The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.
Welcome to Season 01 Reloaded!
We are thrilled to kick Season 01 Reloaded off with some fresh content in time for the holidays across Multiplayer, Co-op, WZ2, and DMZ! Included in these Patch Notes are various bug fixes and quality of life improvements across Modern Warfare II and Warzone 2.0. We remain committed to tracking and fixing live issues as quickly as we are able and will continue to update players on social channels as well as the Infinity Ward and Raven Trello boards.
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Improved navigation of Battle Pass including fixes for some Players experiencing freezing.
Introduced a new feature to highlight any unspent Battle Pass tokens.
Fixed an issue that caused multiple speaker names to persist on screen when four or more players were talking in chat.
Fixed an issue where the Playlist title for Tier 1 Shipment displayed incorrectly.
Fixed an issue where some Players were kicked back to the Main Menu when pressing the View Party button.
Temporarily disabled the ability to mark targets using the Spotter Scope while we investigate an issue.
Fixed an issue that caused a visual error with the Combat Knife in the Armory.
Fixed an issue with directional navigation for progression in Gunsmith.
Fixed an issue that allowed Players to move the text on Attachments in Gunsmith.
Fixed some issues that could cause menus to close out unexpectedly.
Fixed an issue that sometimes caused the Player’s screen to turn black when exiting the Firing Range.
Fixed an issue that caused previewing a desired Bundle in the Store to show incorrect content.
Fixed a visual issue causing rainbow colors when navigating between menus quickly.
Fixed a UI issue that showed all Operators using the same execution.
Fixed an issue that would cause the Player's screen to turn black while navigating the Store.
Fixed an issue that would cause the Store Bundle purchase cinematic to replay multiple times.
Fixed an issue that would display the “Toronto Ultra” Bundle after a purchase despite purchasing a different Bundle.
Fixed an issue that sometimes caused melee kills not to track.
Fixed an issue with tracking distance of Longshot Challenges when opponents died after being downed.
Fixed an issue that sometimes prevented match wins from counting towards Calling Card Challenges.
Fixed an issue that allowed Players to earn XP when damaged by their own Suppression Mine.
Fixed an issue that allowed Players to maintain the effects of Dead Silence or Battle Rage by purchasing a new Field Upgrade while another was already active.
Fixed an issue that allowed Players to gain XP when using a Stim in the Gas.
Fixed an issue that could cause the game to freeze and disconnect a Player, or cause loss of functionality, after interacting with a Loadout Crate.
Addressed a number of issues impacting functionality and flow of equipping, swapping and previewing Insured Slot Weapons.
Fixed an issue where opening a medium or large Backpack’s Weapon slot initially blocks scrolling back down to the main Loadout items.
Fixed an issue that allowed Players to duplicate items.
Fixed an issue causing party members to appear as “Not Ready” while preparing for a match.
Fixed a bug where items from a Player’s Backpack would show up in a Dead Drop.
Fixed an issue where hovering over a locked Contraband gun does not update the Weapon information in the UI preview.
Fixed an issue that allowed Players to persist beyond the intended match end time.
Fixed a bug that allowed two Players to get items from the same Supply Drop at the same time.
Fixed an issue where pressing down on the scoreboard moves the cursor by two.
Addressed an exploit allowing blocked attachments to be equipped.
Fixed a UI bug in the Store that caused Free Bundle tags to stay on screen across other items.
Fixed a crash that could occur when leaving the Firing Range with a secondary weapon equipped.
Fixed an issue where some players did not receive the Anime Enjoyer sticker after purchasing the Notice Me 1.0 bundle.
Fixed an exploit allowing access to non-Core MP maps in a Private Match.
Fixed a bug where weapons that had a receiver manually changed in Gunsmith could not be equipped in DMZ.
- Fixed an issue where players were able to save Blueprints from Private Matches and Showcase.
- Fixed an issue that could affect Basilisk bullet spread when ADS.
- Fixed an issue with Gaz Operator skin (Grass Ops) not appearing as purchased once unlocked.
- Fixed an issue that caused lingering smoke to disappear while in ADS during active S.A.E..
- Fixed an issue which prevented Players from selecting a Blueprint after leaving a match early.
- Fixed an issue that caused Steam friends to appear as their SteamID64 rather than their intended nickname.
