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3277 Views 47 Replies Latest reply: Oct 31, 2012 1:27 PM by robbierocket RSS
wec2010 Apprentice 270 posts since
Apr 23, 2012

Just been checking the maps for Black Ops 2. Any thoughts?

Posted by wec2010 on Oct 30, 2012 4:33 PM

I know we can't really judge without playing, but one thing that kept sticking out is the term "close quarter engagements" on the description for a majority of the maps, and how small they seemed to look. Is this the new map design for future games in the franchise.

 

I think they got the map size and variety for M1 up to BLOPS just right. Can't see why they are sizing them down so much. I bet it's a clutterfest same as MW3 aswell, e.g. stuck on scenery or blocked with no way of dodging bullets, etc.

 

Hope it's not just a run and gun game on every map. Not that I camp, i'm always on the move, but I hope it doesn't end up with everyone just running around like usain bolt with marathon and lightweight, and just stabbing each other to death, lol. That's how MW2 ended up after a while.

 

Just wondered what anyone else thinks.

3277 Views     
  • robbierocket Master 3,521 posts since
    May 31, 2011
    Currently Being Moderated

    Worried in general...

      • robbierocket Master 3,521 posts since
        May 31, 2011
        Currently Being Moderated

        If the connection is as bad as MW3, I'm done. If it's Black Ops level, the game will have to have a ton of redeeming brilliance. If the game is as smooth as MW2, I'll play on (and hopefully like it a lot) so long as the core design is classic Treyarch - close to BO or WAW.

         

        If I am done, MW and WAW will retain my fondest memories.

  • ghamorra Master 8,695 posts since
    Sep 17, 2011
    Currently Being Moderated

    For the same reason they split Ghost up and put it in the same tier. It's what Rushers want and apparently their the only demographic that matters anymore

      • ghamorra Master 8,695 posts since
        Sep 17, 2011
        Currently Being Moderated

        I think I did reply, there's a lot of those types of threads so after a while the blend together.

         

        Basically all I'm trying to say is that the majority of the CoD community is rushers (there's no arguing that) and they keep pushing for a faster paced game, and that's find, they're the majority so I can see giving them a little more. But they don't want a little more they want a lot and that's why we have such small maps. Small maps mean faster games

        • robbierocket Master 3,521 posts since
          May 31, 2011
          Currently Being Moderated

          Actually, messier. Faster deaths. Less control and choice. More chance.

          • ghamorra Master 8,695 posts since
            Sep 17, 2011
            Currently Being Moderated

            Well people certainly loved Dome, Harhat, Nuketown, and Firing Range. Those maps were all distasters 90% of the time. I think that's where this huge Rushing craze started, with super small maps

          • ghamorra Master 8,695 posts since
            Sep 17, 2011
            Currently Being Moderated

            I can't wait to see how this new system will work out. I'm not toooo concerned with the moving part. I'm more so upset about dividing the perk and placing it in the same tier, that to me is just stupid

             

            Also I'm not sure if you're aware, but to go full stealth in the Pick 10 system will require you to use 6pts. 3 perks + 1 wild card + 1 additional perk form wild card + 1 silencer = 6pts

            • robbierocket Master 3,521 posts since
              May 31, 2011
              Currently Being Moderated

              7 points, if you include the silencer, you should include the thing to put it on.

               

              Also, that is full stealth. dropping Dead Silence but walking, crouch-moving and crawling is a strong stealth play too and it's only costing 3 perks + wildcard. Having Dead Silence naturally initiates faster movement, which in turn reduces an element of the careful assassin and stealth play in general.

              • ghamorra Master 8,695 posts since
                Sep 17, 2011
                Currently Being Moderated

                robbierocket wrote:

                 


                Having Dead Silence naturally initiates faster movement, which in turn reduces an element of the careful assassin and stealth play in general.

                You forget Dead Silence keeps you from alerting the enemy when taking objectives as well as reducing the noise being made from pulling pins on grenades, switching weapons, and reloading

                • robbierocket Master 3,521 posts since
                  May 31, 2011
                  Currently Being Moderated

                  Good points, overlooked but not forgotten. I play TDM and all my pin-pulling and reloading is done at a distance like any self-respecting stealth ranger. I do this Dead Silence promotes the speedy and close proximity assassin whereas without it promotes the distanced killer.

                  • ghamorra Master 8,695 posts since
                    Sep 17, 2011
                    Currently Being Moderated

                    I try my best to stay out at a distance, but with the hectic spawns I'm alway right in the middle of things. I also like capturing objectives so my team doesn't rage on me for camping. Being a hybrid player (which I try adamently to be) is tough because everyone wants to hate on you

                     

                    It's such a lonely world

                    • guydude Novice 130 posts since
                      Aug 5, 2012
                      Currently Being Moderated

                      You should try Battlefield if you haven't already. If you don't play and move like a team you will normally lose the objective. 

