The Javdinsk Spomenik Memorial is at high elevation. Whether you take to the cliffside or the memorial itself, this place may be a good rest stop and scouting point before heading off into the Military Base or Riverside.
Travelling along the frozen Gora River? You may want to take cover within the Frozen Islands; they are pretty much your only source of cover when traversing down the river, which is on low ground compared to the surrounding areas.
The Zordaya Prison Complex Yard can hold valuable loot and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.
TV Station: Broadcasting Live from Central Verdansk
Veterans of the Call of Duty franchise will find the TV Station to be familiar ground: the ground floor shares a layout to the Call of Duty 4®: Modern Warfare map Broadcast. Just don’t let those rose-tinted glasses blind you from this hotly contested zone.
Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.
The watchtower in the woods north of Quarry has an incredible view of its northeastern section. If the collapse isn’t an issue and you like to snipe, consider finding it after you get a loadout that’s appropriate for extreme long-range combat.
Although there are no buildings around it, the Crash Site should be on your stop list when travelling through North Verdansk. The downed plane’s fuselage may have some untouched loot that could be what you need to finish your loadout.
Although the Stadium is a massive landmark landing site, those who see too many people landing there could alternatively land in its nearby Suburbs, otherwise known as Bloc 6. It has plenty of buildings to loot from, and is only steps away from the usually more contested Stadium area.
Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.