The Barakett Market has numerous stalls to explore or use as cover while exploring the Barakett Promenade. With how expansive and complex this outdoor market is, it’s not a bad idea to set up some equipment traps or ambushes in between the stalls.
If you aren’t in a building within the Tavorsk Park, you may be exposed to those that are. When roaming around the park, try finding natural cover, such as rocks, cliffs, and trees, as you escape to a safer area.
The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.
All Fire Stations have solid loot potential, including in their tall towers. These towers are often fantastic sniping perches with solid cover, so if you're looking to take the high ground, they are reliable sources for it.
Multiple Downtown buildings, such as the Verdansk Museum of Contemporary Art and XK Architects Tower, have extremely complex interiors. Be sure to check every dead end and office to maximize your loot earning potential, or to possibly find enemy stragglers in hiding.
An underrated portion of the Airport is the Runway Underpass; its subterranean nature can allow you to travel out of sight, and if a squad is trailing you, those multiple exits could leave them guessing.
If you parachute from the Atlas Superstore – especially from the pitched roof – you can land on top of the roof sections in the Parking Lot. Here, you could get some unique high ground against enemies within the lot or that are checking out of the Superstore.
In general, the area south of Quarry before hitting Central Verdansk has only a few villages and points of interest that are far between each other. Be prepared to either travel by vehicle through here or prepare for long-range shootouts and using natural cover for survival.
Because the various apartment buildings within the Barakett Promenade look the same, your squad may be confused if you tell them you are “in an apartment.” So, it may be good to ping the exact area you are in, or use the compass or surrounding points of interest as guideposts.
The various structures in the Junkyard don’t have verticality, save for the Comms Tower. It can give you incredible sights over most of Verdank’s West side but will leave you with little cover... Be sure to coordinate with your teammates if you decide to take the climb up here.