Read on to see what’s new since our last update, and get ready for Nuketown '84 tomorrow at 10AM PT!
MULTIPLAYER
Spawns
Adjusted Hardpoint spawn logic to reduce average travel time to active Hardpoints.
Adjusted enemy weighting for spawns in Crossroads Strike and Armada Strike.
Fireteam: Dirty Bomb
Addressed a UI error that could sometimes occur when loading into a match of Fireteam: Dirty Bomb on Ruka.
Perks
Addressed an issue that would prevent Flak Jacket from properly protecting the player from explosive damage in Hardcore modes.
ZOMBIES
Field Upgrades
Addressed an issue where the player could earn Field Upgrade charge while their Ring of Fire was currently activated.
Enemies
Addressed an issue that sometimes caused zombies to use their ranged attack unexpectedly.
Addressed a rare issue that could rarely cause the Megaton to be permanently invincible after splitting.
Stability
Added various stability fixes.
-Treyarch
* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.
Privacy Policy Update
We’ve updated our Privacy Policy. You can view the revised policy here. By continuing to use Activision’s websites, products or services, you acknowledge this revised Privacy Policy.