Verdansk: North

ZONE 1E: CRASH SITE, LOZOFF PASS, BLOC 14, BLOC 15, WHP CAMP

Size

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Verticality

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Landmark

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Vista

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Seclusion

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Interior

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Accessibility

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Cover

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Complexity

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Loot

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Pro Tips

Clear the Runway!

Tip #181

Clear the Runway!

SECTOR 2: VERDANSK WEST ZONE 2A: VERDANSK INTERNATIONAL AIRPORT

The massive runway could be an extremely deadly area; not taking cover behind the dolosse and whatever else is scattered on it might leave you open to enemies in the Terminal or Control Tower. In other words, it’s best to clear the runway.

An Aside on Riverside

Tip #162

An Aside on Riverside

SECTOR 1: VERDANSK NORTH ZONE 1B: BLOC 23, JARVDINSK SPOMENIK, RIVERSIDE

If you want to potentially get the jump on players at the Dam or other points northwest, skip them and land towards Riverside. With it being at a less extreme location on the map and having plenty of buildings for loot opportunities, your squad could set some ambushes for enemies sprinting towards a safe zone.

Boneyard: Far From Bone Dry

Tip #196

Boneyard: Far From Bone Dry

SECTOR 2: VERDANSK WEST ZONE 2H: ZHOKOV BONEYARD

From the hangers to the numerous broken planes, the Boneyard has no shortage of loot despite being a dumping ground for scrap metal. Follow your Tac Map to see where Contract drops are and be meticulous when exploring the area to find some serious loot.

Familiar Ground

Tip #234

Familiar Ground

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

This area may be one of the most unique within Verdansk, but don’t feel overwhelmed: there are plenty of familiar buildings, such as police stations, fire stations, pharmacies, and a gun store, that can help ease you into fights in the big city.

Living in an SUV Down by the River

Tip #219

Living in an SUV Down by the River

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4A: GRAZNA BRIDGE, BCH4 TV STATION

Logically, one would think to drive over the rivers, but given that they are both barren, it is possible to take a ground vehicle down the Gora and Karst River. In fact, navigating along the rivers can be a faster, and possibly sneakier, way to drive up and down Verdansk.

A Stroll Through the Park

Tip #236

A Stroll Through the Park

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4E: TAVORSK PARK AND STYOR SPOMENIK

If you aren’t in a building within the Tavorsk Park, you may be exposed to those that are. When roaming around the park, try finding natural cover, such as rocks, cliffs, and trees, as you escape to a safer area.

Master of the Stairs

Tip #204

Master of the Stairs

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

The Train Station has three stairwells that allow for roof access: Main Concourse, one in the East Concourse, and one in the U-shaped building northwest of the Main Platform. Know that flanks can come from either of these three staircases and consider setting up equipment traps here to cover your six.

Lose them in the Underpass

Tip #180

Lose them in the Underpass

SECTOR 2: VERDANSK WEST ZONE 2A: VERDANSK INTERNATIONAL AIRPORT

An underrated portion of the Airport is the Runway Underpass; its subterranean nature can allow you to travel out of sight, and if a squad is trailing you, those multiple exits could leave them guessing.

A Grand Tour of Verdansk

Tip #145

A Grand Tour of Verdansk

Tac Map: Atlas

Exploring all of Verdansk can be more easily done on Plunder compared to Battle Royale, as the circle collapse will limit the playable area. For that reason, those who explore each locale on the map using this Atlas may want to start off playing Plunder to learn the vast open wilderness and settlements of Verdansk.

No Cliffhangers Here

Tip #170

No Cliffhangers Here

SECTOR 1: VERDANSK NORTH ZONE 1D: KARST RIVER QUARRY

The Cliff Roads of Quarry may leave you completely exposed, but still has incredible views over the potential action down below. Just watch your six when you’re up here: you’ll have to set up some protection or a buddy behind you, as there isn’t a border to save you from a flank from the north.