Mashed Together Crate
Item
Odds
Prophet - Desolate 0.50%
Merc 2 - Desolate 0.50%
Backpack - Desolate 2.50%
Parachute - Desolate 2.50%
Wingsuit - Desolate 2.50%
Motorcycle - Desolate 2.50%
Antelope A20 - Desolate 2.50%
Backpack - Taped 8.50%
Wingsuit - Taped 8.50%
Parachute - Taped 8.50%
Boat - Taped 8.50%
Scout - Taped 8.50%
Mechanic - Taped 8.50%
Medic - Taped 8.50%
Clown - Taped 8.50%
Defender - Taped 8.50%
ORV - Taped 10.00%
Dupe Protection Crates

This is a breakdown of crates with duplicate protection in Call of Duty: Mobile. Only select rewards are duplicate protected and they are marked with an asterisk. These rewards are all part of the same reward pool. The sum of the odds for all individual select rewards dictate the probability of the duplicate protected reward pool.     

If there are three rewards at 2% each, then the total duplicate protected reward pool will be 6%. If you obtain one of the rewards, then odds for the remaining two rewards will be 3% each. You will never receive one of the select rewards from the same crate again unless it is rescheduled after it expires.  

 

The purpose of the Duplicate Protection system is to avoid having you feel unlucky when you are trying to get all the Epic rewards in the duplicate protected rewards pool.

