Verdansk: West

ZONE 2G: TORSK BLOC

Size

Classified

Verticality

Classified

Landmark

Classified

Vista

Classified

Seclusion

Classified

Interior

Classified

Accessibility

Classified

Cover

Classified

Complexity

Classified

Loot

Classified

Pro Tips

The Roads (Sometimes) Less Travelled

Tip #169

The Roads (Sometimes) Less Travelled

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

By way of sheer convenience, the northern border of Verdansk between the Military Base and Quarry may be less travelled than the highway system. If you’re trying to travel between these two places, consider taking the cliff roads to potentially maintain a lower profile.

A Couple Hundred Miles to Go

Tip #165

A Couple Hundred Miles to Go

SECTOR 1: VERDANSK NORTH ZONE 1C: ARKLOV PEAK MILITARY BASE

Travelling across the Military Base, especially when hopping from hangar to hangar, might be a daunting task on foot. Given how little cover there is on the roads and runway, using a vehicle around here isn’t a bad idea, and in some cases, you might just find one lying around on the base.

Mileage May Vary

Tip #147

Mileage May Vary

Tac Map: Atlas

Although a lot of potential item and equipment spawn points are shown on the guide map, not all are guaranteed. Always look to your in-game Tac Map for the locations of Vehicles, Contracts, and other points of interest for your specific game session.

Steps Away from the Stadium

Tip #223

Steps Away from the Stadium

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4B: BLOC 6

Although the Stadium is a massive landmark landing site, those who see too many people landing there could alternatively land in its nearby Suburbs, otherwise known as Bloc 6. It has plenty of buildings to loot from, and is only steps away from the usually more contested Stadium area.

Master of the Stairs

Tip #204

Master of the Stairs

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

The Train Station has three stairwells that allow for roof access: Main Concourse, one in the East Concourse, and one in the U-shaped building northwest of the Main Platform. Know that flanks can come from either of these three staircases and consider setting up equipment traps here to cover your six.

Clear the Runway!

Tip #181

Clear the Runway!

SECTOR 2: VERDANSK WEST ZONE 2A: VERDANSK INTERNATIONAL AIRPORT

The massive runway could be an extremely deadly area; not taking cover behind the dolosse and whatever else is scattered on it might leave you open to enemies in the Terminal or Control Tower. In other words, it’s best to clear the runway.

Straight to the Grave

Tip #192

Straight to the Grave

SECTOR 2: VERDANSK WEST ZONE 2F: VERDANSK GRAVEYARD

Caught in the Graveyard? Either use the hills, trees, and gravestones for cover, or head to the wooden shack for loot. Otherwise, the next plot within this yard may have your name on it.

The Great Escape (Or Entrance)

Tip #255

The Great Escape (Or Entrance)

SECTOR 5: VERDANSK EAST ZONE 5E: ZORDAYA PRISON COMPLEX

A tunnel on the west side of the Zordaya Prison Complex allows for discrete entry/exit point to the complex in multiple areas, such as the Gulag Showers and the main cell hub. If you’re looking to escape – or enter – the complex, try jumping into this tunnel.

TV Station: Broadcasting Live from Central Verdansk

Tip #220

TV Station: Broadcasting Live from Central Verdansk

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4A: GRAZNA BRIDGE, BCH4 TV STATION

Veterans of the Call of Duty franchise will find the TV Station to be familiar ground: the ground floor shares a layout to the Call of Duty 4®: Modern Warfare map Broadcast. Just don’t let those rose-tinted glasses blind you from this hotly contested zone.

Wood Pallet Town

Tip #242

Wood Pallet Town

SECTOR 5: VERDANSK EAST ZONE 5B: GORENGARD LUMBER YARD

A collection of wooden pallets just outside the main warehouses can be an excellent place to sneak about and force close-quarters combat… Just don’t get stuck in here with an ATV, or you may have to abandon it.