Welcome back.

The first season of the CWL was a huge success, but we also learned a lot. With those learnings in mind and working closely with active and retired professional players, the team at Infinity Ward has been dedicated to ensuring that the Infinite Warfare season of the Call of Duty World League will be entertaining, accessible, and most importantly, competitive. Decisions about which items to allow or restrict in competitive play alter the landscape for team strategies, and shape the season to come. To aid in the tuning process, the version 1 of the Call of Duty World League game settings is launching alongside Call of Duty: Infinite Warfare.

Jump in and share your thoughts via the @CODWorldLeague Twitter. Professional player and community feedback will help developers find the best balance for the official rule set, which is set for release prior to the launch of the new CWL season.

Version 1 of the competitive guidelines are as follows:

Weapon and Rig Draft

Pending the planned inclusion of the in-game Weapon and Combat Rig Draft systems, each member on a team of four will select a separate Combat Rig, with no duplicate Combat Rigs permitted on the same team.

Each member on a team of four will also select a weapon via the Weapon Draft system, which will restrict each player to two primary weapons (secondary weapons are not subject to the Weapon Draft system). Duplicate primary weapons cannot be used on the same team. The Weapon Draft will occur on a per-map basis.

NOTE – We are currently in the process of fine-tuning the Weapon and Combat Rig Draft systems. The frequency of the Weapon and Combat Rig Drafts (per series vs per map) will be reevaluated in the coming weeks.

Hybrid Weapons

Hybrid Weapons represent a unique weapon archetype characterized by the ability to swap between two weapon functionalities “on the fly.” The team at Infinity Ward has taken player feedback into account and will work to “lock” these weapons in their default primary mode when played within the competitive ruleset. At the start of the season, players may still use these weapons contingent upon using only the default primary mode.

·        Type 2 – Assault Rifle only

·        RPR-Evo – SMG only

·        EBR-800 – Sniper Rifle only

·        OSA – Assault Rifle only

Sidearms

With their placement outside the Weapon Draft System, Sidearms hold an especially critical role. The Team at Infinity Ward recognizes how impactful these weapons can be in professional hands, and are actively seeking feedback from the community on these three Sidearms specifically:

·        Oni

·        Hailstorm

·        Hornet

Maps and Modes

Hardpoint

·       Breakout

·       Frost

·       Mayday

·       Precinct1

·       Scorch

·       Throwback

Uplink

·       Frost

·       Mayday

·       Precinct

·       Throwback

Search and Destroy

·       Crusher

·       Frost

·       Mayday

·       Retaliation2

·       Scorch

·       Throwback

Restricted Items

Payloads

·        Reaper

·        Micro Turret

·        Phase Shift

Traits

·        Ping

·        Persistence

·        Infusion

·        Supercharge

·        Perception

·        Relay

·        Marked Target

·        Heightened Senses

Lethals

·        Plasma Grenade

·        Seeker Grenade

·        Trip Mine

·        Exploding Drone

·        Black Hole Projector

·        C4

Tacticals

·        Personal Radar

·        Dome Shield

·        Cryo Mine

·        Nano Shot

Perk 1

·        Overclock

Perk 2

·        Tracker

Perk 3

·        Pinpoint

Wildcards

·        Overkill

Attachments

·        Fusion Mag

·        Hollow Point/Faraday Slug

·        Ram Servo

·        Akimbo

·        Auto Sear

·        Tracking Chip

LMGs

·        R.A.W.

