Static IP ending in .127 seems to work best?
Is this video a joke? Shouldn't that be completely arbitrary or is there some log(n) binary search algorithm happening in the background of xbox or our routers that somehow makes that remotely significant?
I stopped the video there...
I've tried the combinations of the following and still have wayyyyyyyy more lag in BO2 that I've had in any COD title before this:
- Direct modem connection
- Router connection with:
* QOS priority Highest
* QOS priority Lowest
* DMZ
* Port forwarding
* MTU 1500
* MTU 1472
* DNS Servers 8.8.8.8 and 8.8.4.4 (on both my router and XBOX [with or without router])
* Dynamic IP
* Static IP
I'm pretty much out of ideas on what to try next...the only other options are really uplink bandwidth limiting (don't have the option for download bandwidth limiting)...which I will try tonight, but after that I'm probably going to have to shelve this game until something changes. It's bad enough where I might as well not even have a gun in most games I play, I'm that far behind.
I should add that the most "pure" connection would be directly connected from the modem to the xbox, and I have lag there.
So adding the router can only add latency or alter it, not improve it...so if I have lag with a direct connection through my modem, what options do I really have? Is that an indication that this game REQUIRES a lesser connection to run with LESS lag compensation?
I'm a 50 down, 10 up connection, tested locally on servers near me.
I'm also in the NJ area, so there are a TON of COD players here. Matchmatching shouldn't be an issue and I have it set to BEST.