Oct 6, 2011 5:08 AM
What In MW3 Do You Think Is Going To Be A Problem ?
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I am a full on Call of Duty addict - love the series its the only game I play really. I will get MW3 and play the hell out of it.
With that said - having played MW3 at Call of Duty XP - I see 2 major things that I think are going to make people rage.
1. "Chaining Killstreaks" - I was SHOCKED to see this back - after all the complaints about people hiding in the corner while their Harrier got them Pavelow or Chopper Gunner - then maybe leading to Nuke I can't believe this is still in the game. Black Ops did do some things right and forcing people to earn their kill streaks with their gun or grenades was definitely the way to go. I think I am again going to be the guy on the team that has a special anti-air class setup and will beconstantly looking skyward. Not sure if after release IW would consider removing the "chaining" but it should be considered. Chaining killstreaks in my opinion lead to camping and everyone is against that.
2. Quick Scoping - seeing all the threads on here raging about it already - I don't know why it is in the game - I think Black Ops did the right thing by nerfing snipers - they did gradually give them back some speed but its still not common to be "quick scoped". At XP - it looked to me that quick scoping is back big time and it looked pretty easy to those that use this silly gameplay mechanic. If you don't like reading the anti-quick scopng threads you ain't seen nothing yet - wait til release.
So those are my big 2 .... anyone else see anything that concerns them ?
One thing to me is. still running wtih this notion of shotguns as primaries. In Black Ops the shotgun was one of the most unused weapons along with LMGs.
i hated the way you had to get your killstreaks in black ops it caused far to much camping .
but i agree with you on the cheapscoping part
Yes I'm going to miss having a shotgun as a secondary - I loved having a SCAR for running and gunning in the open and pulling out the good old AA-12 when entering a building or bunker for close quarters work.
In Black Ops - I've played around with the Silenced Spas 12 - sometimes it works sometimes it doesn't - had luck with it on Summit mostly.
I'm not sure if they want to admit it and they are playing the numbers down on quickscopers, I think Bowling said 1% but imo the numbers of people who want to quickscope is much higher and that's why they are allowing it, just check the threads or put in cod4 and see how many games are just quickscoping, annoying for those who want to play a tactical game but there is a huge fanbase, tbh I think the majority of quickscopers are easy kills so benfit my game, it's only on a rare occasion you get a good player who owns your ass ![]()
My biggest fear is the hacks, I was looking forward to MW2 and it was ruined from the prestige hack then into total chaos, I really hope they've sorted this and if they havent then I'm ditching the series, I'm not wasting more money on unbalanced gameplay.
Yeah...the AA12!! Though My Baby has to be the M1014. Woooo..with a grip, SoH. The sound that those 2 put off was BEAST. You could distinguish the Shotguns. I used to say to myself when I heard them "Damn, somebody is getting lit up"
Well they did bring back Overkill. So you can carry 2 primaries now.
It is close to what he said. They by no means make up a substantial number. You have people that have been playing this game consistantly for over 5 yrs. On these consoles . Not to forget the Originals on PC.
If that's the case and they were that rare then I'm guessing they wouldn't even be getting a mention, anyway lets not spoil the thread arguing numbers, they are a pain but there's a reason the devs want them included !!!
Money and 402 said their goal was to give everyone what they wanted. Or more to what he said about MW3 is about giving people options not taking them away.