WindopanevM wrote:
I have been playing COD since 4 on XBox. I can clearly see when my bullets are not registering properly. Everytime I see this and jump out of the game .. migrating host.
Something is obviously wrong whether or not anyone shows you proof. You just have to have experience playing to know that things aren't right, and in this installment of COD, it's only when I host.
I couldn't tell you why, because I have no idea, but it's not just a coincidence over and over again. The only time my bullets don't register is when I'm host, whether you want to believe it or not, and in seeing the countless mentions of this on tis forum from various players, I know I'm not crazy or the only one experiencing it.
Hosting = no hit detection and horrible gameplay. Good for you if it doesn't happen to you, but reel in that dik head attitude a little pal.
hard to type laughing so hard. Im laughing because in all likely hood I have way more gaming experience then all of ya
. I have no life. I have suffered with chronic pain since the age of 4. Video games have been one of the very few things that can actually distract me from the pain. I have spent more time then I can count in the gaming world.
and as far as dik head attitude, you should really pay attention to how you guys sound. that is why I am sounding the way I am. The way you guys are treating the developers is pathetic and I am beyond tired of seeing it. Work in customer service, get treated like **** by customers day in and day out and this will likely become one of your major buttons for annoyance.
you want to know whats funny as hell about your lag comp... You want to know how often I experience lag on 3 bars, the same kind of lag you guys are talking about, through out the entire game its the same thing, I have to work my ass off to get kills, But yet I still manage to prevail, and you know what I hear from the host at the end. That he was lagging and that I only won because of Lag comp, when the only reason that guy was able to kill me half as much as he was, was because my first 3-4 bullets were lagging. That has happened more times then I can count.
You guy claim this is a problem, you claim you want it fixed, and yet you do NOTHING to prove it. and you wonder why the devs havent done anything. they say they are not seeing it, they stated that the game is not geared to do what you say it is. and all you guys do is go "nuh uh" lol
Ill drop another example here of "bullets missing" not being lag. BTT or Bullet travel time (since I cant think of a better name). Bullets do not impact instantly, nor do you see a hit marker instantly. There is but the briefest of pauses from shot to hitmarker. usually about 3-6 frames. What this means
is that when you fire your first shot (that is on target) you will likely not see that first hitmarker until the moment you fire your second shot (usually in the same frame, but sometimes just after). This gives the impression that your first bullet missed A.K.A LAG/hit detection. its not missing at all.
Basically what is happening is your first shot's hit marker shows up when the second shot if fired. You second hitmarker shows up around the third shot and the third at the forth and so on. now because of this people think they are getting hitmarkers after a persons death as well. this also adds to the illusion that it takes more shots to kill people then it actually does.
if you want another example: Kill cams have the habit of showing an enemy player doing several things 1: it can show you firing LESS shots then you actually did 2: it can show you firing DOUBLE what you actually did, not only does it sound like a double shot, you see 2 bullets eject from the gun. 3: it shows the enemies aim being off even though they were not even aiming there... EVER.