If you have a vehicle, the Verdansk Highway system leads to nearly every major area on the map. If you don't, it may be wise to avoid the highways and proceed on foot on dirt trails, gulleys, or through dense forests, as you may be a sitting duck if you decide to play in highway traffic.
The hangars within the Arklov Peak Military Base – and by extension some Verdansk International Airport hangers – are a lot larger than you think. Be prepared for long-range combat indoors, as these hangars were meant to fit planes that could hold the whole lobby.
Craving some close-quarters combat? Coax the enemy team to meet you in the Training Course, which is fairly cluttered and complex for being such a small footprint in Verdansk. Just watch out for any operators who may be refereeing from the watchtower.
Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.
Given the verticality of Downtown, use it to your advantage by coordinating team strategies around it. Maybe a teammate can take overwatch on a building and make callouts while the others travel on foot, or each team member takes a section of a building when sweeping for loot.
The Barakett Promenade area has nearly every chain store within Verdansk – from the Public House and a Bank to Gas Stations and Electronic Stores – as well as a Fire House. If your squad wants to loot a reliable area for specific loot types, mark the Promenade down on your Tac Map.
Downtown Tavorsk District may have plenty of defined roads, but they are often cluttered and are flanked by skyscrapers. If you’re trying to drive – or fly – across the map, it may be wise to go around it, as you may run into less trouble.
WHP tents are usually stocked with loot, so a whole camp in rural Verdansk can be an oasis amid the snowy mountainous forest. Come here for the items and stay for the potential close quarters combat between the tents.
Although the Stadium is a massive landmark landing site, those who see too many people landing there could alternatively land in its nearby Suburbs, otherwise known as Bloc 6. It has plenty of buildings to loot from, and is only steps away from the usually more contested Stadium area.
Travelling along the frozen Gora River? You may want to take cover within the Frozen Islands; they are pretty much your only source of cover when traversing down the river, which is on low ground compared to the surrounding areas.