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KoRny1 Novice 343 posts since
Jan 17, 2012

anti-camping idea

Posted by KoRny1 on Dec 14, 2012 11:05 AM

First off, even though this is my own idea, I want everyone to know that I hope it never happens because even though campers are annoying, they have every right to do it, and me crying about it shouldn't force developers to change the game to screw campers.... Camping is a strategy that has ups and downs like anything else. Campers are totally avoidable.

 

Now, about my idea.... Just implement a feature that makes it so that after you get so many consecutive kills in one portion of the map, (say ~4 kills) every kill you get in that area the rest of the match is worth no points for your team, nor do the kills count towards your next killstreak. But, they WILL count towards your K/D ratio.

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  • rankismet Master 11,018 posts since
    May 23, 2011
    Currently Being Moderated

    KoRny1 wrote:

     

    First off, even though this is my own idea, I want everyone to know that I hope it never happens because even though campers are annoying, they have every right to do it, and me crying about it shouldn't force developers to change the game to screw campers.... Camping is a strategy that has ups and downs like anything else. Campers are totally avoidable.

     

    Now, about my idea.... Just implement a feature that makes it so that after you get so many consecutive kills in one portion of the map, (say ~4 kills) every kill you get in that area the rest of the match is worth no points for your team, nor do the kills count towards your next killstreak. But, they WILL count towards your K/D ratio.

     

    Great idea...

     

    ... by great... I mean...

     

    ... utterly vapid.

  • Jimmienoman Novice 364 posts since
    Jul 12, 2012
    Currently Being Moderated

    Umm... I'm guessing little thought was put into this.

     

    What about games like Search and destroy or demolition, where the OBJECTIVE of the game is to make sure one area is locked down.

     

    What about Headquarters where you are FORCED to stay in one area.

     

    Etc etc.

  • Jimmienoman Novice 364 posts since
    Jul 12, 2012
    Currently Being Moderated

    I wasn't saying it was law, I was saying you didn't think out my aspects as you didn't mention them. My response to your reply would be, why would you punish people that actually play the objective?

     

    Remember points for kills are for more than end the game. They progress gun attachments, they allow you to prestige, they count towards score streaks etc.

     

    So you're saying that if I ran to a hard point and did good at holding that spot that I shouldn't get points for kills because I am doing good?

  • alamarco2 Newbie 11 posts since
    Sep 7, 2012
    Currently Being Moderated

    I don't like the idea at all. I just don't see the point in punishing players who are outsmarting the opposite team. If you a have one player, or a team of players, playing inside one area, either use tactical grenades to gain the advantage or avoid the area completely.

     

    If you avoid the area completely, you force them to come out instead of having them prey on you, you prey on them.

     

    I don't camp, but I love campers. If it's just one person it's easy to outsmart and out maneuver them. If it's 3+ people I'll just avoid the area and go after the stranglers.

  • Willee5586 Newbie 59 posts since
    Nov 16, 2012
    Currently Being Moderated

    I camp without ghost, I like the red dot. Leads the feeders back to me. Its odd that just changing what corner you are in will result in 5 kills on the same guy zerging at you.

     

    The only classes I run ghost on are run and gun classes.

     

    The ghost change is what it is, its not that bad.

  • Jimmienoman Novice 364 posts since
    Jul 12, 2012
    Currently Being Moderated

    Usually what happens when I'm in a meting like this where open discussions are encouraged, is that you throw out an idea. People then critique said idea which allows you to refine it. Yes some previous meetings had people input what they thought "should happen". It then became a battle of people choosing sides on ideas and people taking it personally.

     

    So yes when I combat an idea like you posted I go straight to what has worked in past experience. Basically you bounce it off the group who will then realize the downfalls of it. After that step usually comes a collective idea of what happens OR the person originally floating the idea reconstructs their original idea to overcome the holes that they originally overlooked.

     

    I'm sorry if you took offense to a person posting on the forum boards. I didn't attack you personally. The only thing that could have been construed wrong was that I said it wasn't well thought out. I didn't call you stupid or ignorant. Just that you posted a concept without taking into account all aspects of the game. If this offends you then you are going to have a hard time in life.

     

    Likewise I don't share your notion of this idea and don't think it should be even thought up. So how would I share your logic in what should be done with this concept when I don't agree with the beginning premise 1 bit? My ideas would just convolute your original idea so much so that it wouldn't do what you set out to do in the first place. So why should I even post those ideas? It would just be counterproductive to your cause. I just wanted you to address the lacking deficiencies in your premise.

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