Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.
While the interior of the Stadium is currently inaccessible, the various gates that would lead into it have an underrated number of loot opportunities. Just be sure to use the security features and stadium architecture for cover, since Downtown Tavorsk skyscrapers have solid views of the Stadium’s southeast-facing side.
The Train Station has three stairwells that allow for roof access: Main Concourse, one in the East Concourse, and one in the U-shaped building northwest of the Main Platform. Know that flanks can come from either of these three staircases and consider setting up equipment traps here to cover your six.
If you are the leading team in Plunder and need extra Cash, or want to avoid confrontation, consider exploring the far-flung areas of Verdansk away from the action. They could have unopened Supply Boxes or Contracts that could provide that final push without much confrontation.
Compared to the rest of Krovnik Farmland, its Southern Farm section is like a small Suburb. Be sure to check every house for loot – and enemies – and if you can take the risk, try climbing up on the water tower for an impressive view of the Farmland area.
Tonight at 10: An Unexpected Vantage Point Over Verdansk Central
The TV Station area is on natural high ground. Although it isn’t as mountainous as Verdansk North, this section of Central Verdansk, it can still provide an elevated vantage point, especially if you sit atop the TV Station or the Comms Tower.
The Control Tower gives by far the best view of the entire airport, and even areas of North Verdansk, but it may not take long for other squads to catch onto a sniper up here. Worst case scenario: parachute away from the airport, as there are fewer points of interest there, which may translate to fewer enemies.
An underrated portion of the Airport is the Runway Underpass; its subterranean nature can allow you to travel out of sight, and if a squad is trailing you, those multiple exits could leave them guessing.