Multiple high ground spots within Krovnik Farmland – including the windmills – are inaccessible without a helicopter and a parachute. If the circle collapse is making this area a safe zone and you have a chopper, it could be a good idea to take up a position on one of these hard-to-get areas.
The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.
Unsure of where to start looting within the Verdansk Graveyard area? The nearby Pharmacy, Bank, and Police Station be a reliable stop during your campaign for an end game loadout. It’s not a bad idea to land here first, then spread out to the rest of the area.
The Swimming Pool could have some loot lying at the bottom, but it’s not without risk. If you come here as a group, it may be wise to have one player take the dive, and the others on lookout from the pool deck.
Inside the Zordaya Prison Complex is an intricate network of cells. There is an abundance of Supply Boxes and other goodies inside, but it can be complicated to get in – and out – of the area. Make sure those pings and comms are on point before your squad ventures into here.
The Control Tower gives by far the best view of the entire airport, and even areas of North Verdansk, but it may not take long for other squads to catch onto a sniper up here. Worst case scenario: parachute away from the airport, as there are fewer points of interest there, which may translate to fewer enemies.
The two Comms Towers are the highest points within the Military Base area. Although they come with a bit of risk, snipers who want to scout ahead for their squad should definitely put both of these points of interest on their radar.
Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.