You can quickly learn where you are in Verdansk by a few area markers: each major location has a name over it while infiltrating the Warzone, the Tac Map also has these major location names, and, at the top of your HUD, it will show the area you are currently in when applicable.
The Gora and Karst Rivers are mostly a transitionary area, save for their Flood Gates, which can be a great place to take cover. Just be careful about climbing the ladders out of here; if you are planning on doing so, it may be wise to pack a pistol along for self-defense.
WHP tents are usually stocked with loot, so a whole camp in rural Verdansk can be an oasis amid the snowy mountainous forest. Come here for the items and stay for the potential close quarters combat between the tents.
Although there are no buildings around it, the Crash Site should be on your stop list when travelling through North Verdansk. The downed plane’s fuselage may have some untouched loot that could be what you need to finish your loadout.
Downtown boasts some of the tallest buildings in the game, which translates to the best 360-degre vistas. Even if you are in an area that’s around Downtown, always watch for sniper scope glints coming from any one of these tall towers.
Inside the Zordaya Prison Complex is an intricate network of cells. There is an abundance of Supply Boxes and other goodies inside, but it can be complicated to get in – and out – of the area. Make sure those pings and comms are on point before your squad ventures into here.
While the interior of the Stadium is currently inaccessible, the various gates that would lead into it have an underrated number of loot opportunities. Just be sure to use the security features and stadium architecture for cover, since Downtown Tavorsk skyscrapers have solid views of the Stadium’s southeast-facing side.
Multiple Downtown buildings, such as the Verdansk Museum of Contemporary Art and XK Architects Tower, have extremely complex interiors. Be sure to check every dead end and office to maximize your loot earning potential, or to possibly find enemy stragglers in hiding.