Treyarc You just LOST my money. (why are you penalizing stealth)
Posted by Sicilian_Steel on Sep 10, 2012 8:26 PM
i was all set to buy this game. The campain looks sick. I was soo excited for the cool campain variations and strateegy missions. Also Zombies looks to be the best yet. At first multiplayer looked great. However now i relize that multiplayer is engineered to reward a SINGLE style of play. running and gunning. Multiple modifications have been made to stamp out any player who remains still. I understand where treyarc was initially coming from. Camper can be annoying. However, just cuase you are not moving doesnt mean you are a camper. Stealth is atcually a important play style. Crashing about with full sprint, blundering into rooms and spraying anything that moves isnt the only way to play the game. In fact SMART players know the old adage "speed kills". its a dead give away to your position and it pulls away your gun increasing reaction time. So what you may do instead is creep up around corners. Rather than jumping in like a fool, you could wait outside a building after throwing a flashbang, wait for your quarry to come to you. Another example of where not moving can be useful is when being chased. Some one jumps on you and gains the advatage so you retreataround a corner and wait for them to run into your trap. NOPE they now have a gun that can see through walls. Now when you are snaking around all your enmey has to do is aim through thier scope. and pinpoint you. Ill admit i can see a fix to this gun. Have the bullets do the scanning i thought so that the gun only gives you see through abiltiy after you fire to scan an area, This at least gives the other guy a chance before you mow hm down with FMJ with out him even knwing you are there! However, i moved on and continued to watch them reiterate thier new CODcast features. But that was just the first strike. THe Video went on to continue a change to the ghost perk. Now ghost only covers you when you are moving! Are you KIDDING me. The point of using ghost is to remain hidden so you cant be seen and constantly moving is not going to help you with this, Here is another example of Trearc disrespecting another playstyle just becuase they think thier special child, run and gun style is all supreem. Defense is actually a ligitmet playstlye. When fighting you lose the advatage when you assault someone elses position. So defense is the prefered mode. Now players have become frustrated with this disadvatage, but now trearc seeks to remove defense entirely! What will ensue is a bunch of idiot repatedly runing into eachother! Imagine planting a bomb in Search and Destroy. Last man left on your team you sneak into thier base and manage to plant. There are two of them but you have the advatage of supreise. They dont know where you are. Plus you have ghost so what can go wrong. One of the enmies flips up his UAV and now you are forced to run around in circles to keep off the map! You have too choices and both of them lead to fighting a two on one battle where the enemy can spot you. either you stay put and get revealed on the map. Or you are forced to move where any observant eye will pick you out. either way, unless you are fighting kids a week off breast milk, you will lose the battle. Trearc needs to know there is a diffrence between defending and camping. Defending is what any good sniper does, lies down and provieds overwatch on a large area of the map. Camping is hiding in the center room of the map, a claymore at both doors, aiming down the sights of an AA12 at the entry way. Both players are not moving. However one is playing with a positve playstyle, that doenst cause the anyoed groans of a camper. In order to root out one pest tre arc is burning the ENTIRE corn feild. And now lets talk about camping, the evil Taboo thats name causes ripples of fear in the trearc office room. When i find a camper i dont freak out. if he kills me once i can exploit the great flaw of camper mentaility to get a kill. The flaw is, that campers dont move! this itself is already a punishment. Once a i get killed by a camper i respawn and march right in the other exit hes not watching and kill HIM. Often i find a smarter camper who has covered himself with claymores and the like to be protected from multiple entryways. Then i learn where these secondary defenses are and avoid them and kill him. Every once in a blue moon i find the really Intellegent kind who constantly works to foil me. However then it just becomes a battle between me and him, our own personal engagement. I enjoyed busting campers out of thier little holes. However i want to take this disscussion further back to the reason why trearc does so much nerfing. I see it as starting with black ops right in the after math of MW2. A LOT of things were overpowerd in MW2 and i mean a lot. You could always find something to be frustrated with wheather it was Quick scoping, or commando lunge, or last stand, or pian killer, or one man army nube tubes, or overpowerd shot guns, or unlimeted claymores, ect. You name a feature and some one had at one time complained about it. Now plenty of frustration revolved around this overpoweredness. So when tre arc made black ops they nerfed the hell out of EVERYTHING. Scavenger only for guns, sleight of hand not for sniper rifles, toob tubes cant be paired with other attachments, noob tubes did less damage, shot guns were primaries, launchers didnt rengenrate ammo, killstreaks didnt stack, and so on covering every consiveable problem that some one could cry to their mom about. They thought that fixing every single person's complaint would fix it. The effort is admirable, but the idea is all wrong. By doing this, tre arc made the only play style worth pursuing was run and gun, and assult rifles and submachine guns compleatly domminited. Trearc must have looked at running and gunning and said. "Look at this playstyle! its balanced for both sides, its hard to get overpowerd high killstreaks, and its action packed." they thought they had found the playstlye that was perfect. But in thier quest for perfection they lost the fundelmentle element that makes moderwarfare multiplayer superior. The sheer variety. of playstyles availible made the multiplayer of infinity ward gmaes better. So yeha some one is camping his ass off inside the building. Okay so you can noob tube his ass out of there. Someones newbtubing you too much. Run over there with your commando marathon light wieght class and stab him. Some one keeps knifing you, okay whip out your powerfull secondary shotgun and blast his head off. being shot gunned too much. Use a sniper rifle to pick him off from a distance, if he gets to close you can still quickscope. Some one keeps quickscoping you. okay, hide inside and wait for him with claymores. when he comes in dispatch him. This was the balance of the MW universe, not some externally apllied modifiers by the developers. By letting the commuity decide for itself you leave them at least the freedom to choose. They retain the dignity to choose to use what ever playstlye they want. They may choose to go 1 and 12, letting the other team get repeated killstreaks. They may loose often and be whooped soundly. But it is thier choice and they were given a fighting shot. They werent forced by the games very construct to act one way. Black Ops did alot of things right. (a campaign that actually made sense for once, thankyou) The campain was emersive and viared enough that it didnt turn into a shooting gallery and it also provided quite a good plot. Zombies (my favorite thing ever) was a huge success as well and i logged countless hours into it even after outgrowing the muliplayer. But multiplayer was a failure. Even a hodge podge of teams brought in to fill the gap left by infity ward implosion did a better job with MW3. and want to know what Treacs biggest flaw was. It wasnt being absent minded and dumb. Heck no! it was mirco managing to much. They tried to go in with such a fine comb to "fix" what was wrong with multiplayer that they destroyed the very thing that made it fun. So when i looked into black ops trailers i was pleasnetly suprised. i saw good features being added in campaign, such a choices, a breath of fresh air long overdue for the COD sereis. I was intrigued by a bold move to move into the future and hooked by the signifigant credentials involed in writing the plot. When i heared about the more free create a class options i began to get excited. Has Trearc learned? i wondered. however as gameplay came out i quickly relized i was being fooled by flashy 2020 tech. Its the same old Tre Arc. Single player will be phenomonal, again. Zombies, will be stellar, again. But multiplayer will always miss that special "fun" ingrident a defeciancy that will leave me empty as i put in hours of gameplay. Finally this starvation will drive me from the multiplayer from the game (though possibly not zombies). Ill put Black Ops 2 away on the shelf, in startling resemblance to my actions last year. Then ill twiddle away my time of less signifigant games as i sit back and begin my long wait, for Modern Warfare 17.
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