The Call of Duty® World League (CWL) is the official esports league developed around the Call of Duty video game franchise from publisher Activision. CWL formally launched in December 2015 and is now into its fourth season.
This season is poised to be one of the most exciting in Call of Duty competitive history with a deep Pro League season featuring the best Call of Duty esports players from around the world and a dedicated amateur circuit. This season, teams compete on PlayStation®4 in Call of Duty®: Black Ops 4 from developer Treyarch Studios.
The complete schedule for the upcoming Call of Duty World League season has yet to be revealed; however, some key dates are available.
During the 2019 Call of Duty: Black Ops 4 season of the Call of Duty World League, teams are expected to compete across three game modes:
First team to 250 points wins, or team with the most points at the end of the game wins.
Teams rush to secure a section on the map referred to as a “Hardpoint” while combating the opposing team. When at least one member of a team is standing on a Hardpoint, that team earns one point for every second they own the area. If an enemy enters the zone the area becomes “Contested,” and no points are awarded until the remaining enemies are removed from the objective.
Every sixty seconds the location of the Hardpoint moves to a new area of the map. Teams can strategize around the clock, setting up or “rotating” to the next Hardpoint in preparation for the zone change. The Hardpoint locations differ on each map; however, the rotation order is static and not random, giving your team the ability to practice their rotation strategies in the search for glory.
Detonate or defuse the bomb in one of two locations or eliminate the opposing enemies
Search & Destroy (or S&D, SND) is the only mode in the CWL that does not feature respawning – the ability to get back in action after being eliminated. In this mode, an attacking team must bring a bomb to one of two points marked on the map, plant the device and protect it from being defused.
Alternatively, the attacking team may win without planting the bomb and instead focus on eliminating all opposing team members.
After each round, the roles switch, and the attacking team becomes the defenders. The defending team’s goal is to stop the attacking team from planting the device by eliminating all opposing players. If the device is planted, the defending team will have a window of time to defuse the device before it explodes. If the device is defused, they are victorious. If an attacking team manages to plant the device but is subsequently eliminated, the defending team must still defuse the device to win the round.
S&D is a tense mode where every life counts (you can’t come back!) and the clock dictates a lot of the action. As a defender, you may find that you’ve eliminated the entire attacking team but don’t have enough time to defuse the bomb. Time management and engagements are critical to success.
Capture both marked zones on the map or eliminate teams respawns.
Control is a new signature game mode that brings out the best in Black Ops 4 team tactical gameplay. It brings together some elements of S&D and Hardpoint in a way that feels completely unique. Like S&D, teams alter between attacking and defending two pre-determined objective areas on the map. Like Hardpoint, these objectives are hills where attackers must stand in to capture them.
Each team gets a collective 25 lives per round. A team takes a round when they either capture both hills on offense, run out the clock on defense, or expend all of the other teams’ 25 lives on either side.
Can’t break into the zone? Teams can also win by whittling down the number of respawns an opposing team has to zero. Do that, and you get to fight another day.
Though each Specialist in Call of Duty: Black Ops 4 is distinct and offers special weapons and equipment, there are different roles based on the loadouts selected by players in multiplayer. A team’s makeup can be made up of multiple players choosing similar functions, which will be dictated by the mode and map the currently being played.
All players in any given team communicate every engagement, calling out enemy locations and their status to help signal their team on the situation. Information is crucial, and each role offers a unique perspective.
The role of speed, submachine gun players focus their attention on loadouts that offer the most mobility and fastest engagements. These are the players that wade into the dangerous zones on a map to create space, capture objectives first and try to win as many battles up-close for the benefit of their team as possible. Subs are more dominant in maps featuring close quarters, but their speed can help close the gap on larger maps. This role is traditionally used in all modes.
The role of range, assault rifle players prioritize their ability to pick apart a team from medium range over speed and mobility. The last line of defense, AR players hold down the space created by Sub players, help protect objectives and push back a team’s attack. This role is traditionally used in all modes.
The Jill or Jack of all trades. Flex players are skilled enough to work as either a Sub or AR and adjust their loadout based on team needs and strategy. A map or mode may benefit from an extra AR, and a Flex player has the skill to switch to that role and find success. This role is traditionally used in all modes.
Primarily seen in Search and Destroy but possible in other modes, a Sniper’s goal is to make quick work of a team from long range, giving their teammates the ability to enter an enemy’s suspected location with greater confidence and push back an attack.
This season of the Call of Duty World League is highlighting amateur players more than ever before by developing a complete amateur circuit, featuring a dedicated prize pool.
Beginning in 2019 any team, not in the CWL Pro League will be able to compete at the CWL Open Bracket at each offline (LAN) event. When the bracket is whittled down to its final two teams, those squads will compete for prizing. At the end of the season, the top amateur teams will compete in a playoff event at the CWL Finals, featuring a bigger prize pool and the ability to qualify for the Call of Duty World League Championship. At an entry level, competing in the CWL begins with online play with MLG GameBattles online ladders. Players collect CWL Pro Points in online activity, competing in Ladders and Tournaments, exclusively on PlayStation 4. Seeding for events is based on the accumulated amount of CWL Pro Points collected by a team’s individual players. At offline (LAN) events, more CWL Pro Points are awarded based on a team’s final results. Amateur players can become Pros by making a name for herself or himself by showcasing their talents in competition online and offline.
United States and Canada
France, Belgium, Italy, Germany, Netherlands, Spain, Portugal, United Kingdom and Ireland
Japan, Australia and New Zealand
Call of Duty esports teams are composed of five players competing in a best-of-five series across three game modes.
Teams at offline (Local Area Network or LAN) events, which take place throughout the CWL season, can be made up of players of any combination from three qualifying regions around the world: North America, Europe, and the Asia-Pacific.
In online-only CWL National Qualifier events, each team will must be composed of players from their respective region. Stay tuned for more information on the CWL National Qualifier Regions include: Australia and New Zealand, Canada, France and Belgium, Italy, Japan, Germany and Netherlands, Spain and Portugal, United Kingdom and Ireland, and United States.
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