Verdansk: Southwest

ZONE 3A: VERDANSK HOSPITAL

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Terrace on the Tavorsk Park

Tip #237

Terrace on the Tavorsk Park

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4E: TAVORSK PARK AND STYOR SPOMENIK

The Styor Spomenik has one of the best vista points over the park by way of its spiral staircase. Those with long-range loadouts should gravitate towards here when on the hunt within this area.

Elevate Your Senses

Tip #226

Elevate Your Senses

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Downtown boasts some of the tallest buildings in the game, which translates to the best 360-degre vistas. Even if you are in an area that’s around Downtown, always watch for sniper scope glints coming from any one of these tall towers.

Crane Game

Tip #249

Crane Game

SECTOR 5: VERDANSK EAST ZONE 5D: CITY OF VERDANSK PORT

It is possible to reach the top of every crane in Port, although it requires some parachuting. If you do, you’ll be rewarded with one incredible 360-degree sightline that goes from across the Karst River all the way to the Gulag.

Loot the Campers

Tip #178

Loot the Campers

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

WHP tents are usually stocked with loot, so a whole camp in rural Verdansk can be an oasis amid the snowy mountainous forest. Come here for the items and stay for the potential close quarters combat between the tents.

Train Surfing

Tip #207

Train Surfing

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

Multiple parked trains within the Train Station could contain plenty of loot, and otherwise serve as great cover pieces. While keeping mind of your exposure to the outside through the open windows and doors, be prepared for close-quarters fights with fellow train surfers within the narrow train cars.

Au Naturale

Tip #175

Au Naturale

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

In general, the area south of Quarry before hitting Central Verdansk has only a few villages and points of interest that are far between each other. Be prepared to either travel by vehicle through here or prepare for long-range shootouts and using natural cover for survival.

A Couple Hundred Miles to Go

Tip #165

A Couple Hundred Miles to Go

SECTOR 1: VERDANSK NORTH ZONE 1C: ARKLOV PEAK MILITARY BASE

Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.

Cannonball!

Tip #188

Cannonball!

SECTOR 2: VERDANSK WEST ZONE 2D: STORAGE TOWN

The Swimming Pool could have some loot lying at the bottom, but it’s not without risk. If you come here as a group, it may be wise to have one player take the dive, and the others on lookout from the pool deck.

All Aboard!

Tip #172

All Aboard!

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

Few points of interest are as complex as the Railyard, a network of warehouses with a massive Gravel Chute Tower as its landmark. Although it may take a while to learn every room, sightline, and route through the area, doing so will make you into a master of this popular area.

The Great Escape (Or Entrance)

Tip #255

The Great Escape (Or Entrance)

SECTOR 5: VERDANSK EAST ZONE 5E: ZORDAYA PRISON COMPLEX

A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.