This is a breakdown of how the Melting Point Draw system in Call of Duty: Mobile works. In the Melting Point Draw there are a set number of rewards of various levels. A reward is guaranteed for each play. Once a reward is earned, it is removed from the overall prize pool. Each time the Melting Point Draw is played, the CP cost is increased. As rewards are removed from the prize pool, the probability of receiving the remaining rewards increase.
Detailed Probabilities
The initial play costs a base amount of CP (example: base cost is 30CP)
The probabilities for the first play are shown in the graph below
| Item Name |
1st Play |
| Spray – Ice Cream Headache |
29.00% |
| Frag Grenade – Slagged |
28.00% |
| Avatar – Metal Phantom |
11.00% |
| SMRS – Slagged |
10.00% |
| Calling Card – Backdraft |
6.50% |
| Backpack – Slagged |
5.50% |
| Emote – Bookworm |
4.67% |
| M4LMG – Slagged |
4.00% |
| Mace – Metal Phantom |
1.25% |
| QQ9 – Melting Point |
0.08%
|
|
Each subsequent play, the probabilities of the rest of the items in the pool are increased. The CP cost increases as well. Let’s assume a player received the Spray – Ice Cream Headache on their first play
The cost for a second play is 2.67x the previous play cost (If 1st play is 30CP, then 2nd play is 80CP)
The probabilities for second play are shown in the graph below:
| Item Name |
2nd Play |
Spray – Ice Cream Headache
|
0% |
| Frag Grenade – Slagged |
33.63% |
| Avatar – Metal Phantom |
14.80% |
| SMRS – Slagged |
13.45% |
| Calling Card – Backdraft |
12.11% |
| Backpack – Slagged |
9.42% |
| Emote – Bookworm |
8.07% |
| M4LMG – Slagged |
6.73% |
| Mace – Metal Phantom |
1.68% |
| QQ9 – Melting Point |
0.11% |
Let’s assume the player received Frag Grenade – Slagged on their second play
The cost for the third play is 1.5x the previous play cost (If 2nd play is 80CP, then 3rd play is 120 CP)
The probabilities for the third play are shown in the graph below:
| Item Name |
3rd Play |
Spray – Ice Cream Headache
|
0.00% |
| Frag Grenade – Slagged |
0.00% |
| Avatar – Metal Phantom |
25.58% |
| SMRS – Slagged |
23.26% |
| Calling Card – Backdraft |
15.12% |
| Backpack – Slagged |
12.79% |
| Emote – Bookworm |
10.86% |
| M4LMG – Slagged |
9.30% |
| Mace – Metal Phantom |
2.91% |
| QQ9 – Melting Point |
0.19% |
This system continues with each play increasing in CP cost while the probabilities of each remaining item in the pool increases.
Let’s assume you are on your 7th play (and have already received six items)
CP cost for 7th play: 1.63x the price of the 6th play
Probabilities for 7th play
| Item Name |
7th Play |
Spray – Ice Cream Headache
|
82.86% |
| Frag Grenade – Slagged |
0.00% |
| Avatar – Metal Phantom |
0.00% |
| SMRS – Slagged |
0.00% |
| Calling Card – Backdraft |
0.00% |
| Backpack – Slagged |
0.00% |
| Emote – Bookworm |
13.34% |
| M4LMG – Slagged |
0.00% |
| Mace – Metal Phantom |
3.57% |
| QQ9 – Melting Point |
0.23% |
| CP Cost for each play |
CP Cost |
| 1st Play |
Base* |
| 2nd Play |
2.67x previous play |
| 3rd Play |
1.5x previous play |
| 4th Play |
2.5x previous play |
| 5th Play |
1.67x previous play |
| 6th Play |
1.6x previous play |
| 7th Play |
1.63x previous play |
| 8th Play |
1.54x previous play |
| 9th Play |
1.4x previous play |
| 10th Play |
1.68x previous play |
*Refers to CP Cost at first play, which may vary by region