Thirty-five self-storage garages are in Storage Town. Almost all of them have at least one garage door open… With their wares available to the first team who can collect them. Leave no storage locker unchecked in Storage Town, lest you miss out on some Legendary Loot.
The Zordaya Prison Complex Yard can hold valuable loot and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.
Unsure of where to start looting within the Verdansk Graveyard area? The nearby Pharmacy, Bank, and Police Station be a reliable stop during your campaign for an end game loadout. It’s not a bad idea to land here first, then spread out to the rest of the area.
Although the Verdnask Processing Warehouse, as well as an Apartment and Office, are outside of the actual Verdansk Hospital, they are still a part of the Hospital area. If your squad is dropping in and seeing the Hospital fill up quickly, it’s not a bad idea to call an audible and land in either of these two locations.
Out of all the buildings in West Verdansk, few compare to the complexity of the Verdansk International Airport Terminal. Move through here as a group, and you won’t lose each other or get picked off by team with better synergy.
The homes within the Novi Grazna Hills cul-de-sac could be a great landing spot, as there are multiple opportunities for loot and easy access to the busier Barakett Promenade area. If you are fighting within this area, you could use the smoke from the helicopter to help conceal you from long-range fire.
From the Railyard, you can follow the rail tracks by heading southeast, and travel (ideally by vehicle) throughout the entire map, tracing the railroad, and stopping off at multiple destinations. This rail network can be very helpful when learning the geography of Verdansk.
Although these homes aren’t built, they can still act as temporary shelter while exploring the Novi Grazna Hills. These homes also provide great views over to the Barakett Promenade, so consider climbing up to an unfinished roof or second floor to snipe or scout northwards.
The Swimming Pool could have some loot lying at the bottom, but it’s not without risk. If you come here as a group, it may be wise to have one player take the dive, and the others on lookout from the pool deck.