Crates with ** have duplicate protection

Elite Path Crate **
Item
Odds
Battle Hardened ** 1.00%
Backpack - Snake Bite ** 2.00%
Javier Salazar - Airstrike 2.25%
Emote - PT Time 2.25%
Avatar - Honorbound 2.25%
Battleworn Frame 2.25%
Spray - Prowl 2.50%
Calling Card - Mistakes Were Made 2.50%
Helicopter - Airstrike 2.50%
ORV - Airstrike 2.50%
Backpack - Airstrike 2.50%
Wingsuit - Airstrike 2.50%
Parachute - Airstrike 2.50%
ATV - Commonwealth 6.00%
Boat - Commonwealth 6.00%
Backpack - Commonwealth 6.50%
Wingsuit - Commonwealth 6.50%
Parachute - Commonwealth 6.50%
Defender - Commonwealth 6.50%
Medic - Commonwealth 6.50%
Mechanic - Commonwealth 6.50%
Ninja - Commonwealth 6.50%
Clown - Commonwealth 6.50%
Scout - Commonwealth 6.50%
Extra Scrappy Crate **
Item
Odds
Golem - Grim Heaper ** 1.00%
Backpack - Living Rust ** 2.00%
Nomad - Lattice 2.25%
Emote - Kick Fu 2.25%
Avatar - Treason 2.25%
Ominous Frame 2.25%
Spray - Musing 2.50%
Calling Card - Wanderer 2.50%
Antelope A20 - Lattice 2.50%
Motorcycle - Lattice 2.50%
Backpack - Lattice 2.50%
Wingsuit - Lattice 2.50%
Parachute - Lattice 2.50%
ATV - Tarnished 6.00%
Helicopter - Tarnished 6.00%
Backpack - Tarnished 6.50%
Parachute - Tarnished 6.50%
Wingsuit - Tarnished 6.50%
Defender - Tarnished 6.50%
Clown - Tarnished 6.50%
Medic - Tarnished 6.50%
Ninja - Tarnished 6.50%
Mechanic - Tarnished 6.50%
Scout - Tarnished 6.50%
Assembly Required Crate **
Item
Odds
ASM10 - Assembly ** 0.85%
M16 - Heavy Duty ** 0.85%
MW11 - Oil Spill ** 2.00%
Sticky Grenade - Oil Spill ** 2.50%
Avatar - Death Ray 2.20%
Fixed Frame 2.20%
Spray - Arrowhead 2.20%
Calling Card - Highwaymen 2.20%
AK-47 - Posted 2.50%
M21 EBR - Posted 2.50%
Knife - Posted 2.50%
MW11 - Posted 2.50%
Concussion Grenade - Posted 2.50%
LK24 - Tree Bark 4.50%
HS0405 - Tree Bark 4.50%
M4 - Tree Bark 4.50%
PDW-57 - Tree Bark 4.50%
AK117 - Tree Bark 5.00%
J358 - Tree Bark 5.50%
Knife - Tree Bark 5.50%
FHJ-18 - Tree Bark 5.50%
SMRS - Tree Bark 5.50%
Frag Grenade - Tree Bark 5.50%
Sticky Grenade - Tree Bark 5.50%
Concussion Grenade - Tree Bark 5.50%
Smoke Grenade - Tree Bark 5.50%
Flashbang Grenade - Tree Bark 5.50%
Trench Trapper Crate **
Item
Odds
Death Angel Alice - Trench ** 1.00%
Backpack - Oil Spill ** 2.00%
Elite PMC - Gravestone 2.25%
Emote - Ultimate Technique 2.25%
Avatar - Axed 2.25%
Stinger Frame 2.25%
Spray - Yellowjacket 2.50%
Calling Card - Having a Blast 2.50%
ATV - Gravestone 2.50%
Boat - Gravestone 2.50%
Backpack - Gravestone 2.50%
Wingsuit - Gravestone 2.50%
Parachute - Gravestone 2.50%
Antelope A20 - Scratched 6.00%
Helicopter - Scratched 6.00%
Backpack - Scratched 6.50%
Parachute - Scratched 6.50%
Wingsuit - Scratched 6.50%
Defender - Scratched 6.50%
Clown - Scratched 6.50%
Medic - Scratched 6.50%
Mechanic - Scratched 6.50%
Ninja - Scratched 6.50%
Scout - Scratched 6.50%
Sharp Edges Crate **
Item
Odds
M4 - Sickle ** 0.85%
AK-47 - Trial and Error ** 0.85%
Knife - Snake Bite ** 2.00%
Frag Grenade - Snake Bite ** 2.50%
Avatar - Checkhov's Gun 2.20%
Nuclear Frame 2.20%
Spray - Compound 2.20%
Calling Card - High Speed 2.20%
M16 - Spoils 2.50%
UL736 - Spoils 2.50%
Knife - Spoils 2.50%
MW11 - Spoils 2.50%
Flashbang Grenade - Spoils 2.50%
AK-47 - Distressed 4.50%
PDW-57 - Distressed 4.50%
DL Q33 - Distressed 4.50%
M16 - Distressed 4.50%
Striker - Distressed 5.00%
J358 - Distressed 5.50%
Knife - Distressed 5.50%
FHJ-18 - Distressed 5.50%
SMRS - Distressed 5.50%
Frag Grenade - Distressed 5.50%
Sticky Grenade - Distressed 5.50%
Smoke Grenade - Distressed 5.50%
Concussion Grenade - Distressed 5.50%
