Verdansk: South and Central

ZONE 4E: TAVORSK PARK AND STYOR SPOMENIK

Size

Classified

Verticality

Classified

Landmark

Classified

Vista

Classified

Seclusion

Classified

Interior

Classified

Accessibility

Classified

Cover

Classified

Complexity

Classified

Loot

Classified

Pro Tips

To Loot or Not to Loot… (Probably Loot)

Tip #160

To Loot or Not to Loot… (Probably Loot)

SECTOR 1: VERDANSK NORTH ZONE 1B: BLOC 23, JARVDINSK SPOMENIK, RIVERSIDE

The hamlets that make up the far northwest side of Verdansk are far from densely populated areas, making them hidden gems for finding untouched Supply Boxes. Beware, however: given its place on the map, it may not be a viable looting place during other games and only for Plunder.

Air Traffic (Tower) Control

Tip #179

Air Traffic (Tower) Control

SECTOR 2: VERDANSK WEST ZONE 2A: VERDANSK INTERNATIONAL AIRPORT

The Control Tower gives by far the best view of the entire airport, and even areas of North Verdansk, but it may not take long for other squads to catch onto a sniper up here. Worst case scenario: parachute away from the airport, as there are fewer points of interest there, which may translate to fewer enemies.

Check Out the Checkpoints

Tip #248

Check Out the Checkpoints

SECTOR 5: VERDANSK EAST ZONE 5D: CITY OF VERDANSK PORT

Getting up to the physical checkpoints at both ends of the Port can offer phenomenal 360-degree views of the surrounding area. Just be mindful that there is absolutely no cover up here.

Don’t Look Down

Tip #213

Don’t Look Down

SECTOR 3: VERDANSK SOUTHWEST ZONE 3D: BARAKETT PROMENADE EAST

If you can grab a helicopter after building a sniping loadout, you could parachute up to the tallest gondola in the Ferris Wheel, which provides incredible views of the Promenade, Downtown, Tavorsk Park and the Hospital. Just be sure to pack a Self-Revive Kit when taking a ride on the Ferris Wheel, because if you go down, your squad may not be able to reach you for a revive.

As Seen in Ground War

Tip #154

As Seen in Ground War

Tac Map: Atlas

Enjoying the Zhokov Boneyard? What about Port of Verdansk? Those locales, and more, also appear as maps in Ground War, a five flag objective Multiplayer game mode. If you're interested in studying up on multiple Warzone locations, consider getting the full version of Modern Warfare and playing Ground War.

Warehouse Network

Tip #243

Warehouse Network

SECTOR 5: VERDANSK EAST ZONE 5B: GORENGARD LUMBER YARD

The trio of Lumber Yard Warehouses is filled with loot but can be tricky to navigate. If you get lost, remember where the main open bridge is – towards the east – and make your way over there.

You Could Fit an Airplane in There

Tip #164

You Could Fit an Airplane in There

SECTOR 1: VERDANSK NORTH ZONE 1C: ARKLOV PEAK MILITARY BASE

The hangars within the Arklov Peak Military Base – and by extension some Verdansk International Airport hangers – are a lot larger than you think. Be prepared for long-range combat indoors, as these hangars were meant to fit planes that could hold the whole lobby.

What Goes Up, Must Come Down

Tip #230

What Goes Up, Must Come Down

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Need to take out a squad who has a penthouse suite in Downtown? The JOKR launcher can target objects on the roof and deliver a powerful payload from the sky. Or, fight fire with fire by taking up residency on another rooftop.

Friends in High Places

Tip #235

Friends in High Places

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Given the verticality of Downtown, use it to your advantage by coordinating team strategies around it. Maybe a teammate can take overwatch on a building and make callouts while the others travel on foot, or each team member takes a section of a building when sweeping for loot.

No Cliffhangers Here

Tip #170

No Cliffhangers Here

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.