Wozny's Official Glitch/Bug/Weapon/Suggestions thread. 12/31/2012 Happy New Year.
Posted by Wozny on Jan 3, 2013 8:11 AM
Glitches: -Meltdown: Enable you to climb on one of the pipes near the center of the map. -Zombies: Not able to run on bus/ zombies will sometimes hit you from very far distances/Reviving people on the bus is very buggy. Bug: -When you are in a party, and the other person goes offline, you leave the lobby only to sit there for 2 minutes while it tries to "Reconnect to Party", there needs to be an option that stops it. -Can't decline friend requests while online. Only an "Accept" and "Cancel" option. -If you switch from Wiimote to GamePad several times before playing, thr wiimote will not be read. -(Not sure if intended, but I THINK THIS SHOULD BE FIXED.)When the player has "ColdBlooded" on as a Perk, Target Finder does not show a red diamond around them, but still turns red around the edges and signifies that the player is there. Coldblooded perk needs to make Player completely invisible to Target Finder. -On TranZit, if the player adds the Hatch Part to the Bus, they must rapdily press Up-A(On Wiimote, other buttons for other controllers) to get up, usually causing the player to Glitch out. Also, you are not allowed to pull yourself up whilst the bus is moving. -On Multi-Team, sometimes a player will be put by him/herself while there are 6 others in the lobby. -On Wiimote, Controlled Ai Killstreaks(LODE Star, VTOL, Dragonfire, A.G.R.), it is hard to control them. Especially with the Dragonfire, which makes it very difficult for the player to turn they Dragonfire with the pointer. -CoD TV will often glitch out, where in place of every film/emblem is a black screen with the desctiption, "Error." -(Unsure if this happens on other controllers)When the player uses a Sentry Gun or A.G.R., they must tap A to control them, if you have the "Alpha" controls for the Wiimote like myself, you know that button plays many roles(Climbing, Camera Lock, Picking up weapons, etc) make it to where another button allows for control. On combat training, the Map "Aftermath", the bots will sometimes shoot through unbreakable windows with perfect accuracy as if they weren't there(The bus windows by the parking garage and the big windows on all the buildings). -When the player uses the GamePad controller, they have the ability to Reload their weapon whilst they ADS, Giving them an advantage. Either give all controllers the ability, or take it away from GamePad. -(Just happened to me, can't fix it) When you load a custom game, all Combat Axes become frags, and no matter what you do, they will stay like that. -When an opponent's equipment is triggered right when they are "Disconnected" it will cause the equipment to stay there forever, distracting other players. -Match making no longer works like it did in the prepatch. -Game will freeze/disconnect from server at random times. Weapons: -B23R - needs to give ALOT less damage -TAC-45 - Less range. -KAP-40 - needs to give slighty less damage -PDW-57 - needs to give slightly less damage and add more recoil -Skorpian EVO - Needs to give slightly less damage, higher recoil if neccassary -All SMG's - Need more hipfire spread -All LMG's - Need more recoil and hipfire spread -All Snipers, SVU-AS mostly - Add slightly more recoil and Hipfire spread -R870 MCS - Reduce One hit range by alot.(SO OP) -S12 - Reduce Range slightly. -FMJ - On some weapons, (Mostly Assaults, SMGs, and LMGs) the overall impact damage through walls is unchanged, as if the attachment isn't equipped. -More of a What-I-Think, make the player climb up faster with all weapons. Climbing speed is that of a Turtle. -Reduce Bouncing Betties Radius. -FAL OSW with Select Fire has no recoil when ADS. Needs recoil. -KSG shotgun is in need of a Major Range Nerf. Suggestions: -Make Headshots give extra points towards scorestreaks. -Make "Diner" and/or "Power Station" their own individual Zombies Maps. -Enemy announcer should not yell, "Enemy Stealth Chopper Inbound". It would make it more interesting, as well as more "Stealth"-y (List below what you think, if it gets enough support, I'll add it)
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