Matchmaking, Host selection & Connection?
Posted by robbierocket on Sep 28, 2012 9:53 AM
____________________________________________________________________ It's now less than 50 days to the release of Black Ops II and I'm between curiosity and desperate need to know how these parameters will work on the PS3 for Black Ops II. I have pre-ordered the Hardened Edition and intend to give the game a good run of gametime at least, so the information I desire will not effect purchasing or Black Ops II game use in 2012. I would like to know what Treyarch's action plan is regarding matchmaking, host selection & connection. _____________________________________________________________________ - Are they planning to "wing it" and purely work with issues as they are reported or discovered from November 13 and onwards? - Have attempts been made (as in Black Ops) to make search options (local only, local, default) and to what extent will any such attempts be effective? - Is there a new system for host selection, host migration or host lag adjustment/compensation? - What are the parameters for search this time, is it ping, is there a default geographical element (eg. hubs or regions)? - Are individuals who could bring down lobby harmony going to be auto-kicked, kickable, put into "poor ping" lobbies? - Are split screeners gone, or in their own playlists? - Was anything found to be true with regards to add-on elements reducing game functionality, like theater mode, customisation, etc.? - How will DLC playlists be handled this time around? - Will more people online mean a better chance of a great online experience or a stressed system and worse chance? - Will a party be able to see their intra-party ping or connection likelihoods when in a lobby (basically determine their connection effectiveness as a group)? ______________________________________________________________________ I have even more questions and I know I will find out some of these answers in the weeks after the game is released, but I will not know some of more technical aspects, or how much priority and control Treyarch have had over these issues, the foresight, the importance, even the acknowledgement. It would be nice to have some feedback here. I'm hoping for a great COd experience, it has been a while. The guys I play with online all want that.
-
Like (5)



