Call of Duty: Black Ops 6 Season 06 Patch Notes

Season hero
Season 06 Updates
Welcome to Season 06
  • BO6
  • Notas do patch
  • Temporada 06

MULTIPLAYER

Modes

  • Addressed an issue where an incorrect scoreboard layout was used for Slasher Deathmatch.

 

ZOMBIES

Maps

  • Liberty Falls
    • Closed an exploit where players could circumvent the final Liberty Falls Main Quest encounter with a Kazimir portal.
  • Terminus
    • Addressed an issue where players could encounter a permanent visual effect and health regeneration debuff if they bled out during a Side Quest on Terminus.
  • Citadelle des Mort
    • Addressed an issue where the Rampart Cannon could remove more than 500 Essence if players interacted with it multiple times during the travel animation.

 

General

  • Addressed an issue where S.A.M Trials that spawned during specific Quest steps would persist throughout the match without starting if they were interacted with during the Quest step.

Welcome to Season 06

The Haunting has returned with a vengeance. Hot off the heels of the Black Ops 7 Open Beta, The Haunting brings new Maps, Map Variants, Weapons, Limited-Time Game Modes, and a variety of updates. Fight as and against iconic slashers and zombies and unlock a hearty helping of spooky rewards scattered throughout in-game events and the new seasonal Battle Pass. Season 06 launches tomorrow at 9AM PT.

New Multiplayer Maps

Gravity (6v6)

  • Breach an underground testing facility for Advanced Technologies and Applications. Explore the sprawling compound and its immediate grounds, a mixture of concrete bunkers housing the Lobby and Reception areas leading to the real work of the facility: advanced combat research in the Low Gravity room.

 

Rig (6v6)

  • Explore an eerie truck stop at dusk on this small-sized map featuring a turned over rig that has smashed into a gas station, collapsing the roof and starting a fire dangerously close to the pumps. Fight on the streets and meet your foes head-to-head in the combo Restaurant and Shop or get above the chaos and fire down from the Garage and Motel balcony.

 

Mothball (6v6, 2v2)

  • Built below the Gravity testing facility, Mothball is inspired by the cognitive research facility encountered in the Black Ops 6 Campaign level “Emergence.” Prepare to face off against enemy squads around the base of the golden Statue blocking sightlines from the Entrance to the Elevator. Or if you can make it through the narrow paths unscathed, move through the Hallway and Observation wings to skip the center altogether in favor of a flanking maneuver that brings you straight to enemy team.

 

New Multiplayer Map Variant

Boo-Town (6v6)

  • The sun sets on Nuketown as skeletons, spiders, and Jack-o’-Lanterns infiltrate the quiet cul-de-sac. Massive, animated spiders crawl on the rooftop of the Green House while skeletons infiltrate the Yellow House, including a massive skull surveying the ensuing chaos. Menacing laughter and creaking doorways add a haunted soundscape to the already chilling décor. Face your fears or risk losing it all.

 

New Multiplayer Modes

Slasher Deathmatch

Slashers are on the prowl, seeking out their next victim. The Haunting amps up the screams with Slasher Deathmatch, where survivors face off against slashers inspired by some of horror’s most terrifying villains. Jason brings brute force and dread, while Chucky delivers unpredictable, blood-curdling terror.

 

Each match lasts four rounds total. At the start of each round, two of the eight survivors are randomly chosen to take on the role of a slasher. A new pair of slashers are picked each round until all eight players have had the chance to play as one.

 

In both versions of Slasher Deathmatch, the survivors win if both slashers are eliminated or if the remaining survivors make it to the end of the round. The slashers win if all survivors are eliminated before the clock runs out. Survivors automatically scream every 30 seconds, so they’ll have to stay on the move if they hope to make it to the end.

 

New Weapons

Dresden 9mm - SMG (Battle Pass)

  • Full-auto submachine gun. Very high damage and manageable recoil. Short range and slower rate of fire.
  • A familiar-looking submachine gun makes its Black Ops 6 debut in the Dresden 9mm, a reliable SMG with a steady recoil pattern that helps you stay on target while dishing out solid damage with a manageable rate of fire. The weapon’s quick reload speed minimizes downtown between magazines, offering a strong foundation for Gunsmith when combines with its impressive handling.

 

Merrick 556 - Assault Rifle (Battle Pass)

  • Full-auto assault rifle. Excellent range and highly rewards headshots. Configurable into a high-power semi-auto via barrel attachment.
  • The Merrick 556 Assault Rifle is greater than the sums of its parts, a highly capable weapon that combines bite and handling with a respectable rate of fire and clean iron sights.