- Fixed an issue preventing Players from selecting the correct number of Battle Pass Tokens to purchase.
- Buy Station
- Reduced the cost of Primary Loadout Weapons to $2500, down from $5000
Fixed an issue that caused the Champion’s Quest element negative effects to remain on screen after dropping them outside of playable boundaries.
Fixed an issue that prevented Players from unequipping an insured Weapon if their Contraband inventory was full.
Below we’ve included a list of items that were recently addressed and communicated via Trello and Twitter.
The chance to encounter multiple circles in Battle Royale has been reduced to 15%, down from 33%.
The Heavy Chopper has been disabled in Battle Royale while we investigate options to balance this vehicle for late game.
Doubled the average number of Buy Stations per Battle Royale match.
The Loadout Drop public event in Battle Royale will occur during the 2nd circle, one circle earlier than before.
Fixed an issue that caused Players to unintentionally lose a small amount of cash when equipping a Loadout.
Fixed an issue that resulted in base AI Combatant difficulty being increased across DMZ that was only intended for a specific area.
- Players should expect to receive the free CODE BOWL Calling Card in the next 24 hours.
- Fixed an issue for the Special Ops Veteran Raid Playlist where times were incorrect.
- Fixed an issue that caused Weapon Loadouts to be reset when equipping a Weapon with a Gold Mastery Camo.
- Fixed an issue that caused scrolling in the Social Menu to not work properly.
- Fixed an issue that caused the UI to display the incorrect Raid Star requirements for Atomgrad Raid Episode One.
- Fixed an exploit with players being able to save another player's weapon setup through the Showcase.
- Fixed an issue involving use of the S.A.E. Killstreak in CDL ruleset.
- Fixed a bug that kicked Free Trial players from parties queueing for Free Trial Playlists.
- Fixed an issue where custom Weapon Blueprints for an unlocked Weapon that were created in a Private Match lobby could be used in public matches.
- Fixed an issue causing Weapon Mastery Camos to appear with no progress in the UI.
Following the Modern Warfare FC Support a Team Feature and the release of three limited-time Operator Bundles, Season 01 Reloaded will complete the hat trick of football festivities — or soccer special features — with Warzone Cup. Keep reading for more information on Mini Royale, a brand new event-exclusive mode, and more!
Sony Player 2XP:
- 12/14 – 12/15 (10am PT)
All Platform Player 2XP:
- 12/15 – 12/19 (10am PT)
All Platform Weapon 2XP:
- 12/15 – 12/19 (10am PT)
A new take on the fan-favorite 6v6 map Shipment arrives with the launch of Season 01 Reloaded.
From December 21-January 4, celebrate holiday cheer with The Naughty List playlist on a special holiday version of Shipment!
RAID Episode 1
Call of Duty’s first ever RAID is here in Atomgrad Episode 1. Raid Episodes will be released seasonally and will be an exciting mix of combat and puzzles for 3-person teams to explore.
Over the course of 5 seasons, a new narrative will unfold, beginning where we left off at the end of the Modern Warfare II Campaign. Expect new storylines and old friends.
In order to access the Raid, you must obtain a Raid Assignment, which can be unlocked by completing one of the following:
- Complete a specific Daily Challenge either in Multiplayer or Special Ops.
- Place within the top 20 in any Warzone 2.0 Battle Royale Playlist.
- In DMZ, use the final exfil helicopter with at least $30,000 in Cash.
Once obtained, a Raid Assignment will last for one week. Only one player needs to have an active Raid Assignment in order to access the Raid. However, there is no matchmaking– it’s up to you to build your team.
Raid drops are randomized and completing the Raid multiple times will unlock different rewards, including Veteran mode.
If you are eager to drop into the Raid and looking for some preparation– check out the Special Ops missions for a look at important mechanics, including upgrades to your various Kits.
For a behind the scenes look at making the Raid, check out our most recent Intel Drop.
Warzone Cup Limited-Time Mode
This limited-time mode brings two teams of three Operators to the Al Easima Field, home of one of the league rivals to Al Mazrah’s football club. Here, they will have special ATVs with a pulse ability to push a massive football into the other team’s goal. Collect and toss Shock Sticks to stall your opponents or boost through enemy vehicles to ram them out of the way!
