Note the large crab factory on the east end, a spillover from the adjacent Sariff Bay.
Close to the eastern edge of Sarrif Bay (Zone 6A) is a promontory with a wharf and a number of warehouse structures. The west and south beaches are steep and rocky, with a ladder and steps up to the warehouse yard. On the north side are four jetties and a lower parking area, small warehouse and hut, and a blue-roof warehouse containing crates, close to one of the fortress cistern entrances.
Warehouse Yard: Atop the bluff is a parking lot surrounding four good-sized structures; an L-shaped warehouse, a red-roof mechanic’s warehouse, offices, a giant warehouse with breakable skylights, and a small office to the southwest.
Note on the distant horizon across the ocean, the infamous “Gulag” is visible, a fortification you cannot reach during normal combat Operations. This prison opens up if you’ve been downed, and wish to prove your mettle before returning to combat. It is otherwise unreachable.
An impressive stone bridge across the water allows access to the front of the fortress. Before investigating the main attraction, check the vicinity for a large Gas Station and forecourt, a stone sign and a road that allows travel around the perimeter of the fortress. At the road junction by the front of the fortress is a drainage channel leading to a mostly pristine beach, and three small residences near a power transformer. The concrete channel leads to a portcullis allowing access to the subterranean Cistern under the Fortress itself.
The Al Bagra Fortress Museum and Historical Site is a grand and epic fortification with numerous crenelations, battlements, a large interior, a maze of underground passages, and much more. Playing the Modern Warfare® II Multiplayer Map of the same name allows you to learn some of the topography of the structure. Gain a better understanding by looking for and taking a picture of a labelled map; they are dotted all over the Fortress.
North Exterior: A low Cistern portcullis allows access below. An ascender or the main road enables you to reach a parking lot and two ticket booths, flanked by turrets and two cannon placements. Continue south into the Entrance Forecourt.
East Exterior: Travel around the tarmac road to reach an information hut and a ramped entrance through the massive open wooden doors into the side entrance close to the Barracks. Just south of the entrance ramp is a portcullis access into the Cistern. Don’t forget ascenders on the turrets, allowing you to reach the upper battlements.
South Exterior: A long and steep rocky outcrop means vertical insertion points are the plan here; use ascenders, a dirt trail and gaps in the outer battlements to gain access inside. The lower battlement also has arch entrances enabling you to enter the Munitions area. In the central southern part, the Prison has been partly destroyed, allowing access through a ruined outer wall. Southeast are three cannon placements, and a rubble pile and gap in the wall allowing passage into the Training Yard area. Below the Prison is another Cistern entrance.
West Exterior: Offering the least number of access points, the western exterior also features a ticket office, and quick access to the lower south battlements. Enter the gate and into the Munitions and Gallows area. Check the concrete steps towards the warehouses for a portcullis Cistern entrance. Don’t forget ascenders on the turrets, allowing you to reach the upper battlements.
Cistern: Beneath the Fortress is a series of snaking tunnels, with entrances below ground along the north, east, south, and western exteriors. The trick here is knowing how many access points (portcullis gates there are): Four exterior ones, one in the Training Yard (east), one inside the central part of the fortress in the Munitions area (with the stacked barrels), and the Cistern itself, a pool of fresh water with a ladder up to the exterior Entrance Hall where you can peer down a floor grating to see the pool.
Fortress Interior: The sprawling Fortress requires a lot of pre-planning and remembering where doors, corridors, and enemies might be. Use the signposts (especially in the Cistern) to guide you, as well as remembering the following geographical plans:
Move north to south from the Entrance Hall (Cistern grating), Domed Main Hall (interior) and out again to the circular Prison (south wall). The Main Hall has stairs to a third floor balcony on all four sides, and battlement access.
East of the Entrance Hall is the smaller part of the Fortress; a Blacksmith’s Forge (yard), east entrance, Barracks (two floor interior), and Training Yard.
West of the Entrance Hall is the majority of the Fortress (and the Multiplayer Map): the Stables (two floor interior) and exterior stone forecourts around a T-shaped Munitions area with two towers visible from the air. Access the battlements from the southwestern side of the Fortress forecourt, or follow it around to the gallows on the upper forecourt, which links back to the Stables. The Munitions area is a two-floor museum with a central lower area housing barrels and a cannon, and numerous window exits and stairwells.
East of the fortress wall, information kiosk and ramped entrance and beyond a perimeter stone wall are a set of apartment buildings. From north to south there’s a covered market overlooking the airport, with two jetties below the building’s foundations. Above the rocky beach cliffs are five apartment structures, some with stores on the ground floor, and a road that joins the main tarmac at a parking lot (C05). There are three small dwellings along a dirt track that leads down to a small beach area.
The road that circles the perimeter of the fortress passes by a vista point restroom with steps down to a beach and an ancient stone edifice sitting at the top of the tide. Further east is a parking lot, adjacent to the fortress foundation tunnel and portcullis that leads to the cistern maze beneath the fortifications. The parking lot – known as Fisherman’s Catch – offers views and two separate gantry steps to different beach areas.
The following intel represents a thorough exploration of every part of Al Mazrah down to the nearest palm tree, residential hut, waterway, stone ruin, and every other landmark and geographical feature. This guide has been designed for you to easily explore Al Mazrah before, during and after you squad up and drop in. Below you can click on each Sector and explore. Here’s how the information is presented:
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