Flashbang Grenade - Distressed 5.50%
Snake Bite Crate **
Item
Odds
AK117 - Snake Bite ** 1.00%
GKS - Snake Bite ** 1.00%
SMRS - Snake Bite ** 2.00%
Sticky Grenade - Snake Bite ** 2.50%
Flashbang Grenade - Snake Bite ** 2.50%
Spray - Avarice 3.00%
Calling Card - Grave Robber 3.00%
ASM10 - Moss 3.00%
Type 25 - Moss 3.00%
MW11 - Moss 3.00%
Knife - Moss 3.00%
Frag Grenade - Moss 3.00%
MSMC - Grime 5.00%
HG 40 - Grime 5.00%
RPD - Grime 5.00%
UL736 - Grime 5.00%
M16 - Grime 5.00%
Knife - Grime 5.00%
FHJ-18 - Grime 5.00%
SMRS - Grime 5.00%
J358 - Grime 5.00%
Frag Grenade - Grime 5.00%
Smoke Grenade - Grime 5.00%
Sticky Grenade - Grime 5.00%
Concussion Grenade - Grime 5.00%
Flashbang Grenade - Grime 5.00%
After Burner Crate **
Item
Odds
Firebreak - Sinister ** 1.00%
Backpack - Magmacomb ** 2.00%
Vasquez - Grating 2.25%
Emote - Disappointment 2.25%
Avatar - Crash Test 2.25%
Breaking Frame 2.25%
Spray - Fanged 2.50%
Calling Card - Don't Look Back 2.50%
Helicopter - Grating 2.50%
ORV - Grating 2.50%
Backpack - Grating 2.50%
Wingsuit - Grating 2.50%
Parachute - Grating 2.50%
Antelope A20 - Nightfall 6.00%
Motorcycle - Nightfall 6.00%
Backpack - Nightfall 6.50%
Parachute - Nightfall 6.50%
Wingsuit - Nightfall 6.50%
Defender - Nightfall 6.50%
Medic - Nightfall 6.50%
Mechanic - Nightfall 6.50%
Ninja - Nightfall 6.50%
Clown - Nightfall 6.50%
Scout - Nightfall 6.50%
Days Of Summer Crate **
Item
Odds
Naomi Mizushima - Manta Ray ** 1.00%
Backpack - Dream Crystal ** 2.00%
Special Ops 4 - Shipwrecked 2.25%
Emote - On My Watch 2.25%
Avatar - Manta Ray 2.25%
Wavy Frame 2.25%
Spray - Good Vibes 2.50%
Calling Card - Hang Loose 2.50%
ORV - Shipwrecked 2.50%
Motorcycle - Shipwrecked 2.50%
Backpack - Shipwrecked 2.50%
Wingsuit - Shipwrecked 2.50%
Parachute - Shipwrecked 2.50%
ATV - Tropics 6.50%
Boat - Tropics 6.50%
Backpack - Tropics 6.50%
Parachute - Tropics 6.50%
Wingsuit - Tropics 6.50%
Defender - Tropics 6.50%
Scout - Tropics 6.50%
Ninja - Tropics 6.50%
Mechanic - Tropics 6.50%
Medic - Tropics 6.50%
Clown - Tropics 6.50%
Oil Spill Crate **
Item
Odds
M21 EBR - Oil Spill ** 1.00%
UL736 - Oil Spill ** 1.00%
Knife - Oil Spill ** 2.00%
Concussion Grenade - Oil Spill ** 2.50%
Smoke Grenade - Oil Spill ** 2.50%
Spray - Carrion 3.00%
Calling Card - Check Engine 3.00%
AK117 - Stained Steel 3.00%
Striker - Stained Steel 3.00%
Knife - Stained Steel 3.00%
FHJ-18 - Stained Steel 3.00%
Flashbang Grenade - Stained Steel 3.00%
Type 25 - Rusted 5.00%
LK24 - Rusted 5.00%
BY15 - Rusted 5.00%
PDW-57 - Rusted 5.00%
XPR-50 - Rusted 5.00%
MW11 - Rusted 5.00%
J358 - Rusted 5.00%
SMRS - Rusted 5.00%
Knife - Rusted 5.00%
Frag Grenade - Rusted 5.00%
Sticky Grenade - Rusted 5.00%
Smoke Grenade - Rusted 5.00%
Concussion Grenade - Rusted 5.00%
Flashbang Grenade - Rusted 5.00%
Death Metal Crate **
Item
Odds
DL Q33 - Fatigue ** 0.85%
Type 25 - Demise ** 0.85%
SMRS - Oil Spill ** 2.00%
Flashbang Grenade - Oil Spill ** 2.50%
Chain Link Frame ** 1.30%
Avatar - Reanimate 2.50%
Spray - Skull Cap 2.50%
Calling Card - King Cobra 2.50%
PDW-57 - Faded Dream 2.50%
M4 - Faded Dream 2.50%
MW11 - Faded Dream 2.50%
J358 - Faded Dream 2.50%
Frag Grenade - Faded Dream 2.50%
AK-47 - Corroded 4.50%
HG 40 - Corroded 4.50%
ASM10 - Corroded 4.50%
HVK-30 - Corroded 4.50%
XPR-50 - Corroded 5.00%
SMRS - Corroded 5.50%
J358 - Corroded 5.50%
Knife - Corroded 5.50%
MW11 - Corroded 5.50%
Frag Grenade - Corroded 5.50%
Sticky Grenade - Corroded 5.50%
Smoke Grenade - Corroded 5.50%
Flashbang Grenade - Corroded 5.50%
Concussion Grenade - Corroded 5.50%
Melting Point Draw Summary