                      • ghamorra Master 8,695 posts since
                        Sep 17, 2011
                        Currently Being Moderated

                        I didn't like it, the guns didn't feel right and neither did the pace of the game. It felt very foreign

                        • guydude Novice 130 posts since
                          Aug 5, 2012
                          Currently Being Moderated

                          Did you play TDM there? That gamemode is terrible in Battlefield.

                          • ghamorra Master 8,695 posts since
                            Sep 17, 2011
                            Currently Being Moderated

                            I tried TDM, DOM, and the bomb one. TDM was horrible by far, DOM sucked because of how far away the bases were, the bomb gamemode was ok

                          • T-boss Expert 1,647 posts since
                            May 30, 2012
                            Currently Being Moderated

                            rush was good but took to long.

                             

                            TDM could use minor vehicals, the conquest should also have a vehicla only mode.

              • ghamorra Master 8,695 posts since
                Sep 17, 2011
                Currently Being Moderated

                There's a site you can go to that simulates that the Pick 10 system. Check it out and get a feel for how it's going to work

          • T-boss Expert 1,647 posts since
            May 30, 2012
            Currently Being Moderated

            ghost and assassian were balanced for FFA/SnD instead of TDM/objective. now a majority used ghost and assassian and that in itself says a nerf is needed. the only one i complain abou is the ghost nerf was only work while moving instead of a UAV nerf(which was more needed) or a effectivness nerf(2+ UAV's sometimes works, or good chance of not showing up on a sweep).

             

            pick 10 seems mostly fine to me. stealth is 1 playstile but completle stealth is a spacific set for said playstile. but stealth can easily beat other playstiles if used correctly KD wise. RnG is common, and takes some effort to do well but its also a very easy to beat playstile.

  • guydude Novice 130 posts since
    Aug 5, 2012
    Currently Being Moderated

    Most of the maps in Black Ops are small. If they bring back any map style it should be from the original Modern Warfare or World at War.

     

    If I remember correctly most of the maps in Modern Warfare 2 were pretty small. There where some that were more open than others, but I think thats when they started paying more attention to the small, close qaurters, maps and not making any larger ones.

     

    My favorite gamemode, War, was taken out simply because of the map design. Back before Black Ops came out there was a thread about bringing War back, one of the Devs responded by saying that the maps weren't right for the gamemode. Later after playing the game I saw what they meant, there aren't many open spaces. Most of the maps force players to be incredibly close to eachother, and the big maps make sniping a nightmare because the open spaces are constantly covered by obstacles.

     

    I've played Modern Warfare 3 enough, (I don't own it), to see how crappy and tiny all the maps are. It is unfortunate but this is the way this franchise is going. Fortunately I have Battlefield that has good open maps, but I also do enojoy playing Call of Duty but these maps just dont have any tactical aspect at all. 

  • TheAUGer Newbie 47 posts since
    Nov 5, 2011
    Currently Being Moderated

    You can never know how it's going to be unless you play it I guess. I'm just hoping it turns out to be a great game.

  • T-boss Expert 1,647 posts since
    May 30, 2012
    Currently Being Moderated

    had same fear when i saw map description, and some map descriptions that look similar. i hope tehy dont remake MW3's mistake. at best i see good map design but with the big maps taken out so with overall less veriety.

  • Becon of Death Master 2,084 posts since
    Oct 24, 2011
    Currently Being Moderated

    I'm actually thinking about canceling my pre-order for the following reasons.

     

    Snipers got fu<ked

    Most maps are small

    Almost no sniper maps

    Ghost is stupid. They should have just made it like uav jammer/camoflauge from cod4 and waw which was perfectly fine. No one ever b1tched about uav jammer.

     

    Hardened edition is a rip off in my opinion. brb paying an extra $20 bucks for a horrible map known as nuketown 2025 which will be the exact same as the original sh1ttown but with different textures and nuketown zombies (which will probabally be fun, but I'm not going to waste $20 on 2 maps)

     

    If I don't cancel my pre-order, chances are that I will buy the standard version of the game.

     

    Call of Duty is now dead to me if this game does horrible and I will not, I repeat, will not be buying another Call of Duty game if this one is sh1t (that is even if I decide to buy this game).

     

    Treyarch shouldn't be dictating how people should play.

     

     

     

    Call of Duty: World at War was the best Call of Duty game in my opinion.

     

    It had a great variety of maps such as Seelow and Downfall which were great for sniping. Castle was another great map.

     

    There were medium maps such as upheavel which were great for medium/close quarter combat.

     

    There were small maps such as Dome (Waw, not Modern Sh1tfare 3)

     

    There were kind of huge maps such as round house, which was great for almost all playstyles.

     

    The maps in black ops 2 seem to be limited to small maps only.

