Call of Duty: Black Ops 7 Season 01 Patch Notes

Season hero
  • BO7
  • Notas do patch
  • Temporada 01

MULTIPLAYER

 

Maps

Smoothed collision on some spots that lead to unintended sightlines for the following maps. (Added Jan. 15)

  • Colossus
  • Meltdown
  • Standoff

 

Gunsmith  

  • Addressed an issue with rotating weapons in the gunsmith preview.
  • Addressed an issue with Import Weapon Build in private matches.
  • Addressed an issue where weapon and equipment previews would not update when switching between loadouts.
  • Players can now view attachments in the gunsmith without any being unlocked in a category.

 

UI 

  • Addressed an issue where the Radiation Meter dial would adjust slowly with large changes in radiation. (Added Jan. 15)

 

Stability 

  • Added various stability fixes.

 

ZOMBIES

 

GobbleGums 

  • Addressed an issue where the Arsenal Accelerator GobbleGum was not charging the player’s Field Upgrade faster. (Added Jan. 15)
  • Closed an exploit when converting GobbleGums to essence. (Added Jan. 15)

 

ENDGAME

 

Gameplay

  • Addressed an issue where players were able to enter vehicles while using Power Armor.
  • Closed an exploit where players could have more than one exotic skill. (Added Jan. 15)

GLOBAL

 

Weapon Tuning: MP & ZM

 

Today’s weapon update includes Maddox RFB adjustments, improvements to the Sturmwolf 45 and AK-27 Battle-Scar Conversion based on early feedback, and adjustments to the M15 MOD 0 and Dravec 45. There are several changes to Prestige Attachments as well, which we will continue to make sure are offering a compelling choice for all weapons.

 

General

  • Base Sprint to Sprint Fire Time (used with Gung Ho perk) now matches base Sprint to Fire Time for all weapons.

 

Assault Rifles

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

Maddox RFB

Adjustments:
The Maddox RFB has been very strong because of its quick TTK in close quarters and controllable recoil that lets it stretch its effectiveness out to long ranges. We’d like to keep the close-range damage high, as that was core to the weapon’s identity in Black Ops 4. It has received significant range and recoil nerfs to reduce its versatility.

Maddox RFB

Maddox RFB Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

28

 

— Range —

0 - 19.1m

Post-Patch:

— Damage —

28

 

— Range —

0 - 12.7m ⇩

Damage Range:

Medium Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

19.2 - 33m

Post-Patch:

— Damage —

22

 

— Range —

12.8 - 27.9m ⇩

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

>33m

Post-Patch:

— Damage —

19

 

— Range —

>27.9m

Additional Maddox RFB Adjustments

  • Recoil increased.
  • All movement speeds reduced by 0.05m/s.

 

13" MFS Echo-Fire Barrel Adjustments

Maddox RFB - 13" MFS Echo-Fire Barrel Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

23

 

— Range —

0 - 22.9m

Post-Patch:

— Damage —

23

 

— Range —

0 - 20.3m ⇩

Damage Range:

Medium Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

30 - 36.8m

Post-Patch:

— Damage —

19

 

— Range —

20.3 - 34.3m ⇩

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

16

 

— Range —

>36.8m

Post-Patch:

— Damage —

16

 

— Range —

>34.3m

Additional 13" MFS Echo-Fire Barrel Adjustments

  • Recoil increased.
Weapon:

M15 MOD 0

Adjustments:
The M15 MOD 0 continues to be stronger than we’d like in its versatility, mainly when it comes to the mid-range. The most significant changes here are to the Max Damage Range and the damage in the Mid Damage range, which removes the ability to reduce TTK with a single headshot mixed in. The weapon will continue to be effective at these ranges thanks to its low recoil, but there is a smaller window now where that ease of control also pairs with a better TTK than other ARs.

