A big question the team faced, that Drobot shared, was, “How do you keep the game looking fantastic visually, while at the same time also still be a shooter that’s more about player skill, and not about something interfering with your gameplay?”
“We actually have a lot of systems that allow you to make sure that the players, your enemies, or friendlies, are more visible to you,” he says. “We have a very specialized type of rendering that uses something we call variable-rate shading, where we can change the resolution of the screen at a super precise level. We can actually say, ‘Oh, the middle of the screen is going to be a higher resolution than the sides of the screen.’ Or maybe there’s a point of interest on the screen that should be a higher resolution.”
“Obviously, player characters should get the highest resolution,” Drobot emphasizes. “So, whether you’re playing in HD, Ultra-HD, or 4K, we can still throw more resolution in a specific part of the screen, just to make sure that that enemy and environment appear more clearly to you.”
By focusing on several little things, Infinity Ward and Modern Warfare II developers have still managed to stay focused on the big picture: to thrill gamers. Each technical upgrade and improvement was made with a painstaking commitment to ensuring the best gameplay experience, regardless of console or platform. After all, in the heat of battle it’s the gameplay that will always matter, whether you’re a hardcore fan or a franchise newcomer.
Modern Warfare II is already off to a great start. And now that Warzone 2.0 is available, we will return soon to take a deeper look at how the advanced Call of Duty tech is powering the next generation of Warzone.
In addition, be sure to visit the Infinity Ward website for more news and updates directly from the studio. Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0 are published by Activision. Development for both games is led by Infinity Ward with additional development support provided (in alphabetical order) by Activision Central Design, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, Toys for Bob, and Treyarch.