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5632 Views 28 Replies Latest reply: Apr 18, 2013 6:04 PM by Fr4nk3nst31n RSS Branched to a new discussion.
imreallybig Calculating status... 1 posts since
Feb 23, 2013

I can't take it anymore... "lag compensation" or whatever you want to call it.

Posted by imreallybig on Feb 23, 2013 6:14 PM

Lag compensation for those who doubt its existence: http://www.youtube.com/watch?v=ZoFnIckyoxg

 

I am at my wit's end. I have played this game since November and most of the previous titles dating back to COD4 when I was in high school.

 

Do you remember what it was like to fire at somebody and hit them? Consistently?

 

Do you remember when you had a chance to shoot at an enemy?

 

I do. I remember having endless amounts of fun on previous titles. My best 'gaming memories' stem back to using the M16 in COD4. Yeah, it was overpowered but whatever. I've always been an AR user and always will be. Well, until now. I can't even compete anymore. Most games I go 1.1, and if lag comp is a factor, I don't even stay in the game. I have had to leave countless amounts of games due to stress via lag compensation. Scratch 'countless'.  COLOSSAL amounts. Every 2nd or 3rd lobby I have no choice but to leave because I don't even get to shoot before I'm dead.

 

But apparently this isn't a problem to Treyarch. So please, somebody tell me, since people seem to have infinite wisdom...

 

What do I do when [MLG]smokinblunts420 gets to go 40-0 every game with his diamond SMG because he gets 1 to 1.5 seconds more than I do to react? Am I supposed to laugh it off? "Haha thats funny gosh i'm 8-15 due to being UNABLE TO REACT. Tralala I'll just be whimsical and laugh it because 'its a game".

 

What do I do when I come behind somebody, empty my gun into him (with zero hits registered) only to have him turn around and instantly kill me? Am I supposed to believe ADS with a M27 has horrible accuracy?

 

These aren't rhetorical questions. Go ahead, give me advice. Tell me how this is all my fault. Show me how to improve. Tell me how [ROFL]bigballsack outplayed me by seeing me 1.5 seconds before I saw him; time and time again. Tell me how I can empty 30 rounds with a SCAR-H into an opponent running directly away from me only to have no hits register. Outplayed, right? Or am I not allowed to care because caring about a video game is 'srs business'.

 

I will no longer play any games made by Treyarch until they make the easy fix to lag compensation. I realize nobody cares what I do, but I am saying it because it is true. Thanks for ruining a great game, Trey.

5632 Views     
  • LuringTJHooker Newbie 66 posts since
    Aug 12, 2012
    Currently Being Moderated

    I won't buy any CoD game after this one if they continue to have lag compensation.

    • InfamousMist Novice 218 posts since
      Dec 27, 2012
      Currently Being Moderated

      ''Lag compensation'' can be a good form of resolving lag, but it was horribly implemented on Black Ops 2.

      • LuringTJHooker Newbie 66 posts since
        Aug 12, 2012
        Currently Being Moderated

        I am complaining because PC shouldn't have this if they're running "dedicated" servers. With the new patch whenever I have a 31ms ping I get players, usually top players that have a 70-160ms ping, that instakill me, and have a kill cam where only 1 of my 3 shots with the ballista show. Unless I'm running in a game where everyone has a relative similar ping or I'm running a 6-80ms ping, I am constantly getting ****** over. This crap was the only reason why i avoided the console version and decided to buy the PC version, which didn't make a difference..

  • Apprentice 1,409 posts since
    Nov 30, 2011
    Currently Being Moderated

    OK, so personally, I'm done with Activision in general.

     

    But as far as hit detection on PC, what you are seeing is just straight lag. You're shooting at an avatar which is appearing in the wrong place, or which is taking a long time to register with the server, and so they are basically like a ghost.

     

    I don't know why they allow this. It's pretty retarded. As far as the delay, I really haven't seen it on PC. I see delay on PS3 all the time, but the PC version seems to have some serious hit detection issues. And as for the MLG guy who saw you before you saw him, he's cheating. His avatar is lagging behind his camera view. I don't know how they do it, but it's a scam.

     

    I play very late at night and end up having to matchmake overseas to play a game. Funny thing is, with 2 bars, I do great. How is that fair? It's BS.

  • ExET_Molotov Novice 162 posts since
    Dec 26, 2012
    Currently Being Moderated

    Don't get me wrong, I agree 100% with what you're saying and 100% that it needs fixing, but since you asked for suggestions....