This is a breakdown of how the Melting Point Draw system in Call of Duty: Mobile works. In the Melting Point Draw there are a set number of rewards of various levels. A reward is guaranteed for each play. Once a reward is earned, it is removed from the overall prize pool.  Each time the Melting Point Draw is played, the CP cost is increased. As rewards are removed from the prize pool, the probability of receiving the remaining rewards increase.

Detailed Probabilities

The initial play costs a base amount of CP (example: base cost is 30CP)
The probabilities for the first play are shown in the graph below

Item Name 1st Play
Spray – Ice Cream Headache 29.00%
Frag Grenade – Slagged 28.00%
Avatar – Metal Phantom 11.00%
SMRS – Slagged 10.00%
Calling Card – Backdraft 6.50%
Backpack – Slagged 5.50%
Emote – Bookworm 4.67%
M4LMG – Slagged 4.00%
Mace – Metal Phantom 1.25%
QQ9 – Melting Point 0.08%
 

Each subsequent play, the probabilities of the rest of the items in the pool are increased. The CP cost increases as well. Let’s assume a player received the Spray – Ice Cream Headache on their first play

The cost for a second play is 2.67x the previous play cost (If 1st play is 30CP, then 2nd play is 80CP)

The probabilities for second play are shown in the graph below:

Item Name 2nd Play
Spray – Ice Cream Headache
0%
Frag Grenade – Slagged 33.63%
Avatar – Metal Phantom 14.80%
SMRS – Slagged 13.45%
Calling Card – Backdraft 12.11%
Backpack – Slagged 9.42%
Emote – Bookworm 8.07%
M4LMG – Slagged 6.73%
Mace – Metal Phantom 1.68%
QQ9 – Melting Point 0.11%

Let’s assume the player received Frag Grenade – Slagged on their second play 

The cost for the third play is 1.5x the previous play cost (If 2nd play is 80CP, then 3rd play is 120 CP) 

The probabilities for the third play are shown in the graph below: 

Item Name 3rd Play
Spray – Ice Cream Headache
0.00%
Frag Grenade – Slagged 0.00%
Avatar – Metal Phantom 25.58%
SMRS – Slagged 23.26%
Calling Card – Backdraft 15.12%
Backpack – Slagged 12.79%
Emote – Bookworm 10.86%
M4LMG – Slagged 9.30%
Mace – Metal Phantom 2.91%
QQ9 – Melting Point 0.19%

This system continues with each play increasing in CP cost while the probabilities of each remaining item in the pool increases.

Let’s assume you are on your 7th play (and have already received six items)

CP cost for 7th play: 1.63x the price of the 6th play
Probabilities for 7th play

Item Name 7th Play
Spray – Ice Cream Headache
82.86%
Frag Grenade – Slagged 0.00%
Avatar – Metal Phantom 0.00%
SMRS – Slagged 0.00%
Calling Card – Backdraft 0.00%
Backpack – Slagged 0.00%
Emote – Bookworm 13.34%
M4LMG – Slagged 0.00%
Mace – Metal Phantom 3.57%
QQ9 – Melting Point 0.23%

 

CP Cost for each play CP Cost
1st Play Base*
2nd Play  2.67x previous play
3rd Play  1.5x previous play
4th Play  2.5x previous play
5th Play  1.67x previous play
6th Play  1.6x previous play
7th Play  1.63x previous play
8th Play  1.54x previous play
9th Play  1.4x previous play
10th Play  1.68x previous play


*Refers to CP Cost at first play, which may vary by region

Complete Probabilities Content
    1st Play 2nd Play 3rd Play 4th Play 5th Play 6th Play 7th Play 8th Play 9th Play 10th Play
  Spray – Ice Cream Headache 29.00% 24.81% 19.09% 13.13% 7.91% 4.00% 1.58% 0.42% 0.05% 0.00%
  Frag Grenade – Slagged 28.00% 24.50% 19.22% 13.47% 8.27% 4.27% 1.73% 0.48% 0.06% 0.00%
  Avatar – Metal Phantom 11.00% 12.54% 14.56% 15.81% 15.52% 13.47% 9.96% 5.61% 1.49% 0.04%
  SMRS – Slagged 10.00% 11.53% 13.59% 15.24% 14.00% 14.21% 11.13% 6.73% 1.93% 0.05%
  Calling Card – Backdraft 6.50% 7.76% 9.61% 11.80% 14.00% 15.61% 15.80% 13.34% 5.39% 0.19%
  Backpack – Slagged 5.50% 6.63% 8.31% 10.42% 12.81% 15.18% 16.89% 16.40% 7.58% 0.29%
  Emote – Bookworm 4.67% 5.67% 7.18% 9.14% 11.54% 14.31% 17.31% 19.45% 10.29% 0.44%
  M4LMG – Slagged 4.00% 4.89% 6.24% 8.04% 10.34% 13.23% 16.99% 22.22% 13.44% 0.62%
  Mace – Metal Phantom 1.25% 1.56% 2.05% 2.76% 3.79% 5.34% 8.03% 14.28% 55.62% 5.31%
  QQ9 – Melting Point 0.08% 0.10% 0.13% 0.18% 0.26% 0.37% 0.58% 1.08% 4.14% 93.07%

 

 

Spectrum Redux Draw Summary

This is a breakdown of how the Spectrum Redux Draw system in Call of Duty: Mobile works. In the Spectrum Redux Draw there are a set number of rewards of various levels. A reward is guaranteed for each play. Once a reward is earned, it is removed from the overall prize pool.  Each time the Spectrum Redux Draw is played, the CP cost is increased. As rewards are removed from the prize pool, the probability of receiving the remaining rewards increase.

