1 Question for Treyarch to answer
Posted by robbierocket on Sep 17, 2012 2:53 AM
___________________________________________________________________ So, after all is said and presented about the upcoming release of Black Ops II... - the exciting innovation of streaming and Esports, the competitive initiative of COD divisions, the creative and informed take on future warfare, the wonderful create-a-class points system and what will surely be a Treyarch classic of thoughtful maps and unmatched game balancing - What can we expect regarding matchmaking and lag?: - Is the matchmaking system the same as in BO? - Has lag compensation been revised? - Will hosting a match cause similiar scenarios to that in BO and MW3? - Is there an option to use more time for a better match & will this filter work? - Will my online experience (lag, hosting, parties) be more like MW2 or BO/MW3? _____________________________________________________ After no response, I have reworked the questions and allowed for multiple choice answers. - Has the matchmaking system been...? - Has lag compensation been...? - Has the scenario of hosting a match...? - Has the search filter...? - Has the functionality of lobbies (lag & connection to host, plus parties) been...? A: left as it was B: looked at and discussed C: tweaked, revamped or redesigned _______________________________________________________ After no response the 5 questions are now simplified into ONE QUESTION, multiple choice. - Is the stance on matchmaking, lag, hosting, partying-up...? A = Treyarch are supporting the community and advise towards optimising users connection for best results B = Treyarch appreciate the functionality problems that some people have been experiencing and have investigated or had a look at the problems C = Treyarch appreciate the functionality problems that people have been experiencing and have initiated some procedures or countermeasures to improve or go some way to resolving this problem for BOII.
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