REASONS WHY SMGs=DEATH LASERS
Posted by Padiego on Jan 21, 2013 9:44 AM
Happy MLK day everyone! Alright, so....let's get the thread started. I've been wanting to make this thread for a while now, and here it is. The SMGs in this game are OP. Why? Well, they have way too many pros. In fact, the only con is range, but slap on long barrel and problem solved(there's not even that many long range encounters in this game). Im sure by now everyone knows the pros....no recoil, medium damage, fast rof, god-like hipfire, etc. But one of the main reasons why SMGs are op is because of a lil thing called ads delay. SMGs have almost non-existant ads delay, but smgs already have built aim steady aim, so they basically have no ads delay at all. ARs and LMGs have nearly a one second ads delay. This means that smgs have a near 1 sec advantage, and THIS IS HUGE in a fast paced game. "well padiego, ads delay was in bo as well"...true, but in bo, smgs were smgs. I can't believe im gonna say this but....this is something mw3 did right. IW does not strongly believe in ads delay. MW3 is like bo2 map-wise, but the difference is that in mw3, you could as easily use an ACR or a P90. Even though mw3, like bo2, had tiny maps, ARs still stood a chance, heck you could rush with lmgs, the lsw was one of my favorite guns in mw3 during the few months i played that "game". This video explains it better : http://www.youtube.com/watch?v=CyntHjL6T9Y&list=UUk8cNb10L5rmV9xB13ADCWA&index=1 1
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