Verdansk: South and Central

ZONE 4E: TAVORSK PARK AND STYOR SPOMENIK

Size

Classified

Verticality

Classified

Landmark

Classified

Vista

Classified

Seclusion

Classified

Interior

Classified

Accessibility

Classified

Cover

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Complexity

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Loot

Classified

Pro Tips

Friends in High Places

Tip #235

Friends in High Places

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Given the verticality of Downtown, use it to your advantage by coordinating team strategies around it. Maybe a teammate can take overwatch on a building and make callouts while the others travel on foot, or each team member takes a section of a building when sweeping for loot.

Rooftop Hopping

Tip #205

Rooftop Hopping

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

With multiple staircases and ladders, the Train Station has one of the largest and most accessible roof areas in Verdansk. Use it to either snipe enemies within the train yard, or those wandering about the Barakett Promenade.

Use the Full Map

Tip #146

Use the Full Map

Tac Map: Atlas

If you are the leading team in Plunder and need extra Cash, or want to avoid confrontation, consider exploring the far-flung areas of Verdansk away from the action. They could have unopened Supply Boxes or Contracts that could provide that final push without much confrontation.

Crosstown Traffic

Tip #233

Crosstown Traffic

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Downtown Tavorsk District may have plenty of defined roads, but they are often cluttered and are flanked by skyscrapers. If you’re trying to drive – or fly – across the map, it may be wise to go around it, as you may run into less trouble.

A Road on the Outskirts of Town

Tip #238

A Road on the Outskirts of Town

SECTOR 5: VERDANSK EAST ZONE 5A: BLOC 18, KARST BRIDGE

Given that the northeast border of Verdansk has few structures, the main roads can be dangerous as they are the only points of interest. If you have to travel out here, consider cutting through the natural environment or rolling along the Karst River.

Over the River and Through the Woods

Tip #176

Over the River and Through the Woods

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.

Out on the Yard

Tip #253

Out on the Yard

SECTOR 5: VERDANSK EAST ZONE 5E: ZORDAYA PRISON COMPLEX

The Zordaya Prison Complex Yard can hold valuable loot and even vehicles, but the guard towers and wall can house enemy sharpshooters. Be cautious when wandering out onto the yard, lest you be sent to the Gulag.

Planned Community Apartments

Tip #210

Planned Community Apartments

SECTOR 3: VERDANSK SOUTHWEST ZONE 3C: BARAKETT PROMENADE WEST

Because the various apartment buildings within the Barakett Promenade look the same, your squad may be confused if you tell them you are “in an apartment.” So, it may be good to ping the exact area you are in, or use the compass or surrounding points of interest as guideposts.

Island Shelter

Tip #156

Island Shelter

SECTOR 1: VERDANSK NORTH ZONE 1A: GORA DAM, GORA TUNNEL, BLOC 17, BLOC 16

Travelling along the frozen Gora River? You may want to take cover within the Frozen Islands; they are pretty much your only source of cover when traversing down the river, which is on low ground compared to the surrounding areas.

Au Naturale

Tip #175

Au Naturale

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

In general, the area south of Quarry before hitting Central Verdansk has only a few villages and points of interest that are far between each other. Be prepared to either travel by vehicle through here or prepare for long-range shootouts and using natural cover for survival.