 

New Weapon Attachments

GPR91 Double-Barrel Conversion (Event Reward)

  • Adds a second barrel to the GPR 91, allowing the weapon to fire two bullets at once, but at a slightly reduced rate of fire and with higher recoil.

 

New Zombies LTM

Haunted Havoc

Haunted Havoc throws you into a relentless nightmare with lurking Mimics, treat-filled Jack-o’-Lanterns, and the chaos of a forced Rampage Inducer, making zombies faster and more aggressive right from the start. The undead are getting into the Halloween spirit, too, donning pumpkin heads in place of their usual rotting features, their eyes glowing right up to the end as they go down in a fit of evil laughter.

 

Jump into a Halloween-themed version of Liberty Falls, complete with spooky ambient sounds and new music cues! 

 

  • As a Haunting “treat,” zombie health has been reduced until Round 15 for quicker eliminations... but there’s a “trick,” too: their damage output increases much faster than in Standard Zombies. Watch your back! 
  • Complete Main Quests on each Zombies map to unlock some sweet rewards. For each Main Quest completion, you’ll earn a pack of 5 unique GobbleGums, an Ultra GobbleGum, and 15,000 XP per map!
  • Jack-o’-Lanterns: Trick or Treat
    • Slain zombies may drop glowing Jack-o’-Lanterns. Loot the pumpkins for the chance to earn powerful rewards ranging from free Ammo Mods and Scorestreaks to Aether Tools and Aether Crystals. The loot gets better as the Rounds get higher, so make sure you stay geared up! It’s not all sweet treats though, as there’s always the chance that an item will turn out to be a Mimic in disguise.

 

New Events

The Haunting Daily Login (Launch)

  • Rewards Include: X52 Resonator Special Weapon, GPMG-7 LMG Muzzle Booster Attachment
  • There’s no rest for the vengeful dead. Complete challenges to earn ghostly rewards including the new X52 Resonator Special Weapon and GPMG-7 Muzzle Booster attachment. Plus, keep the scares coming with the “Arty Incineration” Finishing Move, “Blast Burn” Calling Card, “Cool Helm” Weapon Charm, and a Large Decal. Complete the event to unlock the Animated “Toxic Metal” Weapon Camo.

 

GLOBAL

 

RICOCHET ANTI-CHEAT

Last week, #TeamRICOCHET shared a blog detailing changes coming to our security measures alongside Call of Duty: Black Ops 7. RICOCHET Anti-Cheat is entering its strongest phase yet,  powered by advanced machine learning trained on millions of gameplay hours to catch cheaters faster and more reliably. The team is taking an all-fronts approach, from in-game detections to legal actions against cheat makers, and continuing to expand protections against external hardware. This all begins with the implementation of TPM 2.0 and Secure Boot, which has been live since Black Ops 7 Beta kicked off.

 

For Season 06 of Black Ops 6, we’ve expanded in-game notifications to include additional details about TPM 2.0 and Secure Boot requirements. This update is designed to help players better understand and resolve issues related to their PC’s security configuration.

 

If you haven’t yet, check out the full blog for a deeper look at what’s new with #TeamRICOCHET and how these upgrades set a new standard for fair play.

 

Weapons

 

Assault Rifles

 

Assault Rifle Adjustments

Weapon
Adjustments
Weapon:

GPR 91

Adjustments:

Adjustments

  • Fast Mag 1
    • Ammo count increased from 25 to 26.
Weapon:

Goblin Mk2

Adjustments:
These changes are removing more variance from firing with the Goblin Mk2, ensuring that the gameplay focus is squarely about firing as fast as possible and landing accurate shots.

Adjustments

  • Hipfire Spread reduced by 0.25 degrees.
  • Greatly reduced first shot recoil.
Weapon:

ABR A1

Adjustments:
The ABR A1 will now only need one headshot for a one-burst kill at all ranges. The power of the Full Auto mod remains the same, but there will now be a recoil penalty to contend with.

ABR A1 Damage Adjustments

Damage Range
Pre-Patch
Post-Patch
Damage Range:

Maximum Damage Range

Pre-Patch:

— Damage —

29

 

— Range —

0 - 34.3m

Post-Patch:

— Damage —

32 ⇧

 

— Range —

0 - 34.3m

Damage Range:

Minimum Damage Range

Pre-Patch:

— Damage —

22

 

— Range —

>34.3m

Post-Patch:

— Damage —

24 ⇧
 

— Range —

>34.3m

Attachment Adjustments

  • Full-Auto Rapid Fire
    • Vertical Recoil now increased by 10%.
    • Horizontal Recoil now increased by 15%.

