You can quickly learn where you are in Verdansk by a few area markers: each major location has a name over it while infiltrating the Warzone, the Tac Map also has these major location names, and, at the top of your HUD, it will show the area you are currently in when applicable.
Given that the northeast border of Verdansk has few structures, the main roads can be dangerous as they are the only points of interest. If you have to travel out here, consider cutting through the natural environment or rolling along the Karst River.
The Switchbacks and Trails/Karst Transformer locations both have incredible sightlines over to the TV Station and Stadium, two main stops before hitting downtown. Given their obscurity, it may not be a bad idea to scout here prior to your assault on either locale.
Out of all the buildings in West Verdansk, few compare to the complexity of the Verdansk International Airport Terminal. Move through here as a group, and you won’t lose each other or get picked off by team with better synergy.
Need to take out a squad who has a penthouse suite in Downtown? The JOKR launcher can target objects on the roof and deliver a powerful payload from the sky. Or, fight fire with fire by taking up residency on another rooftop.
Although there are no buildings around it, the Crash Site should be on your stop list when travelling through North Verdansk. The downed plane’s fuselage may have some untouched loot that could be what you need to finish your loadout.
The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.
Your parachute is your best friend when taking the high ground in Downtown. Remember that you can pull the chute if you are taking a potentially fatal plunge, and parachuting through the city could be one of the fastest modes of transportation.