     

     

    I blame [most of] the people that joined the Call of Duty community when Modern Warfare 2 came out.

     

    Ever since Modern Warfare 2, the community has not been the same. Sure there were noobs before modern warfare2, but they were a different breed of noobs. The funny kind. Now, we just have people who complain because they got killed by someone due to their lack of awareness and the need for them to play the role of Pac-Man.

     

    This is what is wrong with the current community (in my opinion):

     

    People complain about campers and want to take the easy way out by complaining about them, rather then trying to figure out ways to overcome them.

     

    People think that their playstyle is the only one that matters.

     

    People troll by trapping players in corners and teamkilling.

     

    Little kids who swear, scream, and call other people "tryhards" which is by far one of the most stupid gaming terms I have ever heard. The purpose is to win, of course I'm going to try.

     

    Teenagers and adults who swear and scream

     

    People that blast music throught their headsets

     

    Trash talkers

     

    Teenagers/kids who think that quickscoping is "cool" and if you don't do it, then you must suck. They cannot admit that it is all aim assist and luck. Quickscoping takes no skill. I did it in a private match with one of my friends and after a min. I was good at exploiting the aim assist, or as others would call it "quickscoping".

     

    Players who quickscope and think they are "1337" and then end up losing games for the team because their final score was 4-30, especially game modes such as team death match

     

    Split screeners or as I like to call them "Sh1tscreeners"

     

    Players who use noobtubes for the sole purpose of p1ssing people off. In MW3 I was playing hc and the whole enemy team was using xm25's because they thought it was funny.

     

    Players who call snipers campers when they don't realize that snipers aren't supposed to be running around.

     

    Red dot chasers... Pacman---> (< - - - - - - - -

      • robbierocket Master 3,521 posts since
        May 31, 2011
        Currently Being Moderated

        It will be MANY people's last if it turns out like that.

         

        The tragedy is that it will a lot of people's first too.

         

        So, in that regard, I hope for their sake they get a chance to experience COD the way I did, through MW, and expecially WAW (and to a lesser extent MW2, and lesser still, BO).

      • Becon of Death Master 2,084 posts since
        Oct 24, 2011
        Currently Being Moderated

        wec2010 wrote:

         

        Good post. Good points. Agree with everything you are saying.

         

        I keep thinking about cancelling my order for BLOPS 2 aswell but have decided to give it a chance. Will definately be last COD I buy if it turns out like MW3 though.

        If I do get this game, it will be mostly for zombies. I think the zombie team has done a really great job and I can't wait to play free roam zombies.

         

        Take a look at this thread: http://community.activision.com/message/205695419

         

        The zombie team has take some ideas from this thread which is awesome. I think I will get this game, but only for zombies.

    • ChestSplittah Master 8,818 posts since
      Jun 11, 2012
      Currently Being Moderated

      Agreed. I miss Corrosion, Sub Pens type maps. Seelow, I think was good for its time, well I could've done without tanks.

    • T-boss Expert 1,647 posts since
      May 30, 2012
      Currently Being Moderated

      y i play the wii version. the community is ALOT better. MW3 has hacking problems, BO has few. much less campers, much less people who cuss you out or try to piss others off.

       

      i call tryhards the people who use OP weapons/perks to win(thus beting people who are better at teh game than them but playing more fair). not those who used balanced stuff. it is stupid when someone uses the term on someone who is just good at the game anyway.

       

      out of 15 maps, only 2-3 should be small(i mean firing range small) 2-3 should be large(and good for sniping). and rest should be ruffly medium sizes. they should also support a veriety of playstiles, some sniping, some CQB, some allround, ect. other htings is many maps should not be a square, rectangle, or circle. giving a map a oddshape helps wiht map design, if you notice almsot all MW3 maps are just squares.

       

      most of my good memories are WaW and MW2. snipers would be screwed by map design, instead of the mechanic this time around, BO did get the quickscope=noscope right.

       

      as long as their is no 'i win guns' and everyplaystile can be easily countered by another playstile then the game should be fine.  

       

      im also getting the WiiU version because ti will likly have a better community than the xbox(and other games)

  • AComatoseIbex Novice 327 posts since
    Jul 4, 2012
    Currently Being Moderated

    MW2 had a few large maps (Afghan, Derail, Wasteland, Underpass) - the only really small ones were Scrapyard and Rust. As far as sniping went, you could snipe (properly; none of this QS nonsense) on those plus Rundown, Invasion and Highrise. It was by FAR the best CoD map wise (granted, Rust sucked). However, if they have past maps use MW2 ones (Highrise 2025, anyone?)

     

    I hope Black Ops 2 has a few large ones and the descriptions are a bit off. However, in general Treyarch small maps > IW small maps, and the fact that map design will be BO, not MW, based is a bit of a relief. Remember Shipment and how bad that was?! It made Noobtown look almost playable.

