Champion Hill — The Basics
In 2019, Infinity Ward broke ground through Modern Warfare® Multiplayer with Gunfight, a new mode based on quick-action, close-quarter small-squad combat that is easy to learn but hard to master. For the next two years, both IW and Treyarch continued to innovate, introducing the concept of Gunfight Tournaments to reward the best Duos with exclusive rewards and allowing the mode’s frenetic small-scale maps to see action in more traditional modes like Team Deathmatch in playlists like Face-Off.
Now, Sledgehammer Games introduces Champion Hill, a tournament-style, multi-map and multi-life game mode where tactics and strategy go beyond the pull of a trigger.
In Champion Hill, your squad — either a Duo (2v2) or Trio (3v3) during the Alpha — will compete in a round-robin deathmatch tournament against other squads. Your mission is to reduce all other squads’ life count to zero before your whole squad is eliminated.
Everyone starts with the same Loadout, and while it can be lethal, collecting Cash — earned by taking enemy lives and picking up drops scattered around the map — will allow you to upgrade your starting weapons and purchase new armaments, equipment, Perks, and Killstreaks during Buy Rounds that happen between Combat Rounds.
Champion Hill also takes place on one large map split up into five sections. Specifically, there is a central Buy Station Area and four arenas for Combat Rounds: the Airstrip, the Trainyard, the Market, and the Courtyard. Once you are eliminated, you can watch how the tournament ends from the Buy Station Area spectator platform, but ideally, you survive long enough to see victory for yourself.
Want to know more? Like a standard-issue Fragmentation Grenade, the Call of Duty Blog is cooking an exclusive in-depth guide to Champion Hill prior to its debut on August 27.