Although the Verdansk Processing Warehouse, as well as an Apartment and Office, are outside of the actual Verdansk Hospital, they are still a part of the Hospital area. If your squad is dropping in and seeing the Hospital fill up quickly, it’s not a bad idea to call an audible and land in either of these two locations.
The two Comms Towers are the highest points within the Military Base area. Although they come with a bit of risk, snipers who want to scout ahead for their squad should put both of these points of interest on their radar.
Don’t forget to check the buildings below the Grid Array, as they are usually stocked with items. Come here for the items and stay for the potential close quarters combat between buildings… Or to pick off the snipers walking the catwalks.
To Scavenge or Not to Scavenge (Probably Scavenge)
The watchtower in the Foothills north of the Salt Mine has an incredible view of its northeastern section. If the collapse isn’t an issue and you like to snipe, consider finding it after you get a loadout that’s appropriate for extreme long-range combat.
The Javdinsk Missile Silo is at a high elevation point. Whether you take to the cliffside or dare to dart across the hatch itself, this place may be a good rest stop and scouting point before heading off into the Military Base or Riverside.
The Grid Radar Array especially has phenomenal views overseeing Downtown, on top of a commanding view over the surrounding area and the Salt Mine. Be careful when ascending and ultimately getting up to the higher catwalks, as these prime views come with plenty of exposure.
Multiple Downtown buildings, such as the Verdansk Museum of Contemporary Art and XK Architects Tower, have extremely complex interiors. Be sure to check every dead end and office to maximize your loadout potential, or to possibly find enemy stragglers in hiding.