     

    If i'm playing on a map like Turbine with AN-94 what I do is change my class to a mirror class that is set up with the silencer and I play it more stealthy. Usually my style is to rush a lot. If it's something like express with lots of corridors and i'm playing smg, then I may swap to another class where I have smg but with combat axe and I use the axe to pre-fire the corners (bankshot for anyone coming around the other way). If that's still not working, or for maps like Drone, I have another class set for shotgun, scavenger, and c4. Then there's another with shotgun and combat axe. The c4 or axe get thrown into rooms and stuff before I go in (scavenger replensishes next time I kill someone) and if I do run into someone, then proning and/or just the one-shot kill of the shotgun gives me at least a little time back. Running with dual Kap-40's help with areas such as the bridges on express where a shotgun doesn't have the range and if i've missed with the axe.

     

    Ultimately it may not be allowing you to play how you want, but afaik the only choices are that you either change your style or die, or change server of course.

  • radical_53 Apprentice 655 posts since
    Sep 4, 2011
    Currently Being Moderated

    I wouldn't say this fault is a Treyarch exclusive as many online games seemed to have problems with this "lately".

    Modern Warfare was fine and so was World at War, after that it went downhill rather fast.

     

    I'm sure it wouldn't need to be perfectly synchronized by the millisecond but it shouldn't take ages for shots to register. Sometimes people just run through bullets, sometimes they only drop a (felt) second or two after I fired my last shot.

    It's very prominent in Hardcore with high-powered (damage per bullet) weapons.

    Really hoping for a fix. This series is getting faster and faster (gameplay wise) so the network part should keep up with the rest of the game.

  • d4o2t0 Novice 188 posts since
    Feb 23, 2013
    Currently Being Moderated

    Yet another prime example of how matchmaking destroys every single game it is part of.

     

    Did we have lag/lag comp problems like this in CoD4? No

     

    Did we have lag/lag comp problems like this in WaW? No

     

    Did we have lag/lag comp problems like this in MW2? Yes

     

    Did we have lag/lag comp problems like this in BO1? No

     

    Did we have lag/lag comp problems like this in MW3? Yes

     

    And now we have lag/lag comp problems in BO2...

     

     

    Funny how it's ONLY the matchmaking titles that have extreme lag/lag comp problems that render them unplayable. The titles with proper servers are still playable and highly enjoyable.

     

    Hell to this day CoD4 usually has more players than Black Ops 2, and that's just plain pathetic. (and really shows just how badly BO2 has failed)

    • Bruhahaa Novice 157 posts since
      Mar 1, 2013
      Currently Being Moderated

      Matchmaking is not a problem, it's them not putting more servers around the world and USA is the problem.

    • Starbuck_OS Newbie 31 posts since
      Sep 10, 2012
      Currently Being Moderated

      Did we have lag/lag comp problems like this in CoD4? No

       

      Did we have lag/lag comp problems like this in WaW? No

       

      Did we have lag/lag comp problems like this in MW2? Yes

       

      Did we have lag/lag comp problems like this in BO1? No

       

      Did we have lag/lag comp problems like this in MW3? Yes

       

      And now we have lag/lag comp problems in BO2...

       


      Uhhhhh no, MW2 lag compensation was quite fine, and in-fact BO1 lag compensation was the worst of them all, so you need to go educate yourself.

       

      Once again it was only after the addition of REWIND TIME, to lag compensation in black ops 1, that it ruined and broke COD from there on, why they attempt to retain its code in the game is beyond me, it’s a retarded idea, to the point where Valve tried it and REMOVED IT (rewind time) from css within a week, I quote Valve on the issue of Lag Compensation:

       

      "improper changes may cause more negative side effects than actual benefits"

       

      The improper change is rewind time, the idiotic idea of storing player information (in this case action such as firing a weapon) and delaying it by up to 800ms then releasing it.


       

      Matchmaking is not a problem, it's them not putting more servers around the world and USA is the problem.

       

      Also wrong, Australia majority connects to only people within its region, for PC its dedicated servers as well.



      • d4o2t0 Novice 188 posts since
        Feb 23, 2013
        Currently Being Moderated

        Starbuck_OS wrote:

         


        Uhhhhh no, MW2 lag compensation was quite fine, and in-fact BO1 lag compensation was the worst of them all, so you need to go educate yourself.

         

         

         

        You must be joking to say MW2 was "quite fine"   Whether you call it lag or lag comp MW2 was far from "quite fine" it was a total and absolute disaster. Most games were so unplayably laggy that it was ridiculous. A full signal would often feel like 200+ ping...  (fortunately the guys at alter/4d1 made it playable)

         

        As far as Black Ops 1, yes the optimization was horrible, but thanks to the ability to tweak certain settings, as well as join servers that autokicked for high pings, Black Ops 1 is virtually lag free when compared to MW2.