Marksman Rifles

We are happy with where the DM-10 landed after recent updates. These adjustments to the TR2 and Tsarkov 7.62 will help push them in the same direction.

Marksman Rifle Adjustments

Weapon
Adjustments
Weapon:

TR2

Adjustments:

Adjustments

  • Fire Rate improved from 480 RPM to 522 RPM.
Weapon:

Tsarkov 7.62

Adjustments:

Adjustments

  • Fire Rate improved from 231 RPM to 250 RPM.
  • Received Flinch improved from 0.5 N to 0.4 N.

Known Issues

  • Some players may notice that their Operator and Execution selections may have been reset at the start of Season 06.

 

MULTIPLAYER

Maps  

  • Gravity (6v6)
    • Location Classified - Outside of the USATA (Advanced Technologies and Applications) Facility
      • The Black Ops team return to the USATA facility top side and find a gravitational experiment still running.
  • Mothball (6v6, 2v2)
    • Location Classified - Inside the USATA (Advanced Technologies and Applications) Facility
      • The Black Ops team dive deep into the USATA facility in hopes to figure out the true origin of the Cradle.
  • Rig (6v6)
    • Arizona, USA
      • A small truck stop falls victim to a horrific accident. The Black Ops team are sent in to figure out what lurks in the dark.
  • Boo-Town (Nuketown Halloween - 6v6)
    • Nevada, USA
      • Trick or treat! 

 

Modes

Slasher Deathmatch In-Season

  • In Slasher Deathmatch, Survivors must hide from the Slashers. Screams will give away your position, so be ready to move. Two Slashers are selected each round and must find and eliminate all Survivors before time expires. Survivors must last until time limit or eliminate both Slashers.

 

Ranked Play

Strike fear into the heart of your competition in Season 06 with new rewards to claim.

 

Season 06 Rank Setback

  • Competitors who are continuing their conquest in Ranked Play from Season 05 will notice that their accounts may have been set back as outlined in previous notes. 
  • Every new Season, your Rank may be rolled back based on where you ended the previous season, as follows:
  • Bronze or Silver Rank players are not impacted by the Seasonal setback and will be able to pick up where they ended Season 05 with no SR deduction.
  • Gold or Platinum Rank players will start Season 06 in Tier I of Gold or Platinum respectively.
  • Diamond Rank and above players will start the Season 06 at Diamond I.

 

Demotion Protection

  • Demotion Protection will be active for everyone’s first 3 Ranked Play losses in Season 06, and players can expect 1 free loss per day via Daily Loss Forgiveness like previous Seasons.

 

Ranked Play Unlock Requirements

  • Competitors that are returning after an extended period of inactivity may need to Win 10 Matches to requalify for Ranked Play in Season 06.
  • New Ranked Play competitors will need to win 50 0match-made multiplayer matches like previous seasons.
  • Game Pass Free Trial accounts on PC will not be able to participate in Multiplayer Ranked Play. 

 

Ranked Play Season 06 Rewards

  • Rank Weapon Camos
    • Each Rank Gold and above has a unique Rank-themed Weapon Camo that you can earn to show off your rank.
      • Gold, Platinum, Diamond, Crimson & Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 06 to instantly earn the corresponding Weapon Camo.
      • Top 250: Finish Season 06 in the Top 250 to earn the Animated “Top 250” Weapon Camo.
  • Rank Calling Cards
    • Each Rank Silver and above has a unique Calling Card reward:
      • Silver, Gold, Platinum, Diamond, Crimson, Iridescent: Start in (or above) or reach the applicable Rank anytime in Season 06 to instantly earn the corresponding Season 06 Rank Calling Card..
      • Top 250: Finish Season 06 in the Top 250.
      • Top 250 Champion: One-of-a-kind Calling Card awarded to the single player who finishes Season 06 in the #1 position on the Top 250.
    • AMES 85 Assault Rifle Weapon Blueprint: Unlocked by winning 10 Ranked Play matches in Season 06.
    • 100 Season 06 Wins Large Decal: Unlocked by winning 100 Ranked Play matches in Season 06.