Detailed Probabilities

The initial play costs a base amount of CP (example: base cost is 30CP)
The probabilities for the first play are shown in the graph below

Item Name 1st Play
Spray – Dioxide 29.00%
Frag Grenade – Color Spectrum 28.00%
Avatar – Neon Mandible 11.00%
MW11 – Color Spectrum 10.00%
Calling Card – Hot Lead 6.50%
Chromatic Frame 5.50%
Backpack – Color Spectrum 4.67%
ICR-1 – Color Spectrum   4.00%
Sentinel Recon 1.25%
KN-44 – Color Spectrum 0.08%
 

Each subsequent play, the probabilities of the rest of the items in the pool are increased. The CP cost increases as well. Let’s assume a player received the Spray – Dioxide on their first play

The cost for a second play is 2.67x the previous play cost (If 1st play is 30CP, then 2nd play is 80CP)

The probabilities for second play are shown in the graph below:

Item Name 2nd Play
Spray – Dioxide 0%
Frag Grenade – Color Spectrum 33.63%
Avatar – Neon Mandible 14.80%
MW11 – Color Spectrum 13.45%
Calling Card – Hot Lead 12.11%
Chromatic Frame 9.42%
Backpack – Color Spectrum 8.07%
ICR-1 – Color Spectrum   6.73%
Sentinel Recon 1.68%
KN-44 – Color Spectrum 0.11%

Let’s assume the player received Frag Grenade – Color Spectrum on their second play 

The cost for the third play is 1.5x the previous play cost (If 2nd play is 80CP, then 3rd play is 120 CP) 

The probabilities for the third play are shown in the graph below: 

Item Name 3rd Play
Spray – Dioxide 0.00%
Frag Grenade – Color Spectrum 0.00%
Avatar – Neon Mandible 25.58%
MW11 – Color Spectrum 23.26%
Calling Card – Hot Lead 15.12%
Chromatic Frame 12.79%
Backpack – Color Spectrum 10.86%
ICR-1 – Color Spectrum   9.30%
Sentinel Recon 2.91%
KN-44 – Color Spectrum 0.19%

This system continues with each play increasing in CP cost while the probabilities of each remaining item in the pool increases.

Let’s assume you are on your 7th play (and have already received six items)

CP cost for 7th play: 1.63x the price of the 6th play
Probabilities for 7th play

Item Name 7th Play
Spray – Dioxide 82.86%
Frag Grenade – Color Spectrum 0.00%
Avatar – Neon Mandible 0.00%
MW11 – Color Spectrum 0.00%
Calling Card – Hot Lead 0.00%
Chromatic Frame 0.00%
Backpack – Color Spectrum 13.34%
ICR-1 – Color Spectrum   0.00%
Sentinel Recon 3.57%
KN-44 – Color Spectrum 0.23%

 

CP Cost for each play CP Cost
1st Play Base*
2nd Play  2.67x previous play
3rd Play  1.5x previous play
4th Play  2.5x previous play
5th Play  1.67x previous play
6th Play  1.6x previous play
7th Play  1.63x previous play
8th Play  1.54x previous play
9th Play  1.4x previous play
10th Play  1.25x previous play


*Refers to CP Cost at first play, which may vary by region

Complete Probabilities Content
    1st Play 2nd Play 3rd Play 4th Play 5th Play 6th Play 7th Play 8th Play 9th Play 10th Play
  Spray – Dioxide 29.00% 24.81% 19.09% 13.13% 7.91% 4.00% 1.58% 0.42% 0.05% 0.00%
  Frag Grenade – Color Spectrum 28.00% 24.50% 19.22% 13.47% 8.27% 4.27% 1.73% 0.48% 0.06% 0.00%
  Avatar – Neon Mandible 11.00% 12.54% 14.56% 15.81% 15.52% 13.47% 9.96% 5.61% 1.49% 0.04%
  MW11 – Color Spectrum 10.00% 11.53% 13.59% 15.24% 14.00% 14.21% 11.13% 6.73% 1.93% 0.05%
  Calling Card – Hot Lead 6.50% 7.76% 9.61% 11.80% 14.00% 15.61% 15.80% 13.34% 5.39% 0.19%
  Chromatic Frame 5.50% 6.63% 8.31% 10.42% 12.81% 15.18% 16.89% 16.40% 7.58% 0.29%
  Backpack – Color Spectrum 4.67% 5.67% 7.18% 9.14% 11.54% 14.31% 17.31% 19.45% 10.29% 0.44%
  ICR-1 – Color Spectrum   4.00% 4.89% 6.24% 8.04% 10.34% 13.23% 16.99% 22.22% 13.44% 0.62%
  Sentinel Recon 1.25% 1.56% 2.05% 2.76% 3.79% 5.34% 8.03% 14.28% 55.62% 5.31%
  KN-44 – Color Spectrum 0.08% 0.10% 0.13% 0.18% 0.26% 0.37% 0.58% 1.08% 4.14% 93.07%