Verdansk: West

ZONE 2H: ZHOKOV BONEYARD

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Over the River and Through the Woods

Tip #176

Over the River and Through the Woods

SECTOR 1: VERDANSK NORTH ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

Grandma’s House may feel familiar to some, and with that comes a tip they know too well: check its attic, as it may have a squad taking a breather in here after looting around the Quarry or Lozoff Pass.

Terminal Velocity

Tip #182

Terminal Velocity

SECTOR 2: VERDANSK WEST ZONE 2A: VERDANSK INTERNATIONAL AIRPORT

Out of all the buildings in West Verdansk, few compare to the complexity of the Verdansk International Airport Terminal. Move through here as a group, and you won’t lose each other or get picked off by team with better synergy.

Where Am I?

Tip #148

Where Am I?

Tac Map: Atlas

You can quickly learn where you are in Verdansk by a few area markers: each major location has a name over it while infiltrating the Warzone, the Tac Map also has these major location names, and, at the top of your HUD, it will show the area you are currently in when applicable.

Boneyard: Far From Bone Dry

Tip #196

Boneyard: Far From Bone Dry

SECTOR 2: VERDANSK WEST ZONE 2H: ZHOKOV BONEYARD

From the hangers to the numerous broken planes, the Boneyard has no shortage of loot despite being a dumping ground for scrap metal. Follow your Tac Map to see where Contract drops are and be meticulous when exploring the area to find some serious loot.

An Alarming View from the Station

Tip #151

An Alarming View from the Station

Tac Map: Atlas

All Fire Stations have solid loot potential, including in their tall towers. These towers are often fantastic sniping perches with solid cover, so if you're looking to take the high ground, they are reliable sources for it.

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

Tip #222

Tonight at 10: An Unexpected Vantage Point Over Verdansk Central

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4A: GRAZNA BRIDGE, BCH4 TV STATION

The TV Station area is on natural high ground. Although it isn’t as mountainous as Verdansk North, this section of Central Verdansk, it can still provide an elevated vantage point, especially if you sit atop the TV Station or the Comms Tower.

Rooftop Ambush

Tip #228

Rooftop Ambush

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Elevator shafts are a prime place to set up an ambush or protection via equipment pieces. Be cautious when deciding to head up an elevator shaft; it may be a safer option to take the stairwell and potentially flank those in waiting.

A Stroll Through the Park

Tip #236

A Stroll Through the Park

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4E: TAVORSK PARK AND STYOR SPOMENIK

If you aren’t in a building within the Tavorsk Park, you may be exposed to those that are. When roaming around the park, try finding natural cover, such as rocks, cliffs, and trees, as you escape to a safer area.

The Great Escape (Or Entrance)

Tip #255

The Great Escape (Or Entrance)

SECTOR 5: VERDANSK EAST ZONE 5E: ZORDAYA PRISON COMPLEX

A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.

Island Shelter

Tip #156

Island Shelter

SECTOR 1: VERDANSK NORTH ZONE 1A: GORA DAM, GORA TUNNEL, BLOC 17, BLOC 16

Travelling along the frozen Gora River? You may want to take cover within the Frozen Islands; they are pretty much your only source of cover when traversing down the river, which is on low ground compared to the surrounding areas.