Oct 6, 2011 2:41 AM
who supports modifying the time of day and weather on each map?
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Like (1)
Yes or no. Do you think that modifying the time of day and weather on each load up or even in game changes would improve realism, strategy, and enjoyment of the game?
i say it should change depending on the game type like a round based game like SnD it should change during half time or demolishine @ half time
ive been saying for ages that they should make it random weather conditions not sure about the night and day thing some maps wouldnt work as well
I don't like that idea at all & I'd prefer the resources to go elsewhere -- think about, the weather would have to be regional (can't have snow in Africa...). Plus, I HATE night maps; not that there's anything wrong with them per se, it's how they're played -- more dark corners = more people camping in them.
it would be an interesting concept, but to do that would take up way too much space. shading, puddles, snow, etc. maybe one day they could include it, but as of right now, it would be a hell of a task. lol
This is the main problem, even a straight day-night version of each map would be cool and add replayability to all the maps, but it would be tough to implement.
Negative.
It would definitely up the entertainment, but there'd be no realy change in strategies. It'd be subtle at best.
I think that having a map that is set at a moonless nigth can really have more stealth gameplay than a shinny sunny day.
It would make it more interesting but would probably take up too much hardware requirements, especially for a certain system. PC would be able to handle it though so maybe they could add it to that
I don't think you have any idea what you are talking about. Actually, I know you don't.
Really. So the In game memory that it would require to build each map new with each instance would not hamper other things such as texture quality. If you have ever played on PC you would know that a lot of people actually don't use the higher graphic setting and have an advantage by there not being some textures. I can recall 1 time where I was sitting behind a pile of icicles on the Sub Base and he killed me as the final Killcam. I watched the Killcam and could not see any sign of my player. I thought he was hacking until one day I turned the textures down while I was having trouble and viola, icicles were no more. As for a certain system, I meant the Wii. The Wii already struggles as is and does not need any more hardware sucking factors. Sure this idea would be great, but only if we had more graphics memory to support it with
The Wii never gets a real CoD port, that doesn't even matter to anybody but the 10 people that buy it on the Wii. Secondly, that icicle argument has nothing to do with anything, if you don't want the graphics there then use sub par graphics, or don't sit in a corner and cry about it, because a guy couldn't see an icicle (which i doubt was even covering you much anyway). Secondly, the space on the disc is irrelevant to anything, because we will soon be having bigger disc sizes anyway as new hardware increases, because this isn't happening soon (especially not in MW3 or the treyarch title, they can't even create a game with decent graphics like MW). And this would be an "easy" addition to DLC, if they so chose. They wouldn't need to make entire new maps, and it would still add replayability.
I still don't think you understand the hardware side of things. I'm not talking about space on the disc or HDD, I'm talking about graphics cards. We all can see that the Xbox 360 in particular, is now a few years old. It still performs greatly considering how old it is. The graphics that can be produced using its current chip is tremendous. Let us compare 2 games, Call Of Duty and Battlefield. People know Call of Duty as a FPS with high end graphics, wheras Battlefield is not. Battlefield however has large maps by comparison to Call of Duty. One of the main reasons for Battlefield to not have better graphics than what it does is because of the finite amount of graphics memory there is to use within the console or PC. This is where the argument of adding weather and lighting conditions come into play. By adding new lighting conditions and weather you are actually altering the map. Most maps that are in COD are currently prebuilt from lighting conditions and the weather is inbuilt into the maps. By changing this you are asking the console to build the map using set conditions, therfore increasing the amount of graphics memory taken up. Either that or they would have to build each map seperately with each weather/lighting condition. This is the same as in WAW where you have the free Makin Map (night). This is a seperate map file completely, not a rehash of lighting done in-game. This is why I have stated that the consoles need an upgrade before this element should be added.
I thought it was pretty obvious each map would be built seperately just using the base structure, they wouldn't need new map ideas, but the map would need environment changes. The only reason to have map load all that info at once would be if you wanted it to change mid match, which is retarded.
sdrol117 wrote:
I thought it was pretty obvious each map would be built seperately just using the base structure, they wouldn't need new map ideas, but the map would need environment changes. The only reason to have map load all that info at once would be if you wanted it to change mid match, which is retarded.
Of course the maps are being built from a main base structure. At current the base structure also includes things like the shadows/lighting as well as weather conditions like snow. What I am saying is that unless they made each weather & lighting condition variable would be a new map. Example - 1 map has three different settings. (1) Sunny & no weather, (2) Dusk & Raining (3) Night & Snowing. Even though this is the same map layout, with the current builds there would be 3 files due to the way the maps are built. The only other way would suck up too much memory on loading and would most likely make the game laggier. Until consoles get an upgrade the second option is not really viable and the first option would take up too much space. It's a similar situation with asking why there are no women in BO multiplayer. Loading more or different "models" causes more memory to be sucked up.
COD XP Blog wrote:
Women are different than men.
An audience member asked why there were no female player avatars in Black Ops multiplayer. Hitbox detection makes for a restriction, so different player avatar sizes and shapes suck up memory and can affect balance. However, that’s not to say Treyarch hasn’t tried: “We tried to make women,” said Vahn, “but they wind up looking like men.” Added Alex: ”They wind up looking like Vahn but with more hair.” That led to more Vahn trollin'.
