The Barakett Promenade area has nearly every chain store within Verdansk – from the Public House and a Bank to Gas Stations and Electronic Stores – as well as a Fire House. If your squad wants to loot a reliable area for specific loot types, mark the Promenade down on your Tac Map.
Whether its atop the Fire Station or the Upper Dam, few vistas compare to what you’ll get atop the Gora Dam. Come here with the longest scope you have and look down below for any enemies worth engaging with.
Barakett Promenade East boasts double-digit points of interest that add up to over 20 buildings with interior spaces. When exploring here, it may be wise to find a secondary weapon that’s built for close-quarters engagements, which are typical when fighting in building interiors.
The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.
Cargo Processing has a single dead-end that could hold a surprise… And that surprise can be an enemy player. Be sure to double check this location when travelling through Port, preferably with an explosive or Tactical Grenade.
The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.
The Zordaya Prison Complex Yard can hold valuable loot and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.