Two teams compete for control of a rotating objective area called the Hardpoint or “hill”. Players must remain inside the Hardpoint to earn points over time. A standard game of Hardpoint lasts five minutes.
Each Hardpoint lasts for one minute before rotating to the next designated position. Players respawn shortly after death.
The first team to reach 250 points wins, or the team with the higher score when the timer runs out wins.
In Hardpoint, positioning is everything. It only takes one teammate on the hill to earn points, so just rushing in isn’t always the best tactic. If your team has it, consider whether a flanking position would be more helpful, away from the Hardpoint, covering lanes where the enemy might attack.
Always pay attention to the Hardpoint timer. If less than 10 seconds remain, consider moving toward the next point ahead of time. This rotation order is consistent from match to match, so you’ll learn where each successive point lies over time. To help you learn those rotations a bit quicker, you will see the next Hardpoint marked with a waypoint in the world when there are 10 seconds remaining on the active Hardpoint. Remember that points cannot be earned while the Hardpoint is contested. If that happens, get aggressive and flush the enemy out.
A competitive favorite returning from Black Ops 4, Control tasks players with capturing or defending two stationary objectives or points on the map.
Each round lasts one and a half minutes and each team of six is given 30 lives and once a team’s lives have been depleted, each player has a single life to live to the fullest. The attacking team earns additional time after capturing one of the objectives. Unlike Domination or Hardpoint, only the attacking team can capture the objective, and once they do, it disappears from the map.
The attacking team wins the round if they capture both points successfully. The defending team wins if they successfully defend at least one objective and the clock runs out. Either team can also win by depleting all 30 of their opponents’ collective lives.
The first team to win three rounds wins the match.
Control offers a perfect balance between careful play and all-out gunfights. Because each team has 30 lives, you’ll have a bit more freedom to try out risky plays, though you should always keep an eye on the life count. If your team’s numbers dip below the enemy’s, it’s may be worthwhile to slow down and play every life for maximum kills. If you’re leading in lives, consider pushing forward and playing more aggressively.
Remember that you’ll extend the game clock if you capture one of the objectives as the attacking team, so it can be best to focus your efforts on a single objective at a time. Of course, there’s always room for bending the rules: if the enemy is completely engaged at one point, try slipping away and capturing the other one.
As the defending team, there are two viable strategies: spread out between both points and adjust as necessary or focus your defense at the objective that has the clearest visibility, lanes, and chokepoints. However, if the attackers capture one objective, turn all your efforts to the other and hold your ground to eliminate their collective lives and defend the point.