The first team to score five goals, or the team with the most goals at the end of the five-minute time limit, wins the match.
QUALITY OF LIFE CHANGES
The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
XP Tokens can now be equipped in the pause menu while in-game.
XP Tokens can no longer be accidentally activated during Double XP events.
Players who join a game in progress will no longer get a loss if their team loses the match.
Attachments now have a tuning icon on them in preview, indicating which ones can be tuned and which ones cannot.
Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
"Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
Operator bios are no longer cut off part of the way through.
Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
Players will no longer see a black screen on some platforms when trying to purchase CP.
Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
Added Toggle vs. Hold for Ping Wheel.
Merged Hub & Friends tabs together.
Switched to smaller Player Card widgets for Friends.
Added support for batch/bulk sending of friend requests.
Fixed various bugs impacting the join and/or invite to party features.
Transition to Grid view when scrolling in Friends list.
Camera positions on Operators have been adjusted for better positioning with the UI
Adjustments to Filter/Sort
Fixed the Player Browser so it no longer scrolls when it isn’t full.
Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.
Adjusted member list states (muted, talking, connected, etc.) to be more clear
Adjusted text message states in game channel to be more clear who they were sent to
Players in member list will now be divided by team in lobbies
Fixed an issue where lobby players were still able to be heard when connected to a custom channel
Added the ability to text chat with "Group" members
Find or create communities with this new social feature. Check out the most recent COD Blog for more.
» General «
Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker
» Assault Rifles «
Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel
Small reduction to close damage; three hits to kill requires at least one chest hit
Increase to muzzle velocity
Small decrease to hip spread
Increase close damage
Increase to chest damage multiplier
» SMGs «
VEL 47 SMG
Reduced hip spread.
Increased movement speed.
Increased far damage.
Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine
» Pistols «
Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30
.50 GS Pistol
Reduced hip spread
Increased 1 hit headshot range
Increased damage range
Increased neck and upper shoulder location damage multipliers
Increased bullet velocity
Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel
» Shotguns «
Shotguns can no longer kill fully armored players in one shot
Expedite 12 Shotgun
Added guard category:
TV CF40 Guard
» Melee «
Reduced movement speed
Reduced melee damage to 3 hit kill
Shield movement animation improvement
Longer switch time pulling out throwing knife when riot shield is equipped
» Launchers «
Missiles no longer land out of bounds when targeting a wall on the edge of a map
Improved the thermal readability when aiming in
OTHER BALANCE CHANGES
Reduced collision damage taken by the Heavy Chopper, especially from landing.
Increase health and damage resistance of the UTV.
Increased falling damage to the ATV & UTV.
Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
Increased damage done by A.I to both LTV versions.
Reduced distance that boats can be piloted when completely out of water
Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy's restricted area in Ground War, and driving out of the zone.
Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone.
Added dynamic crosshair for Tank.
Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.
Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship
Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death
Fixed an issue that prevented players from calling out the MGB while swimming underwater
The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it
Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1
Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles
Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations
Portable Radars can now stick to vehicles
Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
This should resolve a few issues where players no longer had their weapon, or could not interact with items.
Thermites will no longer persist on a player that was stuck, then died, and respawned again.
Most beneficial Tuning value magnitudes have been increased.
Some harmful Tuning value magnitudes have been decreased.
- Increased range of all optics thermal target identification range
- Enemies’ heat signature fades when they are killed
- Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass)
Fixed rangefinder to fit in lens on the GS .50
Increased contrast on optic thermal rendering for improved target acquisition
Added thermal toggle feature
Increased contrast on optic thermal rendering for improved target acquisition
WEAPON CUSTOMIZATION UI/UX
Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
Prevents seeing red or green on a default weapon’s stat graph.
Fixes miscalculations shown in attachment tuning spider graph.
Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category, and LA-B 330 stock category.
Added accent colors to goggles and straps for enhanced visibility.
NEW YORK SUBLINERS
Adjusted accent colors for NYSL branding.
Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
Fixed audio cutting off when skidding.
Fixed attacking with fists causing players to lean out of vehicles.
Added 3D models for Operators and Blueprints when previewing Store Bundles.
Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.
Fixed an issue related to the menus causing FPS drops in the Firing Range.
Fixed an issue that would make controllers vibrate even when the game wasn't the main window (tab/minimized).
