Verdansk: North

ZONE 1A: GORA DAM, GORA TUNNEL, BLOC 17, BLOC 16

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Seek the Hide

Tip #171

Seek the Hide

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

The watchtower in the woods north of Quarry has an incredible view of its northeastern section. If the collapse isn’t an issue and you like to snipe, consider finding it after you get a loadout that’s appropriate for extreme long-range combat.

Eviction Notice

Tip #194

Eviction Notice

SECTOR 2: VERDANSK WEST ZONE 2G: TORSK BLOC

The various apartments within the Torsk Bloc have interiors to explore. Whether you are looking for loot or for enemies, be sure to sweep every floor and room, along with the Twin Apartment Complex roof that could be a popular sniping perch.

Out on the Yard

Tip #253

Out on the Yard

SECTOR 5: VERDANSK EAST ZONE 5E: ZORDAYA PRISON COMPLEX

The Zordaya Prison Complex Yard can hold valuable loot and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.

Off the Grid

Tip #174

Off the Grid

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

Although there are no buildings around it, the Crash Site should be on your stop list when travelling through North Verdansk. The downed plane’s fuselage may have some untouched loot that could be what you need to finish your loadout.

A Road on the Outskirts of Town

Tip #238

A Road on the Outskirts of Town

SECTOR 5: VERDANSK EAST ZONE 5A: BLOC 18, KARST BRIDGE

Given that the northeast border of Verdansk has few structures, the main roads can be dangerous as they are the only points of interest. If you have to travel out here, consider cutting through the natural environment or rolling along the Karst River.

Don’t Look Down

Tip #213

Don’t Look Down

SECTOR 3: VERDANSK SOUTHWEST ZONE 3D: BARAKETT PROMENADE EAST

If you can grab a helicopter after building a sniping loadout, you could parachute up to the tallest gondola in the Ferris Wheel, which provides incredible views of the Promenade, Downtown, Tavorsk Park and the Hospital. Just be sure to pack a Self-Revive Kit when taking a ride on the Ferris Wheel, because if you go down, your squad may not be able to reach you for a revive.

End of the Line

Tip #208

End of the Line

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

The Verdansk Train Station also has another transit hub – a Bus Terminal – which may not be as popular as the sprawling station. With some loot opportunities here and in the Military Checkpoint, don’t hesitate to check this area before – or after – exploring the main Train Station.

A Grand Tour of Verdansk

Tip #145

A Grand Tour of Verdansk

Tac Map: Atlas

Exploring all of Verdansk can be more easily done on Plunder compared to Battle Royale, as the circle collapse will limit the playable area. For that reason, those who explore each locale on the map using this Atlas may want to start off playing Plunder to learn the vast open wilderness and settlements of Verdansk.

Over the River and Through the Woods

Tip #176

Over the River and Through the Woods

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.

Steps Away from the Stadium

Tip #223

Steps Away from the Stadium

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4B: BLOC 6

Although the Stadium is a massive landmark landing site, those who see too many people landing there could alternatively land in its nearby Suburbs, otherwise known as Bloc 6. It has plenty of buildings to loot from, and is only steps away from the usually more contested Stadium area.