M15 MOD 0 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

21

 

— Range —

0 - 38.1m

Post-Patch:

— Damage —

21

 

— Range —

0 - 30.5m ⇩

Damage Range:

Medium Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

38.2 - 46.4m

Post-Patch:

— Damage —

18 ⇩

 

— Range —

30.5 - 46.4m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

17

 

— Range —

>46.4m

Post-Patch:

— Damage —

17

 

— Range —

>46.4m

Additional M15 MOD 0 Adjustments

  • Slide to Fire Time increased from 420ms to 430ms.
  • All Hip Spread values increased by 0.1 degrees.
  • All movement speeds reduced by 0.05m/s.

16" Reticulated Barrel Adjustment

  • Headshot multiplier improved from 1.55x to 1.6x.
Weapon:

AK-27

Adjustments:
The Battle-Scar Conversion for the AK-27 was designed as a slow-firing, heavy-hitting hybrid between an Assault Rifle and Marksman Rifle. The reliance on headshots for a competitive TTK made it too punishing at its original Fire Rate, and the penalties pushing it towards Marksman Rifle mobility and handling were steep as well. We’ve improved all these attributes to bring it back closer to an Assault Rifle, but still with a uniquely slow Fire Rate that requires good accuracy and rewards headshots.

 

AK-27 Battle-Scar Conversion Adjustments

  • Fire Rate penalty reduced from 100% to 70%.
  • Removed movement penalties.
  • Aim Down Sight Time penalty reduced from 60ms to 30ms.
  • Sprint To Fire Time penalty reduced from 60ms to 30ms.
  • Addressed an issue where the Comb attachments used by the Battle-Scar Conversion could remain on the weapon after removing the Conversion attachment.
Weapon:

X9 Maverick

Adjustments:

14.6" MFS Pulse Load+ Barrel Adjustment

  • Damage Range penalty reduced from 25% to 13%.
  • Aim Down Sight Time improvement increased from 20ms to 30ms.
  • Sprint To Fire Time improvement increased from 15ms to 25ms.
  • Movement Speed improvement increased by 0.03m/s.
Weapon:

DS20 Mirage

Adjustments:

DS20 Mirage Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

27

 

— Range —

0 - 20.3m

Post-Patch:

— Damage —

27

 

— Range —

0 - 22.9m ⇧

Damage Range:

Medium Damage Range

Pre-Patch:

— Damage —

23

 

— Range —

20.4 - 44.5m

Post-Patch:

— Damage —

23

 

— Range —

23 - 44.5m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>44.5m

Post-Patch:

— Damage —

22

 

— Range —

>44.5m

Mirage Tandem Launcher Adjustments

  • Burst Fire Delay improved from 350ms to 300ms.
  • Swap Time to and from Prestige launcher improved from 550ms to 420ms.

SMGs

Submachine Gun Adjustments

Weapon
Adjustments
Weapon:

Sturmwolf 45

Adjustments:
The Sturmwolf 45 is designed around low recoil and favorable headshot damage compared to the other SMGs. We want it to be a bit more effective than where it’s currently sitting, but wary of making it too versatile by pairing the recoil with range, mobility, or handling improvements. We’re opting to double down on the headshot characteristics across the base weapon, the Damage Barrel, and the Prestige Attachment. The Prestige magazine will also have less recoil than it’s first iteration.

Sturmwolf 45 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

29

 

— Range —

0 - 11.4m

Post-Patch:

— Damage —

30 ⇧

 

— Range —

0 - 11.4m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

23

 

— Range —

11.5 - 17.8m

Post-Patch:

— Damage —

23

 

— Range —

11.5 - 17.8m

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

19

 

— Range —

17.9 - 26.2m

Post-Patch:

— Damage —

19

 

— Range —

17.9 - 26.2m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

16

 

— Range —

>26.2m

Post-Patch:

— Damage —

16

 

— Range —

>26.2m

Additional Sturmwolf 45 Adjustments

  • Headshot multiplier increased from 1.2x to 1.26x.
  • 15" Regnant Barrel
  • Headshot multiplier increased from 1.25x to 1.35x.
  • Vertical Recoil penalty reduced from 45% to 30%.
  • Horizontal Recoil penalty reduced from 20% to 15%.