Fixed Night Vision Goggles prompt in the HUD.
Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV
Friendly AI will no longer set off Suppression Mines from the same team
Added Control to Private Matches
Take turns attacking and defending the objective
Added Cyber Attack to Private Matches
Retrieve the EMP device and plant it near the enemy’s Data Center
Added Bounty to Private Matches
Eliminate enemy players until the score limit is reached to win. The player with the most kills from each team will be marked as an HVT. The HVY alternates on a time interval and rewards extra points when killed.
Fixed player collision issues in Santa Sena
Fixed for various tactical camera exploits
Fixed bullet collision exploits
Fixed various tactical camera exploits
Fixed for bullet penetration issues across some of the core maps
Fixed a few exploits where players could get to unintended areas
Fixed issues relating to lethal and tactical collision on the environment
Shoot House can once again be played in Private Matches
High Ground – Game will end if player leaves before picking a role if timeout to select a role has occurred
High Ground – Fix to prevent player from leaving chopper gunner physics
Defender Mt. Zaya – Fix for players accessing hidden intel without a key
Defender Mt. Zaya – Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player
Low Profile – Fix for “run over 10 enemies” daily challenge not tracking properly
Added a popup hint for players attempting to reuse an armor box they’ve already used
Fixed issue that caused ammo discrepancies when firing/reloading
Fixed last stand zoom camera to no longer clip through ceilings
Fixed “drop ammo” not functioning for equipped weapon when viewing backpack
CDL Moshpit is now live as of December 1st. Play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.
Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
Game Modes and Maps:
CDL Search and Destroy
Al Bagra Fortress
Mercado Las Almas
Al Bagra Fortress
Mercado Las Almas
Al Bagra Fortress
Max Players: 150
Max Players: 150
Max Players: 152
Max Players: 54
Max Players: 6
Max Players: 60
Assimilation: Up to 6 Players Per Squad
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
- General improvements to lighting and shadows across several major Points of Interest on Al Mazrah
New Area: Building 21
Mysterious new keys have arrived in Al Mazrah… but where do they lead?
Limited intel on access to the biological laboratory known as Building 21 will take players outside of Al Mazrah and into a hyper-dangerous new area of DMZ.
Battle Royale Adjustments
Stronghold & Blacksite AI
Increased number of active Strongholds to 5, up from 3
Damage per bullet reduced by 26%
Number of units per site reduced by 50%
Further reductions based on Squad sizes
AI combatant reinforcements
Doubled time between waves
Number of units per wave reduced by 30%
AI combatants now have additional Armor
Rewards an upgraded version of the Stronghold UAV which will sweep twice as far and about 30% faster
General changes to valuable items
Changes to cash rewards for Contracts
Container Spawn Rates
Increased Self Revives, Gas Masks, and Field Upgrades in First Aid Kits
Increased Plate Carriers, Backpacks, and Field Upgrades in Weapon Stashes
Decreased electronic components in Computer Towers
Decreased Toothpaste in Medical Cabinets
Decreased number of items found in Black Markets
Plea for Help
Eliminated Players are now able to request help from enemy Players, resulting in them joining the enemy Squad as a new member
Can now be activated in the main lobby menu
Successfully extracting multiple times in a row will provide Players with random Perks for their next Infil
Medium & Large Backpacks
These now allow for a third Weapon slot
Made improvements to descriptions for better clarity
Players with 3 Armor Plates on the outer radius of an explosion will survive but receive critical damage.
Radiation Blocker DMZ
Now prevents the use of the equipment when performing a number of different actions such as slotting in Armor Plates.
Default Loadouts have been updated.
QUALITY OF LIFE
Out of Bounds
Time allowed outside of the playable area has been increased to 10 seconds.
Player Revive Alert
A sound will play to alert nearby Players when a Player has been revived.
When Players drop a Weapon, the respective Ammunition will also drop to the ground. Moving forward, this Ammunition will be automatically looted should other Players with a partial stack of the same Ammunition type walk over it.
We’ve made improvements to ground loot priority so that interacting with desired items is easier.
Items purchased via Buy Stations will spawn spread out rather than stacked for easier interaction.
Gulag Elimination Alert
A sound will play to notify the Squad when a member in the Gulag has eliminated an opponent or been eliminated.
