Verdansk: Southwest

ZONE 3C: BARAKETT PROMENADE WEST

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Dicas de topo

Complex City

Dica #232

Complex City

SETOR 4: CENTRO E SUL DE VERDANSK ZONA 4D: CENTRO DO DISTRITO DE TAVORSK

Multiple Downtown buildings, such as the Verdansk Museum of Contemporary Art and XK Architects Tower, have extremely complex interiors. Be sure to check every dead end and office to maximize your loot earning potential, or to possibly find enemy stragglers in hiding.

Towers of Power

Dica #167

Towers of Power

SETOR 1: NORTE DE VERDANSK ZONA 1C: BASE MILITAR DE ARKLOV PEAK

The two Comms Towers are the highest points within the Military Base area. Although they come with a bit of risk, snipers who want to scout ahead for their squad should definitely put both of these points of interest on their radar.

Rooftop Ambush

Dica #228

Rooftop Ambush

SETOR 4: CENTRO E SUL DE VERDANSK ZONA 4D: CENTRO DO DISTRITO DE TAVORSK

Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.

Loot the Campers

Dica #178

Loot the Campers

SETOR 1: NORTE DE VERDANSK ZONA 1E: LOCAL DO ACIDENTE, DESFILADEIRO DE LOZOFF, BLOCO 14, BLOCO 15, CAMPO PHM

WHP tents are usually stocked with loot, so a whole camp in rural Verdansk can be an oasis amid the snowy mountainous forest. Come here for the items and stay for the potential close quarters combat between the tents.

Don’t Look Down

Dica #229

Don’t Look Down

SETOR 4: CENTRO E SUL DE VERDANSK ZONA 4D: CENTRO DO DISTRITO DE TAVORSK

Your parachute is your best friend when taking the high ground in Downtown. Remember that you can pull the chute if you are taking a potentially fatal plunge, and parachuting through the city could be one of the fastest modes of transportation.

The Arteries of Verdansk

Dica #173

The Arteries of Verdansk

SETOR 1: NORTE DE VERDANSK ZONA 1D: PEDREIRA KARST RIVER

From the Railyard, you can follow the rail tracks by heading southeast, and travel (ideally by vehicle) throughout the entire map, tracing the railroad, and stopping off at multiple destinations. This rail network can be very helpful when learning the geography of Verdansk.

Master of the Stairs

Dica #204

Master of the Stairs

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

The Train Station has three stairwells that allow for roof access: Main Concourse, one in the East Concourse, and one in the U-shaped building northwest of the Main Platform. Know that flanks can come from either of these three staircases and consider setting up equipment traps here to cover your six.

Tickets Please!

Dica #206

Tickets Please!

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

Although the Ticket Hall has a beautiful ceiling, it’s also a potential hot spot, as action can spill in from the West and Main Platforms. If an engagement happens, use the information booth and the stairwell for cover.

All Aboard!

Dica #172

All Aboard!

SETOR 1: NORTE DE VERDANSK ZONA 1D: PEDREIRA KARST RIVER

Few points of interest are as complex as the Railyard, a network of warehouses with a massive Gravel Chute Tower as its landmark. Although it may take a while to learn every room, sightline, and route through the area, doing so will make you into a master of this popular area.

Open the Flood Gates

Dica #218

Open the Flood Gates

SETOR 4: CENTRO E SUL DE VERDANSK ZONA 4A: PONTE DE GRAZNA, ESTAÇÃO DE TV BCH4

The Gora and Karst Rivers are mostly a transitionary area, save for their Flood Gates, which can be a great place to take cover. Just be careful about climbing the ladders out of here; if you are planning on doing so, it may be wise to pack a pistol along for self-defense.