Verdansk: West

ZONE 2G: TORSK BLOC

Size

Classified

Verticality

Classified

Landmark

Classified

Vista

Classified

Seclusion

Classified

Interior

Classified

Accessibility

Classified

Cover

Classified

Complexity

Classified

Loot

Classified

Pro Tips

Digging Through the Dam

Tip #158

Digging Through the Dam

SECTOR 1: VERDANSK NORTH ZONE 1A: GORA DAM, GORA TUNNEL, BLOC 17, BLOC 16

The Dam isn’t just a massive concrete barrier; at its foot, there’s a generator chamber and underground tunnels to explore: These may just contain the loot you are looking for.

Graveyard Shift

Tip #193

Graveyard Shift

SECTOR 2: VERDANSK WEST ZONE 2F: VERDANSK GRAVEYARD

Unsure of where to start looting within the Verdansk Graveyard area? The nearby Pharmacy, Bank, and Police Station be a reliable stop during your campaign for an end game loadout. It’s not a bad idea to land here first, then spread out to the rest of the area.

Rooftop Hopping

Tip #205

Rooftop Hopping

SECTOR 3: VERDANSK SOUTHWEST ZONE 3B: VERDANSK TRAIN STATION

With multiple staircases and ladders, the Train Station has one of the largest and most accessible roof areas in Verdansk. Use it to either snipe enemies within the train yard, or those wandering about the Barakett Promenade.

Vacant… And Vacant

Tip #252

Vacant… And Vacant

SECTOR 5: VERDANSK EAST ZONE 5D: CITY OF VERDANSK PORT

There is another empty office just outside of what we all know as Vacant. This building provides excellent sightlines and could be a great counter-sniping position against a team that has taken control of the Vacant building area.

To Loot or Not to Loot… (Probably Loot)

Tip #160

To Loot or Not to Loot… (Probably Loot)

SECTOR 1: VERDANSK NORTH ZONE 1B: BLOC 23, JARVDINSK SPOMENIK, RIVERSIDE

The hamlets that make up the far northwest side of Verdansk are far from densely populated areas, making them hidden gems for finding untouched Supply Boxes. Beware, however: given its place on the map, it may not be a viable looting place during other games and only for Plunder.

Don’t Get Lost in the Containers

Tip #251

Don’t Get Lost in the Containers

SECTOR 5: VERDANSK EAST ZONE 5D: CITY OF VERDANSK PORT

Cargo Processing has a single dead-end that could hold a surprise… And that surprise can be an enemy player. Be sure to double check this location when travelling through Port, preferably with an explosive or Tactical Grenade.

A Complete Neighborhood

Tip #209

A Complete Neighborhood

SECTOR 3: VERDANSK SOUTHWEST ZONE 3C: BARAKETT PROMENADE WEST

The Barakett Promenade area has nearly every chain store within Verdansk – from the Public House and a Bank to Gas Stations and Electronic Stores – as well as a Fire House. If your squad wants to loot a reliable area for specific loot types, mark the Promenade down on your Tac Map.

Elevate Your Senses

Tip #226

Elevate Your Senses

SECTOR 4: VERDANSK CENTRAL AND SOUTH ZONE 4D: DOWNTOWN TAVORSK DISTRICT

Downtown boasts some of the tallest buildings in the game, which translates to the best 360-degre vistas. Even if you are in an area that’s around Downtown, always watch for sniper scope glints coming from any one of these tall towers.

Picking Up Scraps in the Scrapyard

Tip #197

Picking Up Scraps in the Scrapyard

SECTOR 2: VERDANSK WEST ZONE 2H: ZHOKOV BONEYARD

Scrapyard will be familiar ground for Call of Duty veterans, which may make it a hotly contested area if it is part of the safe area. Prepare for close quarters combat within the fuselages, warehouses, and office… And don’t forget to check the catwalk of Scrapyard Warehouse 3, one that’s been a notorious sniper perch for decades.

Don’t Look Down

Tip #213

Don’t Look Down

SECTOR 3: VERDANSK SOUTHWEST ZONE 3D: BARAKETT PROMENADE EAST

If you can grab a helicopter after building a sniping loadout, you could parachute up to the tallest gondola in the Ferris Wheel, which provides incredible views of the Promenade, Downtown, Tavorsk Park and the Hospital. Just be sure to pack a Self-Revive Kit when taking a ride on the Ferris Wheel, because if you go down, your squad may not be able to reach you for a revive.