         

         

        Have you even played both titles, or did you go back to MW2 after BO1 came out?

        • Starbuck_OS Newbie 31 posts since
          Sep 10, 2012
          Currently Being Moderated
          Have you even played both titles, or did you go back to MW2 after BO1 came out?

           

          I played both games for a good amount of hours, and no black ops 1 to this day is still the worst version of lag compensation.

          • d4o2t0 Novice 188 posts since
            Feb 23, 2013
            Currently Being Moderated

            Starbuck_OS wrote:

             

            Have you even played both titles, or did you go back to MW2 after BO1 came out?

             

            I played both games for a good amount of hours, and no black ops 1 to this day is still the worst version of lag compensation.

             

            You must not have known how to optimize your settings then.

             

            When compared to the lag in Modern Warfare 2, Black Ops 1 was virtually lag free.

  • InfamousMist Novice 218 posts since
    Dec 27, 2012
    Currently Being Moderated

    Here is another gameplay of some typical bs on BO2:

    • tin_knocker Calculating status... 3 posts since
      Apr 13, 2013
      Currently Being Moderated

      This game has become crap. Im not sure how they can think this is ruinng even ok. The lagg comp is so bad you shot a whole clip into a guy, and he turns to shot you with one burst. Then you go back to watch the video and you dont even shoot.

      • Obmar Novice 380 posts since
        Jan 6, 2012
        Currently Being Moderated

        Blame the current state of technology and infastructure. Most firefights last less time then it takes to send the data from server to client. It is a miracle that you can play such a fast paced game in real time. Without lag comp it would not be remotely possible.

  • {bhc}max|co Expert 546 posts since
    Aug 15, 2011
    Currently Being Moderated

    glad ,well sad, to see im not the only one who suffers exactly what your experiencing.

    my question to the devs is this..

    IF, and i mean IF, bo2 is run on "dedicated servers" why the **** do we need any lag compensation? after all, us players have the function of setting our max ping connection to any of treyarchs "servers".

    so in theory, if i set my maxping to 40, i shuld only connect to a local (uk) server, correct? strange tho, since to get into ANY lobby's.servers ,i have to set my ping to 100, maybe this is because the uk has so few (if any,) servers, coz i mostly always seem to be connected to either a new jesrsey (usa) server or one with russians playing (eastern europe?)... what we need , is get rid of lag comp and give us server browsers where we can pick a localised server that suits us.

    • Starbuck_OS Newbie 31 posts since
      Sep 10, 2012
      Currently Being Moderated

      Sir let me educate you, its not Lag Compensation that is the issue, its REWIND TIME, the net code that was added and by treyarch since blops 1.

       

      Lag compensation it self has been present in the majority of first person shooters since the 90's and is actually an amazing thing, lag compensation has also been throughout the call of duty series, COD2-6 all featured working Lag Compensation, why they changed it... is lost on me.

      • {bhc}max|co Expert 546 posts since
        Aug 15, 2011
        Currently Being Moderated

        your correct , lag compensation IS a feature thats in all cods, BUT IT NEEDS TO BE ENABLED, on server.cfg(cod4) , and when it is enabled , the game sucks just as bad as bo2, so all they need to do is TURN OFF LAG COMP. also its effects are hiding a well known hack that all the "highscorers" seem to be using.... LAG HACK, whereby every time you shoot at them ,,, you miss.. this hack would be MORE noticable if there was NO LAAAAAG COMPENSATION..

        • Obmar Novice 380 posts since
          Jan 6, 2012
          Currently Being Moderated

          Lag compensation is in every single FPS on the market. It's in every Battlefield it's in TF2 and every source game, it's in Tribes, it's in every verison of Quake and every Unreal. You physically cannot have a game without it. If you turned it off you would literally have to shoot people 20 feet behind where they appear to hit them. It would RUIN the game and make it completely unplayable.

           

          The real problem here is plain LAG. It's the fault of our internet infastructure and current level of technology. Until everyone can connect to a server with under 1 ping, lag comp is necessary and is not going anywhere, on any FPS game. It is a miracle they can make this game work like it does.

           

          The killcam should not be trusted. It is like frankenstein, pieced together from different people's view all interacting on different time fields all somehow trying to play a game together in real time. It only gives an approximation of what happened.

