Veterans of the Call of Duty franchise will find the TV Station to be familiar ground: the area shares part of its layout with the Call of Duty 4®: Modern Warfare map Broadcast and its remaster in Modern Warfare. Just don’t let those rose-tinted glasses blind you from the subtle changes found in this retro version.
Before the Barakett Market set up shop, Central Square Park offered lush open green spaces. This is great for taking a stroll, but not so much for taking cover; stick to the walls and head for landmarks within the park, such as the monument, to hide from enemies lurking in nearby buildings.
Multiple parked trains within the Train Station could contain plenty of items, and otherwise serve as great cover pieces. While keeping mind of your exposure to the outside through the open windows and doors, be prepared for close-quarters fights with fellow train surfers within the narrow train cars.
Like other hatches around Verdansk, the Zozsni Hatch provides underrated verticality and views of the surrounding area – in this case, the Novi Grazna Hills. Use this landmark to situate yourself in Verdansk and also scout ahead for potential enemies.
By way of sheer convenience, the northern border of Verdansk between the Military Base and Salt Mine may be less travelled than the highway system. If you’re trying to travel between these two places, consider taking the cliff roads to potentially maintain a lower profile.
Downtown Tavorsk District may have plenty of defined roads, but they are often cluttered and are flanked by skyscrapers. If you’re trying to drive – or fly – across the map, it may be wise to go around it, as you may run into less trouble.
The parking garage is deceptively complicated for an area. From military tents to ground items taking up parking spaces, it’s not a bad idea to explore every part of this lot or decide to land here against the more obvious Airport areas.
Inside the Zordaya Prison Complex is an intricate network of cells. There is an abundance of Supply Boxes and other goodies inside, but it can be complicated to get in – and out – of the area. Make sure those pings and comms are on point before your squad ventures into here.