Verdansk: West

ゾーン2B: AIRPORT MAINTENANCE

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お役立ちヒント

Pulling Them Off the Air

ヒント #177

Pulling Them Off the Air

セクター1: VERDANSK NORTH ゾーン1E: CRASH SITE、LOZOFF PASS、BLOC 14、BLOC 15, WHP CAMP

The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.

No Cliffhangers Here

ヒント #170

No Cliffhangers Here

セクター1: VERDANSK NORTH ゾーン1D: KARST RIVER QUARRY

The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.

Cell Service

ヒント #254

Cell Service

セクター5: VERDANSK EAST ゾーン5E: ZORDAYA PRISON COMPLEX

Inside the Zordaya Prison Complex is an intricate network of cells. There is an abundance of Supply Boxes and other goodies inside, but it can be complicated to get in – and out – of the area. Make sure those pings and comms are on point before your squad ventures into here.

Don’t Look Down

ヒント #229

Don’t Look Down

セクター4: VERDANSK CENTRAL & SOUTH ゾーン4D: Downtown Tavorsk District

Your parachute is your best friend when taking the high ground in Downtown. Remember that you can pull the chute if you are taking a potentially fatal plunge, and parachuting through the city could be one of the fastest modes of transportation.

Crosstown Traffic

ヒント #233

Crosstown Traffic

セクター4: VERDANSK CENTRAL & SOUTH ゾーン4D: Downtown Tavorsk District

Downtown Tavorsk District may have plenty of defined roads, but they are often cluttered and are flanked by skyscrapers. If you’re trying to drive – or fly – across the map, it may be wise to go around it, as you may run into less trouble.

Rooftop Ambush

ヒント #228

Rooftop Ambush

セクター4: VERDANSK CENTRAL & SOUTH ゾーン4D: Downtown Tavorsk District

Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

ヒント #222

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

セクター4: VERDANSK CENTRAL & SOUTH ゾーン4A: GRAZNA BRIDGE、BCH4 TV STATION

The TV Station area is on natural high ground. Although it isn’t as mountainous as Verdansk North, this section of Central Verdansk, it can still provide an elevated vantage point, especially if you sit atop the TV Station or the Comms Tower.

Same Atlas, Different Superstores

ヒント #190

Same Atlas, Different Superstores

セクター2: VERDANSK WEST ZONE 2E: ATLAS SUPERSTORE

The Atlas Superstore map in Modern Warfare Multiplayer does not have the same layout as the Atlas Superstore in Warzone. Don’t get confused on specifics, but your general knowledge of what type of fights work within the Superstore can still help you out.

TV Station: Broadcasting Live from Central Verdansk

ヒント #220

TV Station: Broadcasting Live from Central Verdansk

セクター4: VERDANSK CENTRAL & SOUTH ゾーン4A: GRAZNA BRIDGE、BCH4 TV STATION

Veterans of the Call of Duty franchise will find the TV Station to be familiar ground: the ground floor shares a layout to the Call of Duty 4®: Modern Warfare map Broadcast. Just don’t let those rose-tinted glasses blind you from this hotly contested zone.

A Chip off the Old Bloc 18

ヒント #239

A Chip off the Old Bloc 18

セクター5: VERDANSK EAST ゾーン5A: BLOC 18、KARST BRIDGE

The main area of Bloc 18 east of the Karst River has a few familiar locales: A Fire Station, Gun Store, and Police Station. If you’re searching for guaranteed ammo and other loot that could be a bit out of the way, look no further than here.