Although previously announced, Warzone 2.0 Combat Records will not be launching with Season 01 Reloaded due to concerns about the accuracy of the data population. However, we continue to work on this feature and the implementation of Leaderboards and will provide an update when available.
Fixed various issues that prevented Player nameplates from appearing while spectating.
Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
Fixed an issue that prevented Players from hearing Bomb Drone audio (beeps) at intended distances.
Fixed an issue that caused the Enemy Marking Your Squad progress bar to not fill correctly when being interrogated.
Fixed an issue that caused black, widescreen bars to appear at the top and bottom of the screen.
Fixed an issue that caused Players and AI combatants to not render properly during a match.
Fixed an issue that prevented Players from editing Custom Loadouts while in the Firing Range.
Fixed an issue that prevented Players from pinging a Loadout Drop.
Fixed an issue that caused Players to Redeploy further from their team than intended when a Jailbreak became active.
Fixed an issue that caused Weapons to function incorrectly when dropped and picked up on the Train.
Fixed an issue that caused the Daily Challenges to overlap the Squad window.
Fixed an issue that prevented Players from interacting with Loot Cache while crouched or proned.
Fixed an issue that caused the Circle Closing countdown audio to not play after opening the Tac Map.
Fixed an issue that caused a Black Site Person of Interest to follow Players further from the Black Site than intended.
Fixed an issue that caused Bounty Contract UI to remain on screen after a Player was assimilated.
Fixed an issue that caused the Resupply Perk UI not displaying its progress bars correctly.
Fixed an issue that caused placeholder text to appear instead of Player IDs.
Fixed an issue that allowed Players to operate most vehicles while leaning out of the window.
Fixed issues with textures on various destroyed vehicles.
Fixed an issue that allowed Players to use a Finishing Move on their own teammate after a Gulag win.
Fixed an issue that caused the screen to flash if a Player attempted to return to the main menu during the victory phase at the end of a match.
Fixed an issue that caused the game client to freeze or remove Players from the match when interacting with Buy Stations.
Fixed an issue that prevented the defuse option from consistently appearing while interacting with Bombs in Strongholds.
Fixed an issue that prevented eliminations from appearing in the Kill Feed.
Fixed an issue that prevented Kill Feed notifications when friendly Players were downed.
Fixed an issue that prevented Players using keyboard and mouse input from pinging elements on the Tac Map.
Fixed an issue that prompted Players to install Single Player Campaign content while attempting to queue for Modes in the Battle Royale Playlist.
Fixed an issue that caused incorrect match placement to appear on screen after a Players Squad is eliminated.
Fixed an issue that caused Players to skip the downed state despite having a Revive Pistol.
Fixed an issue that prevented Players from interacting with end of match options including Spectate, Play Again With Squad, Play Again, and Leave Game.
Fixed an issue that resulted in Contract failure when eliminating the Black Site Person of Interest with a Vehicle, Killstreak, or Bomb Drone.
Fixed an issue that caused Weapon selections to default back to an M4 or P890 while editing Custom Loadouts.
Fixed an issue that caused the game client to crash while navigating Warzone 2.0 Playlist options.
Fixed an issue that caused a performance drop when attempting to navigate the Social menu during a live match.
Fixed an issue that caused placeholder images to appear in the Vehicle Customization menu.
Fixed an issue that caused the engine audio of certain Vehicles to disappear while being driven.
Fixed an issue that caused the screen to flicker during live matches.
Fixed an issue that allowed Players to max out Cash while interacting with ground loot.
Fixed an issue that caused Tactical Equipment to not render properly when using the “Strzyga” Gromsko Operator skin.
Fixed an issue that allowed Players to avoid drowning by holding a Revive Pistol in hand.
Fixed an issue that allowed a Player to loot multiple Loadouts after completing a Stronghold contract.
Fixed an issue that prevented ATVs from taking fall damage.
Fixed an issue that caused Loadout Drops to provide equipment that did not match the intended Custom Loadout selection.
Fixed various issues that caused performance drops and environmental artifacting while spectating a Squad member.
Fixed an issue that caused performance drops when a Player was eliminated in smoke from a Smoke Grenade.
Fixed an issue that caused Contract Phones to not render properly in close proximity.