·        Mauler

·        Titan

Shotguns

·        Reaver

·        DCM-8

·        Banshee

·        Rack-9

·        S-Ravage

Launchers

·        Spartan SA3

·        P-LAW

·        Howitzer

Scorestreaks

·        UAV

·        Drone Package

·        CUAV

·        Vulture

·        Shock Sentry

·        Advanced UAV

Game Mode Rules

Hardpoint

Game

o   Time Limit: 5 Minutes

o   Score Limit: 250 Points

o   CodCaster: Enabled

Advanced

o   Time to Capture Zone: Instant

o   Zone Lifetime: 1 Minute

o   Activation Delay Time: Disabled

o   Location Order: Linear

o   Scoring: Constant

o   Pause Time: Enabled

o   Capture Team Spawn Delay: Disabled

o   Use HQ Rules: Disabled

Player

o   Number of Lives: Unlimited

o   Max Health: Normal

o   Health Regeneration: Normal

Team

o   Spectating: Team Only

o   3rd Person Spectating: Disabled

o   Killcam: Enabled

o   Radar Always On: No

o   Respawn Delay: 2.5 Seconds

o   Wave Spawn Delay: None

o   Force Respawn: Enabled

o   Friendly Fire: Enabled

o   Team Kill Punish Limit: Disabled

Gameplay

o   Hardcore Mode: Disabled

o   Headshots Only: Disabled

o   Cranked Timer: Disabled

o   Double Jump: Enabled

o   Wallrun: Enabled

o   Allow Payloads: Enabled

o   Payload Charge Rate: Disabled

o   Payload Score Modifier: x1.25

o   Perks: Enabled

o   Scorestreaks: Enabled

o   Persistent Streaks: Disabled

Uplink

Game

o   Round Time Limit: 5 Minutes

o   Round Score Limit: Unlimited

o   CodCaster: Enabled

Advanced

o   Carry Score: 2 Points

o   Throw Score: 1 Point

o   Satellite Count: 1 Satellite

o   Practice Mode: Disabled

o   Drone Reset Condition: Never

o   Drone Reset Timeout: Unlimited

o   Idle Timeout: 15 Seconds

o   Explode on Timeout: Disabled

o   Carrier Armor: x0.75

o   Show Enemy Carrier: 3 Seconds

Player

o   Number of Lives: Unlimited

o   Max Health: Normal

o   Health Regeneration: Normal

Team

o   Spectating: Team Only

o   3rd Person Spectating: Disabled

o   Killcam: Enabled

o   Radar Always On: No

o   Respawn Delay: 5 Seconds

o   Wave Spawn Delay: None

o   Force Respawn: Enabled

o   Friendly Fire: Enabled

o   Team Kill Punish Limit: Disabled

Gameplay

o   Hardcore Mode: Disabled

o   Headshots Only: Disabled

o   Cranked Timer: Disabled

o   Double Jump: Enabled

o   Wallrun: Enabled

o   Allow Payloads: Enabled

o   Payload Charge Rate: Disabled

o   Payload Score Modifier: Normal

o   Perks: Enabled

o   Scorestreaks: Enabled

o   Persistent Streaks: Disabled

Search and Destroy

 

Game

 

o   Time Limit: 1.5 Minutes

 

o   Round Win Limit: 6 Rounds

 

o   Win by Two Rule: Disabled

 

o   Win by Two Max Rounds: 8 Rounds

 

o   Round Switch: Every Round

 

o   CodCaster: Enabled

 

Advanced

 

o   Bomb Timer: 45 Seconds

 

o   Plant Time: 5 Seconds

 

o   Defuse Time: 7.5 Seconds

 

o   Multi Bomb: Disabled

 

o   Silent Plant: Enabled

 

Player

 

o   Number of Lives: 1 Life

 

o   Max Health: Normal

 

o   Health Regeneration: Normal

 

Team

 

o   Spectating: Team Only

 

o   3rd Person Spectating: Disabled

 

o   Killcam: Enabled

 

o   Radar Always On: No

 

o   Respawn Delay: None

 

o   Wave Spawn Delay: None

 

o   Force Respawn: Enabled

 

o   Friendly Fire: Enabled

 

o   Team Kill Punish Limit: Disabled

 

Gameplay

 

o   Hardcore Mode: Disabled

 

o   Headshots Only: Disabled

 

o   Cranked Timer: Disabled

 

o   Double Jump: Enabled

 

o   Wallrun: Enabled

 

o   Allow Payloads: Enabled

 

o   Payload Charge Rate: Disabled

 

o   Payload Score Modifier: x8

 

o   Perks: Enabled

 

o   Scorestreaks: Enabled

 

o   Persistent Streaks: Disabled

 

 

1 Initial spawns to be adjusted shortly

2 Bombsite to be adjusted shortly so defensive team cannot see both A&B from a single location

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For the latest updates on the Call of Duty World League, presented by PlayStation 4, stay tuned to CallofDuty.com/CWL and follow @CODWorldLeague on Twitter and Instagram.