I think at least being able to change the time of day would be pretty cool. Day.Night. Dusk so maybe the sky is an orange. Dawn so its a light glowy blue.
I don't if anyone ever played SOCOM for PS2 but they had fully night maps like Sujo and Abandoned and various others....google for screenshots..but that was on a less powerful platform with far less capable software technology as well and they played fine. It made gameplay vary from map to map in regards to strategy and pace as well. There will be camping on any map which I feel that is is foolish to look down on camping as it is a realistic type of warfare like guerilla warfare. This feature would just increase the diversity of gameplay and appeal to more players. I am certain that Infinity Ward and Co could handle the challenge of implementing this feature.
SOCOM definitely had night/day features on PS2 and it looked and played great.
Favorite map ever, Fishhook on SOCOM 2.
It would be cool if they could pull the current weather info for the area the map is supposed to represent and use that (kind of like NCAA Football does), but I understand the limitation of resources here.
It would just be cool to play on the Resistance (Paris map) and know that at that moment, it is raining in Paris as well as in the game.
Support... totally.
... not happening in this game though.
I would support the hell out of variable weather, but the technical difficulties associated with implementing it is incredible.
First off, a new map would have to be made for the weather-varied map. For example, we'll take Skidrow. Let's add rain to Skidrow.
We first begin by adding water-type textures around the map. Puddles, changing dirt to mud, grass to wet grass, etc. This requires tedious time and effort, as well as a seperate map and script associated with it (maps cannot share scripts, they're all uniquely named: instead of skidrow.map it would be skidrow_wet.map for example). You've now doubled the space for one map that the game has to hold. This slows down installation speeds and restricts space for other things.
In addition, you have to write the code for rain. This is easy enough as long as you have to do it, bear in mind, you have to create another script for this as well, so you're doubling the space that would have to be used to store this.
All in all, this is just economically unfriendly and unnecessary. It's a good idea in theory, a massive headache in implementation and it will never happen to call of duty unless the engine is modified to allow for it - but why?
And no, you can't use the same map because it would be almost impossible to specify all the changed textures to script_brushmodels and delete/add them via scripts - okay, well, it's possible, but very tedious, very unnecessary, and most likely, very prone to failure and glitches.
A day/night cycle would be easier, but just as bad (you'd have to duplicate the map and then change its skybox/worldspawn (sunlight) settings). But this suffers the same problem. In the end, it's not going to happen.
If you actually read this, congrats. tl;dr not economical/no easy solution/space issues
Not a fan of the time of day aspect, but I am in favor of the weather being a variable. Dust storm in the desert, snow in the winter and rain in the jungles/forests/plains. Dead Island did it by adding rain or an overcast sky at various times. It doesn't really affect gameplay, but it does contribute to the mood and adds some variety.
when you add weather into a game you have two options,
fake weather that just overlays psuedo 2d weather effect in front of what you usually see it looks wrong .
second option is actual weather effects which cause major headaches for devs as its done with particle effects this has an effect on frame rates and slows the game down as it required more processing power something consoles havent got alot of spare. (whereas pcs do)
so yes as much as i like effects not on console games .
I'm sorry, but in terms of call of duty this isn't exactly true.
Adding rain in call of duty is actually really easy - the problem with variable weather is that it requires different maps in order to load. You also have to change the map to add a professional feel - something that no developer would ever go without.
Rain has some effect on FPS but the engine is built to handle it - you'll never go below 60, ever.
Rain in call of duty is an area-of-effect FX.
ps3 has lots to spare, it just doesnt seem like it becouse we only ever see it ''emulate'' xbox 360, if you get a powerfull chip to emulate a less powerfull chip then you get the appearance of the less powerfull chip
This would be a great additino into the game i agree. And actually making the weather changes would be hard but doable so its just a matter if the game designers want to put it itn i agree but you should check out my idea too
I'm sorry, but what does that link have anything to do with this thread?
And on a side note, did anyone actually read my posts regarding the technical details of it? I mean, it's all fine to agree and stuff, but you should be discussing how it would be implemented.
I have wanted this to happen since the release of makin day on W@W. However it most likely would take a lot, and i mean A LOT, of space on the disk which would make less maps on release, so i am fine with or without it. Maybe next gen consoles will be able to do this though.
You used to be able to do it on SOCOM back on PS2. It had very large maps too, so I would say capacity is not an excuse.
It would be a nice little feature to add replayability and for maps to stay fresh for longer, another one is reverse the map like this:
http://www.youtube.com/watch?v=1Oc60HJOTgE
Maybe we will have to wait for the next gen consoles to see this happen
GRAW 2 had the time of day feature. You could play in three different times of day on most maps. It made the maps feel fresh longer IMO.
I think the night and day think would be cool, but there are more important things to do first.
I think it would be pretty freaking awesome!! give some maps dark enough for nightvision like in Cod4 would be pretty sick. Totally in favor for an update or add-on with this feature. I think it it is a bit too late to add it now..