    • robbierocket Master 3,521 posts since
      May 31, 2011
      Currently Being Moderated

      WAW maps were the best of the series and if you polled the users on this forum you'd see that opinion voiced. MW2's were also good (varied and thought out), more importantly they played well and that's got to be the priority.

       

      I would have said Underpass was the same size as several others, such as Rundown, and DLC map Fuel was of beastly size.

       

      I agree with you completely about the Treyarch-IW map comparisons.

       

      My personal hope would be a complete cross-section of maps by size and design.

       

      3 small-medium (HANOI, CRASH)

      3 medium (CASTLE, JUNGLE)

      6 large (DERAIL, WASTELAND)

      3 huge (FUEL, SEE-LOW)

      3 gigantic (n/a)

       

      and then cross that with style

      3 tight (corners everywhere)

      3 built-up (KARACHI)

      6 varied (BAKARA)

      3 sparce (PIPELINE, CREEK)

      3 open (WASTELAND)

       

      http://community.callofduty.com/message/413334111#413334111

      • AComatoseIbex Novice 327 posts since
        Jul 4, 2012
        Currently Being Moderated

        I forgot Estate as a sniping map also. Mind you, no-one seemed to like that - control the house, control the game - not to mention the glitches.

        As for gigantic - I know it's probably not going to happen, but a Caspian Border type map? TDM size, not full size - but, even in TDM mode it's monstrous by CoD standards.

        • T-boss Expert 1,647 posts since
          May 30, 2012
          Currently Being Moderated

          i didnt like estate for snipng, i also played FFA and so derail was the only good map for FFA sniping in MW2, but they took that out of rotation.

  • The_Bolt_Action_Man Novice 291 posts since
    Oct 8, 2011
    Currently Being Moderated

    I'm also worried about the maps in black ops 2 from watching the gameplays it seems like the maps in bo2 are very similar to mw3 maps .  Sniper rifles are my favourite weapon classes I felt I couldn't use them effectively in mw3 because the maps were so clustered the only maps that I could snipe on was interchange, lockdown, hardat (somewhat), mission and bakaara and those maps didn't have the best sight lines. So quickscoping in a way becomes essential because the maps don't support traditional sniping I was really hoping bo2 maps were going to be like bo1 and waw maps those maps supported a variety of playstyles.

    • robbierocket Master 3,521 posts since
      May 31, 2011
      Currently Being Moderated

      I'm still hoping for this. Are we hoping in vain? Isn't there still a chance of big & varied maps?

      • ChestSplittah Master 8,818 posts since
        Jun 11, 2012
        Currently Being Moderated

        I imagine there will be. All the maps are never shown. If anything Elite will be the place to check. I doubt and don't know if they will be on there before release. Most of Black Ops maps were day care plots IMO for kids. I likes Berlin Wall ( had a W@W feel to me, real CoD-ish), Stockpile, Jungle, Grid, don't remember much more. The crap port caused me to have violent temper tantrums...memory loss.

        • robbierocket Master 3,521 posts since
          May 31, 2011
          Currently Being Moderated

          You're right about the classic COD and WAW feel for Berlin Wall and some of the others. Remember Nighfire on WAW, that was really WWII.

           

          I'll just hope there are some whoppers or else on my commutes to work I'll daydream I'm a map designer for the DLC and make some beauties in my head.

  • sennalike Master 3,707 posts since
    Jul 28, 2011
    Currently Being Moderated

    I dont know if anyone here has watched the Gamescom video's, well worth it to get a good idea about the maps.  From what I saw the maps are large enough that you dont re-spawn on top of each other or directly in front of the enemy; that certainly didn't happen in the matches I watched.  I think there is a mix of map sizes, but even the bigger maps seem to be built around "corridors" or one route only type of thing.  The maps definitely appeared to be an improvement on the MW3 experience.

    • robbierocket Master 3,521 posts since
      May 31, 2011
      Currently Being Moderated

      Shame, maps like SEE-LOW, OUTSKIRTS and KNEE DEEP (WAW), DERAIL, WASTELAND and FUEL (MW2) brought a really unique element to COD. Big and open but peppered with buidings and vegetation.

       

      I know not why such like are no more.

  • Insidious310 Novice 339 posts since
    Jun 23, 2012
    Currently Being Moderated

    From what I have seen I like the map's less clutter then MW3 maps which is a plus

  • Elite-Rebel-XX Novice 445 posts since
    Aug 18, 2012
    Currently Being Moderated

    I like Rust, Firing Range, Nuketown, Shipment, Dome, Hardhat do i want every single map to be like them No Not at all this worried me too

    we will see i would like to have that perfect choice that black ops had

    Small (2 mAPS)

    Medium (lots)

    Large (good amount)

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