 

MFS Tigris .40 Cal Mag Adjustments

Sturmwolf 45 MFS Tigris .40 Cal Mag Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

33

 

— Range —

0 - 14m

Post-Patch:

— Damage —

33

 

— Range —

0 - 14m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

29

 

— Range —

14.1 - 22.9m

Post-Patch:

— Damage —

29

 

— Range —

14.1 - 22.9m

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

22

 

— Range —

23 - 33m

Post-Patch:

— Damage —

23 ⇧

 

— Range —

23 - 33m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

19

 

— Range —

>33m

Post-Patch:

— Damage —

19

 

— Range —

>33m

Additional Sturmwolf 45 + MFS Tigris .40 Cal Mag Adjustments

  • Headshot multiplier increased from 1.2x to 1.26x.
  • Vertical Recoil penalty reduced from 80% to 65%.
  • Horizontal Recoil penalty reduced from 40% to 30%.
  • Recoil Deviation penalty reduced from 50% to 35%.
Weapon:

Kogot-7

Adjustments:
This is a minor adjustment, but prevents the Kogot-7 from further reducing its TTK at long range with headshots.

Kogot-7 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

23

 

— Range —

0 - 12.7m

Post-Patch:

— Damage —

23

 

— Range —

0 - 12.7m

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

19

 

— Range —

12.8 - 20.3m

Post-Patch:

— Damage —

19

 

— Range —

12.8 - 20.3m

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

16

 

— Range —

20.4 - 25.4mm

Post-Patch:

— Damage —

16

 

— Range —

20.4 - 25.4mm

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

14

 

— Range —

>25.4m

Post-Patch:

— Damage —

13 ⇩

 

— Range —

>25.4m

Weapon:

Ryden 45K

Adjustments:

Ryden 45K Adjustment

  • Adjusted Gun Kick and View Kick to reduce harshness of recoil pattern.
Weapon:

Razor 9mm

Adjustments:

12" MFS Sidewinder Barrel Adjustments

  • Horizontal and Vertical Recoil improvement increased from 10% to 25%.
  • Recoil Stabilization improvement increased from 15% to 25%.
  • Aim Down Sight Time penalty increased from 15ms to 20ms.
  • Sprint to Fire Time penalty increased from 15ms to 20ms.
Weapon:

Dravec 45

Adjustments:
The Dravec 45 is receiving a substantial range reduction across the board. The combination of great range and extremely low recoil continued to make this weapon too versatile, even with slower mobility and handling. We still want to keep the recoil for the same reason we’ve mentioned in the past, which is keeping each weapon in a class feeling unique. By reducing the range, the base Dravec 45 trades away more power for its consistency.

Dravec 45 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

26

 

— Range —

0 - 13.3m

Post-Patch:

— Damage —

26

 

— Range —

0 - 11.4m ⇩

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

21

 

— Range —

13.4 - 23.5m

Post-Patch:

— Damage —

21

 

— Range —

11.5 - 19.7m ⇩

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

17

 

— Range —

23.6 - 36.8m

Post-Patch:

— Damage —

17

 

— Range —

19.8 - 27.3m ⇩

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

15

 

— Range —

>32.5m

Post-Patch:

— Damage —

15

 

— Range —

>27.3m

Additional Dravec 45 Adjustments

  • Aim Down Sight Time increased from 230ms to 235ms.
Weapon:

Carbon 57

Adjustments:
The Carbon 57 is on the low end of SMG usage, so we’re making some sizeable changes. In a lot of ways, the Carbon 57 will now fill the space previously occupied by the Dravec 45 as a mid-to-long range SMG with some Assault Rifle DNA. It has higher recoil, though, which gives us a valuable tuning knob to help keep the weapon in check without losing its core identity (high ammo, mid-rangey,  and slower AR hybrid).