 

ZOMBIES

 

Maps 

Reckoning

  • Addressed an issue where zombies will clip through the wall when coming out of a spawn closet in Reckoning.
  • Addressed an issue where zombies will stop pathing to the player in the Mutant Research Lab in Reckoning.
  • Addressed an issue where players may get stuck behind a S.A.M. Trial during the Boss Fight in Reckoning.
  • Addressed an issue where players can re-enter Tower 3 after reloading a save created after completing the Boss Fight in Reckoning.
  • Addressed an issue where players can grab the Vacuum Seal Device through the wall on the opposite side of the container in Reckoning.
  • Addressed an issue where Franken-Klaus clips through the door to the Teleportation Lab if the door has not been unlocked in Reckoning.
  • Addressed an issue where the Containment Unit will appear closed after opening and reloading a save in Reckoning.
  • Addressed an issue where the player's screen will sometimes remain blurred after absorbing Panos during a quest in Reckoning.
  • Addressed an issue where an Operator’s Reactive Skin would appear during the final cutscene in Reckoning.

Shattered Veil

  • Addressed an issue where players would take out-of-bounds damage when standing next to one of the Aether Planters in the Conservatory location in Shattered Veil.

Citadelle des Morts

  • Addressed an exploit location in the Dungeon next to Kraft's Cell when doing the Light Ritual step for the Main Quest in Citadelle Des Morts.

Liberty Falls

  • Addressed an issue where the lightbulb in the Elemental Particle Projector did not match the color of the buttons in Liberty Falls.

Terminus

  • Addressed an issue with invisible geometry appearing where Nathan's Containment Unit used to be after releasing him in Terminus.

 

Modes 

  • Grief
    • Addressed an issue where the screen will jitter when standing next to the Pack-a-Punch machine in Grief.

 

Weapons 

Gravemark .357

  • Adjusted the reload for the Gravemark .357 base and Pack-a-Punch version. 
    • The weapon reloads one shell at a time in both versions.
    • The Pack-a-Punch weapon will no longer reload 2 shells at once and will instead reload all shells when using the Akimbo attachment.
    • Reload speed has been increased by 20% and hip-fire spread has been tightened by 20%.

 

Perk-a-Colas

Quick Revieve

  • Addressed an issue where Dying Wish would rarely fail to trigger when shot by Richtofen during the Boss Fight in Reckoning.

Speed Cola

  • Adjusted how Phantom Reload Augment for Speed Cola reloads weapons with Akimbo attachment.

 

GobbleGums

  • Addressed an issue where the Nowhere but There GobbleGum would sometimes not work under specific conditions.
  • Addressed an issue when using Idle Eyes after a boss fight will not have the grayscale screen FX and zombies will continue to ignore the player once the timer has run out.

 

Field Upgrades 

  • Addressed an issue where the Mister Peeks Field Upgrade would target zombies inside pods.

 

Scorestreaks 

  • Addressed an issue with the Chopper Gunner Health Bar being misaligned after taking damage in the boss fight in Reckoning.
  • Addressed an issue that prevented the player’s Perk order from being maintained after using Mutant Injection.
  • Addressed an issue with activating Mutant Injection near a zipline.

 

Loot 

  • Addressed an issue where the Blueprint Skins for the Ray Gun would not appear when rolled in the Mystery Box prior to picking the weapon up.
  • Addressed an issue where certain Fast Travels would reset the player's Reactive Skin to its base state.
  • Addressed an issue where players would not be able to equip certain rewards given from legendary Reward boxes from S.A.M. Trials.

 

Enemies 

  • Elimination text and Essence for defeating Nathan will now be awarded after the in-game cutscene in Terminus.
  • Addressed an issue with Uber Klaus Core teleporting forward after being ejected from an Uber Klaus that was killed from behind.

 

UI 

  • Addressed an issue where Door Buy Icons were appearing for certain Power Doors in the Minimap and Tac-Map in Reckoning.
  • Addressed an issue where the boss health bar will stay on screen after all players have bled out in Reckoning.
  • Addressed an issue where players are unable to cast a vote to start the boss fight in Reckoning due to one player spectating.
  • Addressed an issue where reloading a save with the Keycard in the player's inventory will show the Geneticist step again in Reckoning.
  • Addressed an issue where the Objective Marker for collecting the S.A.M. Files would disappear when the passcode is entered incorrectly in Directed Mode in Reckoning.

 

Graphics 

  • Addressed an issue where the Teleporter to Tower 3 would show broken VFX in Reckoning.

 

Audio 

  • Addressed various voice line issues.

 

Stability 

  • Addressed an issue where Server Pause does not function once the Party Leader leaves and rejoins a match in progress.
  • Addressed various stability issues.