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  • FixBlops2 Expert 2,020 posts since
    Dec 6, 2012
    Currently Being Moderated

    Thanks for sharing, mp1st is a good site. OMG the thread has 25k views already.

  • Ss78_ Apprentice 839 posts since
    Sep 21, 2012
    Currently Being Moderated

    You can build a networked game in a day?

     

    Sounds interesting anyway and you might want to try some cough sweeties this time

  • TinyLittleTimmy Novice 219 posts since
    Sep 24, 2012
    Currently Being Moderated

    ovenbakedmuffin, after testing myself online using my PC I bridged both my xBox and my PS3 through my PC, used a gaming router, a ddwrt, and regular home, wireless and wired, changed mtus,shrank buffers to stop buffer bloat, open, fowarded, triggered, and dmz'd both consoles, set their ips to high priority, used a full duplex gigabit only settings and changed my nics to preferences of high ping small packets instead of large downloads...

     

    ulimately it is easy to manipulate lag compensation with NetBalancer, you can add delay to both incoming and outgoing packets as well as throttle speeds (and change dropped packets percentage for both very easily) Unfortunately no matter how much lag comp I gave myself nothing helped (not even 500ms delay with 20% incoming packet loss) all it did was make my bullets effect be delayed by 500ms.

     

    The best help was lowing my ping by combating bufferbloat and opening ports on a gigabit gaming router rather than a regular 10/100 home router (with no NetBalancer nor PC in between)

     

    BUT ONE MAJOR PROBLEM REMAINED: THE POV DELAY AND/OR CAMERA POSITION YOU ILLUSTRATED IN THE VIDEO.

     

    The best example I saw in Black Ops 2 was on Raid domination. I was capturing the flag up the stairs from the basket ball court when I saw a enemy player coming towards the stairs. I was laying on the ground pointing towards the stairs with my LMG and sight. As they crouched and edged up the stairs super slow ADS'd with their sniper rifle I saw the tip of their head edge above the stairs. I hit dead on but all my bullets missed going above their head despite the fact I aimed lower as I shot. Then poof was dead and never got to see their body much less their gun, the only thing that shows on stairs is the hair on the top of their head, Yet on the replay they could see my entire body and their rifle and upper body were completely exposed, plus all my bullets hit the ground rather that go over their head SO THIS IS DEFINATELY A POV ISSUE. Nothing to do with the lag comp nor host issues we had in MW3. This example would make a good video, here I clearly had the high ground, there should be no way to fire a weapon before your full head and gun are exposed, head glitching is the perfect example of why the camera should always display from the guns pov.

     

    Another perfect example is with the death machine, it hangs down below the waist, yet if you run up to a window with it you can still see out the window, aim, and fire, the gun sticks out through the wall below the window (for example the money vault window on Raid looking out at the pool) when in fact the bullets should all just hit the concrete wall. If the POV were at the death machine's barrel level rather than head level then all you would see and hit is the concrete wall below the window. Another major POV fail!

     

    ps. now if we could just get something done about these crazy spawns, I keep getting shot in the back by the 3-4 people I just killed, it is ridiculous.

  • Nubdub Expert 1,493 posts since
    Dec 16, 2011
    Currently Being Moderated

    I have a gigabit modem and router, but what good does it do when the lan plug on the xbox only accepts 10/100? Also, what did you do to the router to decrease ("combat") buffer bloat? My router has a 128mb of ram for system use and an extra 128mb flash memory. I still constantly receive 1 second behind lag with a ping of 15-17ms to chicago (200 miles away). Bandwidth is 35 down and 6 up. I have never recorded any packet loss in any test I have ever done. Jitter is very low too.

  • Griefbot Apprentice 878 posts since
    Feb 20, 2012
    Currently Being Moderated

    Thanks for all the work trying to highlight this issue.

     

    I have experimented with a linux gateway with TC (I'm assuming netbalancer works in a similar way), but using varying amounts of latency and loss has not netted any measurable positive results.

     

    What we need is for 3arc to do to BO2 what IW did to MW3 in TU23.

  • Ss78_ Apprentice 839 posts since
    Sep 21, 2012
    Currently Being Moderated

    My personal opinion on tu23 and mw3 is the game was broke and nothing could fix it as that update didn't. I hold the same opinion of blops 2. Roll on the next CoD. Who knows they might get it better next time.

     

    If they bothered to communicate with us they might be able to achieve this. They certainly don't tackle getting feedback in a transparent or professional enough manner which is something I highlighted with mw3 too. Treyarch are a level below IW in their communication standards. If they need help all they should do is ask but they unfortunately don't want to damage the brand by even hinting at their failures which in turn is counter productive to the long term effect on the gameplay and franchise.

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