Carbon 57 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

0 - 14.6m

Post-Patch:

— Damage —

23 ⇧

 

— Range —

0 - 14m ⇩

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

18

 

— Range —

14.6 - 22.1m

Post-Patch:

— Damage —

19 ⇧

 

— Range —

14.1 - 24.1m ⇧

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

15

 

— Range —

22.2 - 33m

Post-Patch:

— Damage —

16 ⇧

 

— Range —

24.2 - 35.6m ⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

13

 

— Range —

>30.5m

Post-Patch:

— Damage —

14 ⇧

 

— Range —

>35.6m

Additional Carbon 57 Adjustments

  • Aim Down Sight Time increased from 240ms to 245ms.
  • Sprint to Fire Time increased from 170ms to 180ms.
  • Tactical Sprint to Fire Time increased from 290ms to 300ms.
  • Slide to Fire Time increased from 360ms to 380ms.
  • Dive to Fire Time increased from 440ms to 460ms.
  • Addressed an issue that caused ironsights to be misaligned in ADS.
Weapon:

MPC-25

Adjustments:
Aside from a slight recoil improvement, we are pre-emptively making some adjustments to a couple of hip spread attachments for the upcoming release of the new ContraBloom Laser. The Prestige barrel also receives some nice range improvements to further counteract the loss of raw TTK.

MPC-25 Adjustment

  • Reduced random deviation in Gun Kick and View Kick.

Kühn Ported Comp Adjustment

  • Sprint Fire Hip Spread improvement reduced from 25% to 15%.

8.6" MFS Stratus-X Barrel Adjustments

MPC-25 + 8.6" MFS Stratus-X Barrel Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

24

 

— Range —

0 - 7.6m

Post-Patch:

— Damage —

24

 

— Range —

0 - 10.2m ⇧

Damage Range:

Medium Damage Range 1

Pre-Patch:

— Damage —

19

 

— Range —

7.7 - 12.7m

Post-Patch:

— Damage —

19

 

— Range —

10.3 - 15.2m ⇧

Damage Range:

Medium Damage Range 2

Pre-Patch:

— Damage —

16

 

— Range —

12.8 - 25.4m

Post-Patch:

— Damage —

16

 

— Range —

15.3 - 29.2m ⇧

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

14

 

— Range —

>25.4m

Post-Patch:

— Damage —

14

 

— Range —

>29.2m

VAS Tactical Scale Stock Adjustment

  • Sprint Fire Hip Spread improvement reduced from 15% to 10%.

LMGs

LMG Adjustments

Weapon
Adjustments
Weapon:

Sokol 545

Adjustments:
Some recoil changes come to the Sokol 545, both to give the weapon a small lift in general and especially help the slower fire mode feel significantly more accurate than the faster one.

Sokol 545 Adjustments

  • Reduced recoil of default fire mode.
  • Reduced View Kick strength and deviation experienced later into the recoil pattern of the fast fire mode.

Marksman Rifles

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

M8A1

Adjustments:
The Prestige Attachment for the M8A1 revolves around Tac Stance, and we have a couple of changes to improve that build path.

MFS Striker Tactical Stock Adjustments

  • Tac Stance Spread improvement increased from 63% to 66%.
  • Flinch penalty reduced from 40% to 18%.

2mw Adaptive Tactical Laser Adjustment

  • Tactical Stance Aim Walking Speed improvement increased from 0.4m/s to 0.9m/s.

Sniper Rifles

Sniper Rifle Adjustments

Weapon
Adjustments
Weapon:

XR-3 Ion

Adjustments:

XR-3 Ion Adjustments

  • Improved shot queuing window to prevent accidental follow-up bursts.

Pistols

Pistol Adjustments

Weapon
Adjustments
Weapon:

Velox 5.7

Adjustments:
The Prestige barrel on the Velox 5.7 is all about close quarters agility and aggressive movement. There was an issue with the Swap Speed improvement that we’ve fixed. We’re also juicing up some of the accuracy and weapon motion improvements, since it goes up against Damage Range in its node (which is especially valuable for pistols).