           

          Read more on what lag comp actually is here:

          http://community.activision.com/message/413601330

          • {bhc}max|co Expert 546 posts since
            Aug 15, 2011
            Currently Being Moderated

            Obmar wrote:

             

            Lag compensation is in every single FPS on the market. It's in every Battlefield it's in TF2 and every source game, it's in Tribes, it's in every verison of Quake and every Unreal. You physically cannot have a game without it. If you turned it off you would literally have to shoot people 20 feet behind where they appear to hit them. It would RUIN the game and make it completely unplayable.

             

            The real problem here is plain LAG. It's the fault of our internet infastructure and current level of technology. Until everyone can connect to a server with under 1 ping, lag comp is necessary and is not going anywhere, on any FPS game. It is a miracle they can make this game work like it does.

             

            The killcam should not be trusted. It is like frankenstein, pieced together from different people's view all interacting on different time fields all somehow trying to play a game together in real time. It only gives an approximation of what happened.

             

            Read more on what lag comp actually is here:

            http://community.activision.com/message/413601330

            Soooooooooooooooo to sum up,

            we had coduo/cod2/cod4/waw , all working perfectly fine with ranked dedicated servers and server browser so clients can pick a server local to them.

            Then we have mw2 matchmaking, mw3 matchmaking,and bo2 match making.. all 3 games lag like ****.. and they tell us clan run public servers are not good for us?

            there absolutly NO WAY on earth ANY DEVS from iw/shg/trey can justify forcing matchmaking over proper ranked servers.

            And dont say "but bo2 runs on dedicated servers" , where is the browser? why are we being forced to matchmaking to connect to a server 2,000 miles away? 

            this isnt just about film replays, its about i can play cod4 or waw on alocal server (uk or europe) for me, and my lag is non existent, and my hitreg is fine, then i play bo2 or mw3 and its all crap again.

            There is no way anyone can defend that a 5 month old game performs worse than a game thats 5 years old.

            • Starbuck_OS Newbie 31 posts since
              Sep 10, 2012
              Currently Being Moderated

              There was nothing wrong with MW2's lag compensation, in-fact it was very good, further more, lag compensation was never the issue again I must explain..

               

              Rewind Time a netcode added to lag compensation after they removed lag interpolation.

               

              Lag compensation with rewind time has been featured in BO1, MW3, BO2, before that everything was fine.

          • Fr4nk3nst31n Calculating status... 6 posts since
            Jan 21, 2013
            Currently Being Moderated

            BEHOLD! The quantum world of lag compensation!!

            http://www.youtube.com/watch?v=PzxJxpYhgJU

            "Where you are the cat in the box and the server is the observer."

            • Obmar Novice 380 posts since
              Jan 6, 2012
              Currently Being Moderated

              I assume most of that effect is the result of commands in theaters being polled at a slower rate than the servers to save storage space. This is a big part of why killcams look so off from what really happened since this is a fast paced game.

               

              Lag comp would only cause the effects in this video around the time of death when lag comp makes the killer's point of view come true over that of the victim.

              • InfamousMist Novice 218 posts since
                Dec 27, 2012
                Currently Being Moderated

                Yes because it's a fast paced game. That's why this is the only game which I experience a 1-2 second delay, even though there are much faster paced game I've played with none of these problems. The killcams don't lie. When I fire 20 bullets at someone and only get 2 hitmarkers, the killcam reveils that I was actually shooting behind that player.

                 

                Or when I fire multiple shots on target (10+) and only 3 or less shots register. Please don't tell me that my aim was horrible, or that it isn't due to lag comp.

                 

                • Swampmoosek Calculating status... 12 posts since
                  Apr 17, 2013
                  Currently Being Moderated

                  1 - 2 seconds?  The difference between what was happening in live and in theater is milliseconds.  Where are you getting this number?  Why not show a theater view from the other players POV and without a live recording of his screen, tough to say what was happening on his end. 

                   

                  And even though you don't want to hear it, aim looked poor on both parts to start.

                   

                  All of these lag comp videos I see, people are slowing things down and complaining about fights which look like they could go either way.  Your other video above, the guy was using a Kap-40.  Good luck winning an up close fight against that with a silenced weapon.

                   

                  9 times out of 10 I just see a bunch of overreacting when it comes to lag comp.  Maybe you should have won some of those gunfights and lag comp is to blame, but to say that it makes the game unplayable...I've yet to see any reason or evidence that this is true.

  • dyeqc Newbie 65 posts since
    May 30, 2011
    Currently Being Moderated

    Disable DMZ fix the issue for me

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