Fixed an issue that prevented Players from picking up the Contract Phones on some surfaces.
Fixed an issue that caused visual corruption while using the VLK x4.0 Scope.
Fixed an issue that prevented a Squad’s total cash from updating correctly after Assimilating a Player.
Fixed an issue that caused the HUD to disappear when a Player was eliminated while holding a Precision Airstrike Killstreak.
Fixed various visual issues with elements across Al Mazrah.
Fixed an issue that prevented Players from picking up awarded Stronghold Keys from loot piles upon completing a Stronghold.
Fixed an issue that caused the Infil plane to spawn in the middle of the field and causing Players to receive the Out of Bounds warning while deploying.
Fixed an issue that caused certain items to float in the air after being placed on a vehicle prior to it moving.
Fixed an issue that prevented Battle Royale victories from counting towards Mastery Challenge progress.
Fixed an issue that caused active Players to be incorrectly removed from the match due to inactivity.
Fixed an issue that allowed Players to use melee attacks while swapping seats in a vehicle.
Fixed an issue that caused Champion’s Quest HUD elements to disappear during the mission.
Fixed a visual issue with parachutes while using the Akimbo Grip attachments.
Fixed an issue that caused the incorrect information to appear on the distance indicator on the left side of the screen when using a Spotter Scope.
Fixed an issue that prevented spectators from switching between Player View and Helmet Cam while viewing a Player parachuting.
Fixed an issue that caused Safecracker Contract loot to clip into the area around an opened safe.
Fixed an issue that caused the Jailer to stand still and not engage Players after appearing in the Gulag.
Fixed an issue that caused Players to see Loadout Drop icons while in the Gulag.
Fixed an issue that caused a pinged Stronghold to not appear on the minimap.
Fixed an issue that caused a Player’s arm to be stuck in the air after hanging on a ledge and jumping off.
Fixed an issue that caused the Player XP summary to overlap with match placement text after being eliminated.
Fixed an issue that caused Supply Boxes to drop the same loot after a Restock Event.
Fixed an issue that caused a safe from a Safecracker Contract to spawn inside an inactive Stronghold.
Fixed an issue that allowed Players to enter vehicles while uploading data during Intel Contracts.
Fixed an issue that caused the Champion’s Quest bomb objective to spawn underground.
Fixed an issue that caused Loot Card icons to overlap.
Fixed an issue that allowed the turret on the back of the Armored Patrol Boat to damage the boat.
Fixed an issue with missing descriptions for items in the Buy Station.
Fixed an issue that caused match disconnect messages to appear in the Kill Feed.
Fixed an issue that allowed eliminations and loot caches in DMZ to count towards Battle Royale Mastery Challenges.
Fixed an issue that caused some Blueprints to not be usable in DMZ.
Fixed an issue that caused Lethal and Tactical Equipment to not count towards Faction Missions when extracting.
Fixed an issue where some “use” prompts did not work correctly for some faction missions.
Fixed an issue that caused the “Hunt Squad” contract to reward cash when the target squad exfils.
Fixed an issue that caused the sensitive documents in the “'Caved In” mission to not be usable.
Fixed an issue that caused caches in the Secure Nuclear Material contract to sometimes spawned in locked areas.
Fixed an issue that caused destroyed Reinforcement Helicopters to not track reliably in Faction Missions.
Fixed an issue that caused the Weapons Research mission to not track properly.
Fixed an issue where players were unable to view tier 3 missions for Legion or White Lotus and tier 4 missions for Black Mous.
Fixed an issue that caused killstreak elimination missions to track progress when using any killstreak in any game mode.
Fixed an issue that caused some missions progress to reset when deselected and reselected.
Fixed an issue that caused charges from the Destroy Supplies contract not doing damage.
Fixed an issue that prevented players from being able to destroy some contraband weapons properly.
Fixed an issue that resulted in some key/intel note pickups randomly going missing after a few minutes of gameplay.
Good luck, have fun! Be good to each other!
➤ Infinity Ward
➤ Raven Software
➤ High Moon Studios
➤ Toys for Bob
➤ Sledgehammer Games
➤ Team Ricochet
For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.
For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.
For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked Multiplayer Modes, follow @Treyarch.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.
For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.
For all sorts of other franchise content, check out our Call of Duty® blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.