4" MFS Celeste Barrel Adjustments

  • Now also improves regular Hip Spread by 15%.
  • Jumping and Landing stability improvement increased from 40% to 60%.
  • Addressed an issue that prevented the Swap Speed benefits from applying.
Weapon:

CODA 9

Adjustments:
The new Adaptive Discharge Mod and the Prestige attachment for the Coda 9 interact in a way that is detrimental to its ADS fire. We always try to design new attachments to be compatible with a weapon’s Prestige attachment and ideally have them synergize, too. In this case, we’ve looked at some options to make these two attachments work together, but due to the implementation we would have to compromise the current design or tuning of one of the two. And since we like how the two currently sit on their own, we’ve decided to just block players from equipping both and accidentally bricking the weapon. If we end up making changes to either of these attachments down the line, we’ll take the opportunity to reevaluate.

General Adjustments

  • The Coda 9 Adaptive Discharge Mod and MFS DeltaCell Bulk Mag can no longer be equipped together.

Launchers

Launcher Adjustments

Weapon
Adjustments
Weapon:

A.R.C. M1

Adjustments:

General Adjustments

  • Shots no longer queue during the overheat cooldown, to prevent accidental fire.

Special Weapons

Special Weapon Adjustments

Weapon
Adjustments
Weapon:

NX Ravager

Adjustments:

General Adjustments

  • Addressed an issue that caused the NX Ravager from having a slightly slower velocity and greater arc than intended.

Melees

Melee Adjustments

Weapon
Adjustments
Weapon:

Ballistic Knife

Adjustments:
Getting swapped off the Ballistic Knife after firing the last blade felt bad. It will now stay in the player’s hand so they can go for a melee attack or retrieve a blade.

General Adjustments

  • The Ballistic Knife will no longer automatically stow itself when it runs out of ammo.

Miscellaneous Weapon Updates

  • Control Stock now correctly displays its Cons on ARs and Shotguns.
  • Updated several attachment descriptions.

 

MULTIPLAYER

 

Maps  

  • Fringe
    • Added collision to areas where players could get out of the map.
  • Yakei
    • Added collision to an area where players could get out of the map. (Added Jan. 9)
  • Meltdown
    • Added collision to an area where players could get out of the map. (Added Jan. 9)
  • Flagship
    • Flagship has been temporarily removed from the map pool due to a stability issue. (Added Jan. 9)

 

Perks  

  • Bankroll
    • Closed an exploit where Bankroll could grant all Perks when using the Specialist Wildcard. (Added Jan. 9)

 

Equipment  

  • Stim Shot
    • Addressed an issue preventing XP Progression on the Stim Shot Overclock. Stim Shot will now also gain progress when healing at least 10HP.

 

Scorestreaks 

  •  Dreadnought
    • Addressed an issue where the Rocket Pods would appear to be reloaded but the player would be unable to shoot them.

 

Audio 

  • Reduced the frequency of Announcer voice lines in The Ghouls.

 

Stability 

  • Addressed stability issues when using the Rhino Scorestreak. (Added Jan. 9)
  • Added various stability fixes.

 

ZOMBIES

 

Fixes for several issues related to Augments are currently in development for an upcoming update. You can keep an eye on the status of these tracked issues at our Trello board

 

Weapons

  • Sokol 545
    • Addressed an issue that caused the Sokol 545 to deal reduced headshot damage.

 

UI 

  • Addressed an issue where the After Action Report could show an Armory unlock for the NX Ravager after the player had already unlocked it.

 

Stability

  • Added various stability fixes.

 

ENDGAME

 

Weapons

  • NX Ravager
    • Addressed an issue that caused the NX Ravager to have less ammo than intended after first Damage Upgrade.

 

Gameplay

  • Addressed an issue where party members could be pulled out of the Endgame cinematic early and lose their loadout after defeating Faulkner when in a party.
  • Addressed an issue where calling in a Rhino or Power Armor while holding a melee weapon would cause the player to lose their Exotic weapon and melee weapon rarity.
  • Addressed an issue where Supply Crates could be opened more than once.